Jump to content

Preminous

Members
  • Posts

    44
  • Joined

Posts posted by Preminous

  1. I play a sniper as my main. Level 55. Whatever. Nothing special there.

     

    Yes, our red shield prevents force jump. You know why?

     

    Because anyone who gets around our shield/cover owns us. We have to STAY STILL to use most of our best abilities. Oh sure, we have a couple we can use on the move, but those aren't our heavy-hitting DPS abilities.

     

    I was playing Huttball this weekend and I was doing a good job of taking down the Sages. That was a lot of fun. Until a *sentinel* ran up on me, went around my cover and started wailing on me. I was dead within a few seconds because I deal damage from a distance. I even tried to run away to get to cover...oh but then he Force Jumped.

     

    But I guess then, I should complain that sentinels are over-powered because once the sentinel gets up on me, I'm dead, right? Nope. Just laughed, went right back into the arena and started shooting targets again.

     

    You talk about Force-Sensitive characters should always be able to own non-Force Sensitive characters. Why? My sniper is an ELITE member of Imperial Intelligence having fought battles on Balmorra, Taris, Oricon and Makeb, just to name a few, and walked away the victor. And if you've ever run up against the Dread Masters...well...they're nothing to sneeze at.

     

    What did Han Solo say? "Hokey religions and ancient weapons are no match for a good blaster at your side, kid.”

  2. I think the only way you should have the PVP flag turned on is to manually turn it on. If someone has PvP flag turned on, you can't heal them, buff them, or affect them unless you ALSO have your PvP flag on.

     

    Of course, this hinders the people who decide to go into an op with their PvP flag on, but hey, they'll quickly learn to turn it off.

  3. I'm not excited at all about player housing. My ship works fine. If I wanted to play interior decorator, I'd play some variation of the Sims. Only thing I'm interested in is the Legacy Storage Vault to help me with crafting.

     

    I'd rather they focused those resources on new storyline content. New planets and new companions. I'm a little tired of running the Oricon dailies...

  4. I like the idea of having to manually toggle on your PvP flag. Period. If you don't toggle it on, it doesn't come on automatically and people of the other faction are impervious to your abilities.
  5. Can we get an option that allows us to turn off the PvP function so that we never get flagged for PvP? I'm not interested in PvP and while I'm exploring, I hate seeing those red letters that I'm about to be queued for PvP, especially if my only option is to go take a longer route around just to avoid the PvP area. Essentially, the way it would work is...well...just like I'm exploring a PvE area. I might see the other faction running around, but I can't affect them and they can't affect me.

     

    If not, can we at least get a countdown clock that shows how much longer I have to sit around waiting for the PvP flag to disappear?

     

    Thank you!

  6. Hehehehehe. I can imagine my 55 Sniper running around with Treek and HK. That would be entertaining. Especially on Oricon. ::D

     

    That said, I think the problem would wind up being on planets like Oricon, where the number of mobs is generally set up so one character and his/her companion has a chance. Adding a second companion throws that balance off.

     

    But I dunno. Having two companions would be neat, but I dunno how feasible that is.

  7. If they were going to do this, I think a person would have to have either a character of that advanced class at level 50 - or a character of one of the ACs at 50.

     

     

    So really, it's two possible options.

     

    1) I have a level 50 operative. I can make an operative at 1.

     

    or

     

    2) I have a level 50 operative. I can make either a sniper or an operative at 1.

     

    Only problem I really see with this is the tree - I'm assuming you wouldn't get more skill points, you'd just stop getting skill points at 46. Of course, there are parts of the tree that are level-specific...

  8. Well, if there is a demand from the Spanish-speaking community for SWTOR, and it will generate enough money to warrant the cost, then they will do it. Of course, that involves opening new servers as well.

     

    No one is doubting Spanish is spoken throughout the world, as I have stated. But it is completely irrelevant to the topic at hand. There are a lot of people who speak Russian too, but as far as I know, there's no Russian server either.

     

    The question becomes, is the Spanish-speaking community willing to pay for enough subscriptions to completely cover the overhead and maintenance of all of that content and servers? I don't know. You don't know. Market research has probably spent millions of dollars trying to answer that. Based on the fact they haven't done it, I would say that their estimation is not's cost-effective. Or perhaps they are working on other projects that they deem are more important/create better value for the game than a Spanish version of the game.

     

    Or perhaps they are working on it now. Hard to say. All I'm saying is, if they're going to take on a huge project like that, they want to be sure the cost/benefit analysis checks out.

  9. There's no doubt there are a lot of Hispanic people in the United States.

     

    There's no doubt that Spanish is spoken widely in the United States.

     

    There's no doubt that there are many Spanish-speakers throughout the world.

     

    The question is, will those that speak Spanish exclusively spend enough money (in the form of subscriptions, cartel coins, etc) to warrant the cost it would be to completely redo all of the scripts, including the voice acting, into Spanish? Considering that market research was no doubt done extensively (one of the most expensive pieces of any project) before development, it was probably determined that there was not enough demand from the Spanish-speaking community to warrant a Spanish version.

     

    It probably came down to two categories. Spanish-speakers who are bilingual in English and those who aren't. The bilingual Spanish-speakers (such as yourself) are comfortable enough with English that you would play the game in English, and therefore, do not need a Spanish version. Those who were not bilingual did not represent a high enough portion of the market share to justify the costs associated with a full translated version.

  10. Why would Bioware/EA do this?

     

    Think of it this way. Let's say you roll a Bounty Hunter and choose Powertech. You play the Powertech for three or four weeks and decide, you really think the idea of dual wielding pistols is cool! So you want to switch to Merc. Now looking at it as a money thing. You just gave Bioware/EA a free month's worth of subscription. And if you really want to play that character as a Merc, you now have to start ALL over again and pay another month just to get to where you were before.

     

    This happened to me. I played a Sentinel to 34 and decided I really wanted to be more tank-ish as opposed to melee DPS. So I had to restart a Jedi Knight and get them all the way up in Guardian.

     

    It just makes sense from a financial standpoint to not let people respec their AC.

  11. I think it comes down to money and a cost/benefit analysis.

     

    Hiring a whole new team of Spanish-speaking voice actors would be quite expensive. I'm sure people would want Native Spanish speakers (not someone who learned Spanish as a second language) doing the voice acting. Or are you just talking about having the subtitles in Spanish and keeping the voice acting in English? On top of that, all of the coding, especially with having the different accent marks and punctuation that isn't present in English (upside down exclamation and question marks for example are not standard on keyboards in the U.S.)

     

    Also, we would have to look at, are there enough players demanding it? Think about it from a cost analysis. Are there enough people who exclusively speak Spanish that would pay for the game to make it worth while? Or would it mostly be F2P people running around enjoying Spanish? As a company, Bioware/EA has to look at that.

     

    I don't have the data to support this, but I believe, English is the most commonly-spoken language in the world. It is the international business language. On top of mostly being developed in the U.S. and Canada (even most business people in Montreal speak English), it reaches the most people being in English.

     

    Maybe someone can clarify this, but is the German game actually in German? Or is it just German subtitles?

×
×
  • Create New...