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GhostZeroFour

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  1. Die letzten Tage scheint auf VC wieder etwas mehr los zu sein... wenn auch hauptsächlich auf Imperialer Seite, Problem dabei ist nur das ,zumindest in den letzten beiden Tagen das Kräfteverhältnis zur Primetime so unausgeglichen ist das man schon masochistisch veranlagt sein muss um auf Rep-Seite zu fliegen. Wenn ich mir die Statistik meiner letzten 20 Spiele (ca hälfte/hälfte imp/rep) anschaue hatte ich nur 2 Siege auf Republik Seite dabei, davon 1 ein Kriegsspiel (Rep vs Rep)
  2. I would modify that idea a bit and would give Strikes the advantage of an improved core/energy grid/system. Not much need to buff specific weapons emself but improve the way the Strike makes use of em, Strikes have more room for tech than scouts, gunships and bombers (Gunships need most of it for their advanced weaponsystems/ammo while scouts are overall more compact. bombers, while have the size they mostly use it for drone/mine storage) Computersystem: => advanced targeting systems improve missle lockon/angle by a small ammount => improves energy weapon precision by a small amount Energycore: => slightly improved Energypools/ regeneration rate. => having a more stable core inscreases the Resistance to Energydraining / disabling effects making em less effective. And finally/most important an improved Energygrid / -controlsystem. => while only slightly improved on balanced settings the positive AND negative sites of specialized Settings are increased. Offensive +improved weapondamage / blasterenergy regen / maybe a small crit/firerate boost. -Reduced speed / turningrate / shield / debuff-resistance. Defensive +improved shieldpool/-regen / debuff-resistance / maybe a small shield damageresistance -Reduced speed/ turningrate / weapondamage / blasterenergy regen Engine +improved speed / turningrate / boostefficence / enginepool regen -Reduced weapondamage / blasterenergyregen / shield / shieldregen / debuff resistance Values should range in an area that it has high damageoutput in offensive stance but turns nearly as bad as a bomber while Defensive should help in shrugging off Ion/interdiction debuffs while still beeing vunerable to ion shielddmg/shield penetration Engineboost should mostly improve the overall travelspeed (boostduration more than speed) so it's still slower in overall speed but ,caused by boost efficence and pool regen , is able to substain the speed over longer distances (not as much as a enginereplenish/speed scout) Hope my Textwall doesnt scare everyone away from this Post/Thread and you find intrest in atleast some of the ideas.
  3. As the Title says, I think it's wellknown to pretty much everyone who plays GSF so it kinda wondered me to find nothing about it in forums. I know that adding evasion/precision scaling depending on movespeed/direction changing would eat ressources and make things more complex than needed but why is it not atleast added for "moving / not moving" like a buff or something... What bugs me the most of it (especially since i encounter it rather often lately) are non moving targets (either gunships or scouts who just came to halt) who activate evasion boost and are missed by the majorty of all shots... I mean HOW do you evade incoming gunfire without moving at all? (not even rolling)
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