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Marmeladix

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Everything posted by Marmeladix

  1. You want to know? Like you care?? ??? Well, my "thoughts" are overflowing with ... joy... once again (darkside kind, of course) and maybe I'll pour it full someday, but for now I'll jump directly to the conclusion: If the end of march next year will not find me having at least one full top tier set, the equivalent of at least one of the 16+ sets I had earned and will lose without any reason or guilt, except that I still play this game a few hours every day, I'll finally say forever and ever "Farewell Bioware!". So my sincere request is this: please make it harder to gear up than last time, not easier!
  2. The merc's of Bioware lack of reaction on this topic is for me a 50% confirmation of what got intuited. This must be it: The brilliant minds of the ones that developed it, look at the real fraction of the total active population that use „The New Rishi Stronghold” for pvp, see that is 0,01% , yet they register it as 100% ! How come? They never planned it to be used for private matches. They never expected to be anything more than what it is proven to be. They never hoped for something else. (Most likely they are even making fun of the ones that use it like that.) The purpose of this sh was never to be functional and used, but just to fulfill their contract with the cheapest investment and involvement possible. „The cheapest investment” is: some the graphic part + a minimal programming = a ”big”/„large” sh. „The contract” is: subscription billing <> new content. Devs did their part. If it is not being used as designated, it is not the devs fault. The players are choosy. Moody. The haters are never satisfied. Nevertheless, the devs are brilliant and the "The New Rishi Stronghold" is a Bio-marvel! :jawa_tongue:kisses girl
  3. ty all for the reply (I'm still waiting for the forum mode_rator to graffiti the subject with any trash materials at hand, or will he just work hard around to push it beyond page 1?!) You are right. Of course I would not dream for a disclosure of the actual numbers, but some percentages presented would be nice to see. I would not really expect even those to be 'too accurate', yet would be only fair to present some proof of the claim that „The New Rishi Stronghold is a success”. To be franc I do not expect anything of the sort from Bioware. The subject's aim is that by raising the issue, some1 BIO_ maybe for a split second would tilt one eye above those statistics. If by any chance less than 0.1% of the players use „The New Rishi Stronghold” as was intended, well ... their whole work is worth about the same. Imop. (I for one confess to have visited one purchased by a guildie in the first hour after the release, have spend about 5 min running around&chatting ... took me that long out of politeness mainly, tested the exhaustion area, respawned and that was it for me. For now I have no kind of 'desire' to own or play pvp in one.)
  4. The New Rishi Stronghold must have been developed with a great amount of planning and working and for sure Swtor team deserves acknowledgment for the accomplishment of it. Bioware did something significant, is worth credit for it and should claim it. The greatest impact of any new content is in the first period after releasing. If Bioware consider it has passed the initial time frame for the novelty to sink in and to settle the silt, I for one would like to see the statistics. Bioware being proud of its ingenuity and satisfied by its refined product, as surely is, should present to the public the primary numbers. How many players have purchased it, how many play pvp in each arena, how many dropped regular or ranked pvp or gsf to play in the sh, what amount of time do players spend in there on pvp, what type they prefer ... something, anything, everything. Please Bioware show us! (here I'd write a piece of my mind, a chunk of it, only since my sith sorc carry the title „The Vicious”, a Bioware creation of course, to lay it out in the open would contradict Bioware's policy of language on forum and the post would be erased, of course ... so use the same imagination deployed for „The New Rishi Stronghold”, to figure out what I'd compliment to you personally! and WHY!!!)
  5. Marmeladix

    Test

    (my closure) (This is not at all on the subject, except it has to do with a Bioware lure/bait and a hook. A mentality. A way to tackle issues. A pattern. A style.) Due to internet access via a dynamic IP, I have been using for a very long time the logging into game method of mail confirmation. (I admit - regarding myself - that sometimes consistency equals stupidity and I should have bailed out much much sooner.) Using that way of logging I noticed time and time again, way too many times, how faulty that can be, in how many ways that can be dysfunctional. Something is just wrong. It „functions” like the connection is not made through solid and continuous cable and optic fibre. It's like that number is carried by some old confederate sailing ship > so if the wind blows along its route, it works in a satisfactory manner, but if the wind is contrary, well ... quite a few times I had to drop my intention to log into the game after more than 2 hours each time of re-re-repeated failed attempts. The 5-10 min. delay were just countless. And normal. Expected. On the other hand, lately I moved to the security key app logging method and it functions excellent. Period. The use of the security key app, grants +100CC and access to one special dedicated vendor with some unique items. It is something. A significant element imop is when it was introduced this security feature. An other element to consider is that in all those years of continous use, despite so many updates and patches, I have never noticed any kind of improvement of the mail confirmation logging service. None. Zero. Now why would Bioware do something like that? Why would squander 100 CartelCoins/account/month, potential real money in fact, quite a lot assembled, unasked for? Comparing the 2 methods and functionality, seems to me evident that the virtual email machine Bioware has developed or just integrated, was a problem since the beginning. A fault. A failure. For me as user and recipient of Bioware's payed service, it is less important now how did the error occur, who was the professional/s that made it and why the problem could never be fixed to work proper every time. For me today significant is HOW Bioware fixed it. (Because I must acknowledge Bioware merits to identify the problem and take the appropriate measures to solve it. I do.) So solved they did HOW? Bioware wrapped it as „enhanced security”. It had nothing to do with security, but with functionality. Imop. Then, after introducing of a perfectly functional alternative, in order to pull ppl away from mail confirmation logging, Bioware lured and baited and hooked ppl with the CC and the vendor. Was and is quite a lot, deployed just to draw users away from that dysfunctional poor quality service feature that Bioware produced and put in use and maintained and never improved upon. The problem was solved, for the alternative works perfect. Sure. How? Not by repairing or by replacing, but by displacing! Yet I notice in all this the same mentality. Same way to tackle issues. Same pattern. Same style. Same business solution. Same one for me or any other that dares to ask for wz fairness, who brings up the problem of Cheat Engine users or whatever kind of cheat software is used in pvp environment. Wich is? (what letter comes after C from „cheater”? Is D.) Deny. Deceit. Disapointment. (and what letter precedes C from „cheaters”? It is B.) = Bioware
  6. Marmeladix

    Test

    (All the above where an introduction, my point being here.) The unbalance in wz is established to be a necessity. Unbalance creates a dynamic, generates interest and re-calls ppl to play the game. But how about the cheaters ? Well, the cheaters can only unbalance a wz. So cheaters in fact operate in favor of what Swtor developers designed from start that wz environment must be. Is more than too obvious that this is the way that Bioware perceives cheaters. (They are not the only ones to do so, of course.) This is why there were never and never will be any decisive measures taken against cheaters by Bioware. Do you know how they think and act? It must be something like this: Cheaters are in fact better than casual players, for cheaters never report other cheaters, neither cry and complain and ask for impossible. Cheaters never bother us in any way. As long as they do not generate too many complains from other customers, let them do whatever they want. (If Jeezee would have been a little moderate, he would even now still be nr.1 in wz.) So casual Swtor players and Bioware customers, pay attention: you either go cheat only „walk lightly” at settings and you will have no problems at all guaranteed!! or you can forget that ever will be a balanced wz environment thus take it as it is or leave it!
  7. Marmeladix

    Test

    More than that, they do not only consider themselves as not guilty of any wrong practice or deceit or cheat, but they are even convinced that they made the right choice. They are confident that is in everyone's best interest to unbalance by default the wz. Also and for the same purpose, for them it is normal to forever maintain with each change the classes and specs unbalanced. How come? They made some easy counting like this: One may play 5 wz and loose 5/5, but if he plays 20, in worst-case can be lost/won = 15/5, while if he plays 50, he will be minim at 30/20, while at 100 wz will get at least at 55/45, then after 500 ... So somewhere, in the big numbers, at some point there will be some sort equity for all, yet we'll also obtain a most needed leaderboard. No one will be injured or wronged, but all treated right and almost equal for the equal money they pay to us regular. If they play enough. Beside that, you think that other pvp games are any different regarding unbalance? The approach of the other developers in the industry may be and sure is different, but the essence is the same one. It cannot be in any other way because this is what customers request. They did bet that customer psychology behaviours is to purchase more based on wrapping looks than on the content. And you know what? They were right and I agree with their initial decision. Not entirely, but still ... they were right and I cannot argue against the logic that they did follow.
  8. Marmeladix

    Test

    None of the parse programs will reveal the rigged wz unbalance. Those only use the data that at some point are in the user's pc, only the balance shifter is never there. Do the test with any parse and the numbers will be even, while the results in arena will be totally different, as predicted. This is why no parse was ever officially developed by Swtor, although since they included the feature „log to file”, so it would have made sense for them to follow-through with a parse program of their own, yet those were „3th party” programs, and Swotor devs had no kind of finger into the cookie jar... This is the reason the wz dummy was left so it cannot be set like the pve one with some modulator - to cover the possibility that some passionate could discover that wz environment is rigged. Thus all the proofs of the deception are automatically erased, those never will exist into user's PC, so they can at any time deny all, contradict everyone that says „wz is unfair” with all sort of bougus explanations, they can every time ask for evidence that they are sure no1 from outside can ever provide, yet the results in wz are obvious and not just whisper, but scream how big Swotor cheats his users-customers.
  9. Marmeladix

    Test

    I figured a long time ago this is what they did, in the expertize period. Then, we all had exactly the same gear, reached about the same experience and the minute differences in skill tree points were not big enough to justify the big disparities in results. How did they do the unbalance? It may be in the raw dmg values or in critical values. In any case the wz trick had to be kept secret from the customers, so is done on the server. On the server, beside the data stream coming from each player in a match, with the stat points and rating and any of the 4 types of damage dealt and the buffs and debufs and the healing and the reactivity of the defences and the armor and... after all those input numbers are normal introduced into equations, for one of the team there it is added a modifying factor. Something. An edge. It acts like a hidden debuff for „the underdogs” team or like a secret buff for the „top dogs” team. After the math operations are done, the results are send back toward the players pc's. Imop it modifies the armour response. I presume the modifier reduces armour efficiency for „underdogs”, so each type of damage „penetrates deeper” into them, than into the „top dogs”. I estimate the rigged armour reduction to be around 10-15%. It may be an increase of armour, I cannot know for sure since those numbers are never on display, but the effect is the same in any case. That designed unbalance modification favoring one team may be intermittent, but I bet is continuous. (If I may, what that alteration factor does, is not that different from what an injector does, like Cheat Engine for example.) Its presence is removed from the data, it does not show under no statistics. A player could figure that the calculations do not end up, only if he would see all the data and have the real function/equation that are used by the program, not what is advertise as... by... on...
  10. Marmeladix

    Test

    The decision to 'arrange' so the wz environment must have been a business decision made in the planning stage of the game. Must have been based on simple basic customer psychology, something like this: If in an arena wz each team is perfectly balanced and each char is equal with the others, all will hit in vain, no1 would prevail, no1 would win, no1 would lose, no1 will kill no1, the match would stagnate, would be a boring standstill and in the end there will be 8 unsatisfied customers. The perfect balance is static, is unappealing. But if one team would win, then there will be only 4 unsatisfied customers, while the other 4 will be satisfied. All will have a reason to continue. A dynamics will occur. The 4 that lost would get ambition to play on in order to win, while the winning 4 would be motivated to play on in order to repeat the success. After a certain number of matches, each player would have won and lost, so the unbalance generated dynamic would keep the things rolling. Thus THERE MUST BE UNBALANCE! (is written in caps since this unbalance is the law for wz, is the 'Holy Bible', the first of the '10 Comandments' for pvp) Unbalance will emerge naturally, but at least at launch/start all will be almost equals and we cannot risk starting on the wrong foot and disappoint all, so let's make sure that there is unbalance. Let's random make one team „top dogs” and the other „underdogs”. ...
  11. Marmeladix

    Test

    The Swtor wz environment is rigged. Always has been. This setup will remain as it is, unchanged, as GCD remains unchanged, no matter what <'nr'.'nr'> patch or update pretends to change the status. I bet my account on it. I also bet that a heavy shrapnel rain will pour below, but only if the administrator will not just delete my thread, as previously did with other topics. Do the test and make public the results, only not by some moderat-influence-rator's team! I dare you!!
  12. Marmeladix

    Test

    Test > Verify > Confirm The test of the wz environment should be done under the following strict parameters: - 8 lvl 70 ppl form an ops and que for wz until they get to face themselves in an arena; (except for a few main hours per day, the q-sync should function like this pretty fast all the time, at least on the server where I play) - the 2 teams of 4 must have the same classes in pairs facing each other, like sorc vs sorc, mara vs mara ... ; - the weapon/s must be the exactly the same crafted one for each rival pair; (4 times 2 crafted 228 for example or 220 would do fine since the price of mats for those is almost insignificant) - the gear should be the exactly the same crafted one, but there is no need for full 14, just a few would do, for example the armguards and belt should suffice; - the spec should be the same and the utilities should be exactly the same, or better yet - no utility at all; - once the match starts the pairs must face each other in duel strike distance, performing no kind of movement for the duration; - the pair should use only one exactly the same basic ability, a GCD one, alternatively hitting, trading strikes one-for-me/one-for-you/ ... counting each, so both have exactly the same total(+1) until the end. The above parameters of the test are meant to eliminate almost all possible variables and reveal the fairness of the wz environment. Exactly the same test should be also performed in an open world pvp area for comparison (like the contested area on Ilum, since is totally void for certain all the time, except of the event week, like this one) or even in any dueling zone. The chars generated numbers could also be parse oversight and the test could be repeated. The anticipated results of the test are: - in the arena, each member of one team will be finished, while each member of the other team will still have significant hp left; - in the open world pvp environment, the pair of contenders will be equal, neck-to-neck each will drop hp, until the +1 strike will make the difference between who falls and who stands; - test conclusion = the wz environment is rigged!
  13. Marmeladix

    Expertise

    Expertise in pvp worked in favor of the legit players, because we all had the exact same gear, with no difference of rating and much less stats points distribution difference than now, so it was much more easy to spot a cheater, thus even those +++++ were more moderate and careful how much they abused, even the reports were somehow more made and more taken into consideration by ??? than now... but who would want more of the cheaters exposed/more reported? Anyway, the ship named Expertise belonging to Swtor Company has been torpidoed by USS Bioware and no1 will ever pay to bring it afloat again. So on behalf of the devs, I beg you stop pi___ in the water to make it more murky than it already is! But, as a side note, in this thread and in others too, have you ppl noticed what the mode_rators are saying through their teeth to the discontent ones? Here is the message translation: You are complaining about changes that were made in your best interest, only you are just to...(something) to realise that.
  14. About the portrait, yes is a new hack > seen a player having the gear of his comp... he changed to that just when the speeder was about to pop > and he never lost health and beat down all > so he did play with his healer comp program on, invisible, but healing him.
  15. So now you do find cheating something worth to look into? Is not anymore "ridiculous" to address as an issue wherever and however one can, huh? Last notable cheat I've seen one day ago, one I've not spotted at all in the last year and a half, was a +++++ capping all Denova 3 points before the door force field opened and the match started. Second place I'd give to a mara: we were 3 on top of him and he still stood his ground, holding us to cap, and just when he was about to die, he pumped up his hp to full, but this is not so unusual. In rest only a whole lot of Speedy Gonzales offsprings (although the rodent is not a Disney char, he is always present in Swtor !! + the devs side with the cheaters > I testify for it!), a few almost as fast as the infamous Jazee. As a side mention, rather lately I've noticed the cheaters do not bother to guard an caped point - only casual players are still guarding...silly folks!!! - from that I understand that beside a speedhack, that allows them to intercept any attempt to steal or conquest, as they do of course, they also use a wallhack that makes even stealthers visible on the whole map... those 2 cheats are very old news, but not guarding at all is not. = This is a pointless subject, no1 that "matters" will ever do anything significant about it, is a waste of energy imop.
  16. Well Nemu, you may be frustrated you had not received what you deserved, but at least it was not striped away from you what you already earned and possessed... I know of 2 such cases of players "ripped off" by some in-game stuff. But this is what "PVP" means for Bioware: company Presonnel-Versus-payer Player. I for one only lost the original looks of Treek for my main char, she still looks like a disintegrating mutant ship butler droid, after 3 years or so I still can not stand to see it again, so I just abandoned it, although it was my base comp for a while, the same way I abandoned the hope that my ticket about the issues would ever be taken into consideration > imop is a small price to pay for the honor to be turned into mashed potatoes and get mocked after by any wz cheater that subscribed a few months ago. Viva Las Vegas!!!
  17. If I can display the score, is this all over: = whenever here some1 asks in any manner something from/of Bio_(I doubt it!!!) to do, no matter how entitled may be, that one gets a target mark above and will be ganked smart or silly by mode-rators + different opinions -fact. > so there you have it: since you enjoy pvp, here we will club you over the head for the money you pay us!
  18. "devs" they call themselves? ha! ! ! The only noticeable difference since last "nerf" of the shanks, on which the "bio-devs" so hard worked to accomplish, is that in shank gear one can not longer que for master fp, like that would really matter for any1, while in wz.... failure!
  19. + This is very good guide, is comprehensive, is detailed, thus to be kept on the first page was the right call imop. I thank you for it. Although been around for some time, from the guide I've learned a few aspects that escaped me before and I do appreciate the amount of work put into composing it. - Yet it has a lack, a shortage, a deficiency, a gap, a shortcoming. > a BIG one If this minus has been enforced upon the writer, in order to allow it to be published, a requirement to remove any negative publicity, fair it would have been some kind of hint about that condition, only that too is absent. Thus, I bet my account + subscription that the one that wrote this is Bioware's stuff or some „hired hand” like Vulkk, not at all some casual passionate player with nothing to benefit from typing something, like I am right now. So what is missing from the guide to be complete? (imop that exclusion should have been a substantial section at least) There is nothing in the whole guide about CHEATING. The only mention of cheating in the whole guide is on Voidstar section, where according to the author some yell „cheat” about what in fact is a 'fair' game mechanics with a stealther teleporting across and the stupid bystander not noticing the silhouette bumping into him to call out for door guarding... So the guide implies that there is no cheating at all in wz, no1 cheats, cheats are not possible, never was any, never will be, no proof has ever been produced, no hack is ever happening, the results/scores are always obtained only due to tactics and skills and coordination and knowledge and experience and gear/stats and... or shortage of! The guide is truly a great guide. But is not complete. The cheat part is missing. I wish to emphasize the mention cover-up with a personal example from one recent Alderaan match: the speeder popped, landed about the same time with a player of the same class, both started running toward same snow turret, both having same class!! the other one got in front, the distance between started to grow, the interval/space got bigger and bigger until the other one disappeared from sight, it vanished since it got so far ahead, that the game's graphics at max. zoom were not showing him anymore, only the beam become visible when he capped the point before any of the other team could reach the same point to interrupt him = well, if that player was not Ne'laa himself, then for sure it must be one of the most avid and fastest re-re-readers of this guide!! Thus I beg of you Master Ne'laa, could you teach me about the abilities? and effects? and gearing? and resolve? and class utility? and protection? and cleansing? and skills? and tactics? and experience? to pull out something so neat fair and indisputable correct? Guide me Obi-waNe'laa, you're my only hoax! A complete guide should have included the types of cheats that are used, how to spot it and what can be done (beside just quitting the match and cancellation of the account), more precise what hack or Cheat Engine setting can be used to overcome that hack or that...I will retain to provide much and way too many more personal stories about how bad is cheating now in wz, to conclude with this part > Ban – banning a cheater The relatively new players I can understand why they do not realize it, but even the very old ones prove still naive, since they look at banning as a anti-cheating measure taken by Bioware, but is was never about that! Obvious! Not even the cheaters that got banned seem to not figured out yet – that is no surprise to me at all, that the cheaters are ...''slow''(euphemism)!!! If banning would have ever had the purpose to clean the wz environment of cheaters, then it should have been updated or changed or supplemented, only nothing was ever done in that respect, even if the degree of cheating it just increased. If the ban was never-ever 'patched', can only be because it did and does its job well, it performs as it should, it delivers as planned. Thus: - The second purpose of the ban is to project a smoke-screen upon players and generate in them the ilusion that something is being done by Bioware against cheaters = and it works. - The First Goal of the ban is to squeeze more money out of the same players, easily done by hooking a whale, letting it cheat like a ****, then banning it in order to force it open/swap a new account and pay for that one too at least one month...and so on. This is why if you do cheat yourself somehow (and this is how!), you must avoid/deny the subject at all costs, or it could bungee boomerang into your own cost!
  20. Ban – banning a cheater The relatively new players I can understand why they do not realize it, but even the very old ones prove still naive, since they look at bannig as a anti-cheating measure taken by Bioware, but is was never about that! Obvious! Not even the cheaters that got banned seem to not figured out yet – that is no surprise to me at all, that the cheaters are ...''slow''(euphemism)!!! If banning would have ever had the purpose to clean the wz environment of cheaters, then it should have been updated or changed or supplemented, only nothing was ever done in that respect, even if the degree of cheating it just increased. If the ban was never-ever 'patched', can only be because it did and does its job well, it performs as it should, it delivers as planned. Thus: - The second purpose of the ban is to project a smoke-screen upon players and generate in them the illusion that something is being done by Bioware against cheaters = and it works. - The First Goal of the ban is/was to squeeze more money out of the same players, easily done by hooking a whale, letting it cheat like a ****, then banning it in order to force it open/swap a new account and pay for that one too at least one month...and so on. This is why if you do cheat yourself somehow (and this is how!), you must avoid/deny the subject at all costs, or it could bungee boomerang into your own cost!
  21. This is a good guide. But is pointless atm, since is at least 5 years overdue and now makes no difference at all for the many ******* that „play” wz with cleansing CD set to 0 and macro it in a loop even for their whole group! Yet, is better to come out with a guide too late and pointless for the players, than compose it too soon and pointless for the devs!! - that 5 years ago had still a solid base of payers-players and could not care less about their insights. So thank you for it you "real player" guide writer - since an advertise stun in time is worth more than a big black bird in the air!
  22. man, you are so much better than Boyd, so determined and so imaginative, "a legit wz winner&champion"...you sure make Disney proud... ...this reminds me of the prank I fell for initially, it was in one of the class guides: a link to a site where one could test and practice to improve the reaction time on the click ...but although Bioware did changed a lot in the program, there is a key feature untouched since the beginning: that is APM= less then 1/sec > only through cheating one gets above 45 Ability-Per-Minute on the dummy, but no kind of "good"&"legit" player ever could ... + Bioware proved/advertised via a sufficient number of streaming how some of Bioware staff does "play" the game > and they do click not faster than an old retired moves his cane to take next step! yet cheaters prove all the time that the program can carry/function more APM than now... ...so if "it's possible", you "stop" lying, "go training" to increase the APM for the true "legit player" !
  23. > so if cheating is inevitable, why bother? let it be! right? is this what you say? you sure convinced me you do not play for Bio_ ...only this game is a product. is sold in the RL for real currency according to some rule. if I get a faulty any product for the full retail price I did pay, I am entitled to some compensation. bioware provides nothing. 100% I'd agree with all the cheating that already takes place, if the cheaters were to pay more than me or me, as a non-sith-engine user, would get a discount or at least equal ingame reward. 'the starbucks coffe cup", the favorite example of some mode-rator here > if you order a cup and you get one with only a spoon of liquid inside, would you really swallow it, pay the full price and move along since "cheating is everywhere and can not be contained so just roll with it and move on"?
  24. (... waited for this discussion to steam out, in the hope that this time almost no1 will pay any bit of attention to my criticized point, least of all the devs, as they normal do, since better to do they have, than read+serve what some petty meek customer wants&needs) A point that has caught my eye was a certain line of - namely - signed by Also respectfully I got to say that was the most pathetic part ever. Imop you should have never ever write that in this summary of what devs have been working lately. It is really really sad that you got to resort at something so low, since you had nothing else better to put at the end. It is possible that took a great deal of work out of the devs to make possible for a player to summon a companion while moving (although I still can call no comp at all while sitting on a speeder, I have to step down to call it...), but still you should have not reported it here, like it would be something of substance. Because is not. At all. Is a void. This feature makes absolutely not any kind of difference regarding It is simply pathetic to brag about it. If you would have really meant to improve something about companions, you should for example have added a routine of common sense into comp's program, a simple common sense to step out of the AoE, not stand in stupid. You could alternative add for the player one command to order a comp with a click to change position, to make it move out of the danger area, to mark a spot where the comp to move to. Something like that would make a 'real' difference for a player. The possibility to change at least once the role of a comp during a fight would also be a noticeable help. Add something "heavy" like this only to subs, deny it to preff of f2p,., insert it in a way to pay off for you to work on it, sure, by adding incentives for subscribing, but do something that is an true advancement, not a side step, then sing praise about it! Pa-the-tic. For me regarding companions, not the best example at all, of course, I would have liked to see that since the story takes away the old comps and gives me new ones, the devs would have considered to transfer the rank of at least highest comp to a new one - I just restrain myself to play ahead with many of my chars, since that would mean to have wasted all my investment into raising a comp's rank to the top, to make it perform in combat and crafting > the perspective to scarp away all my previous work, in the same way some... did scrap over and over and over my hard earned gear rating, year after year (what best holiday gift could be than turning valuable gear into garbage???) ... that perspective of self-mockery, that involves companions that now can be summoned while moving, yuppy!!! something I never ever ever got to need to use at least once since insertion as far as I remember, keeps me from advancing some chars with the story, for why should I do that to myself since other do it plenty via all possible ways? Anyway, again 'respectfully', I urge you to pay no attention at all to anything real players do say, they only complain and moan and lament and are never right, but always wrong, while devs always are just and know best!
  25. With this I will only repeat what has already been said, only from my own perspective. The People that play this game constitute content. Even pref players, even f2p may bring into the game more than a monthly subscription, more than... and with no exaggeration I say it - more that some of the devs do. Of course there are 'trolls' and 'freeloaders' and 'farmers' and 'bots' and all kind of undesirable players, but if You, the One that 'calls the shots' would have played the game or would have listened what a real player had experienced in this matter, You could have found at least one substantial reason to differentiate between 'preferred' and 'preferred', then treat them differential, to Your Own Advantage! But no, You consider them all to be the same, without discrimination. Like you, in an other time, did the US authorities, that had the brains to treat its own US citizens of japanese origin, when that rotten war against japanese citizens of Japan empire erupted. Well... Some of the most active players that I have encountered were preferred. Not the subs as much as the prefs I've seen as very active. Is true, not many pref did stand out like that, but some did and did it to the top. They just had to be very active. They had to be in a permanent endeavor in order to keep up. They had to grind much more than a sub, to make enough credits to purchase the 'free pass'. They had to use the time and maximize the missions done before that pass expired. They were the first to call and ask and invite and require and push and pull and insist and persist and resist and... in order to get to play during the time they had, beyond their payment! They had to be smarter and sharper and knowledgeable to compensate for what they did lack by being pref, in order to play at the same level with the sub. ... like sometimes I'm not at all in the mood to play something that I know it has above 66% chances to fail, like EC for example even today, but if a friend calls me, I'll go for him – it makes no difference to me if a friend of mine is f2p or pref or sub, I'll play anything because he asks me to, more than for the mission or for the reward or for any other 'incentive' devs may have provided. The craziest achievements hunters that I have encountered were pref most of the time. At the time that 186 was top rating for gear, I got my very first 186, an implant of course, due to a pref player. My very first MMG has not been earned, but handed to me by a pref. The secret boss of Yavin, the Ancient Threat, a difficult 24 ppl ops, for which only the preparation before starting it takes like one hour, I own to a pref to have seen it, since there was a pref that organized that event and I never had any other chance to play that again. Almost the same way was for me to play the Dreadfull Entity, the secret boss in TfB, being offered the chance to play that first time by a pref, who also instructed me what to do there as one of the tanks. The biggest and most exciting pvp event I've ever seen, was a fight between reps and imps in SectX – it lasted 3 days and had an impressive number of participants; not continuously of course, but hours and hours every day for 3 days there were clashes between imps and resps all over sectX; at a moment reps were inside imps base, shattering everything, then the imps took over the reps base, obliterating anything that spawned... and all was stirred up, started by a f2p, a kid in fact, I 'know' him well because he has been in my guild for a while, has been kicked out of the guild, twice, because he was annoyingly active in all ways, a hyper active person; he managed to trigger pvp confrontations on other occasions too, only nothing at that scale, when the server was buzzing with all sort of players – he is a sub now, he brought his brother into the game too, but since he moved his main play in the imp side, I get to meet him less. The most notorious and infamous player on this server, for a long period of time, a 'legend' that got too big even for him to carry it on, so he re-named his char and tried to lay low... was pref most of the time. ... I hope you noticed that the time I used was the past, past tense! That because in the present time, the situation, the game's environment now... well, is not...nm. My point is that some pref do provide to the sub players, at times at least, more fun than the devs themselves did/do. Thus, the smart thing to be done would have been to look upon more statistical numbers each player generates in many categories and make a distinction between pref and pref, based on those contributions, not treat them all simplistic and obtuse, treating all pref the same based on just one single simple number, a number followed by $! The phrase 'the time is money' may have been developed very long time ago, by one that has his face printed on some $ number bill, if I'm not mistaken, but seems that it has lost its validity, for you developers at least, since by your actions you no longer respect what your own forefathers valued, then their descendants too, then theirs... ...but „no more free milk”, right? No matter if one cleans the stable of manure, rubs and brushes the cow, feeds the cow with grass and hay, walks the cow to the pasture and back, herds the cow, delivers the cow's calf, milks the cow... no matter what effort one puts in, each one has to pay every time the same number price for each milk box, right? How right You are, of course, since every dev pays to play Swtor at home or at work! Full price. In $. And here is one more time a repetition: The 'free pass' has never ever been given for free by the devs. All 'free passes' have been paid for. Always the free pass was payed by some1, although most likely not by the one that used it, but nevertheless, paid for. Fully. In my perspective, from my own point of view, the free passes were the only thing of some real utility out of all the stuff that was sold for cartel coins. Only top rating gear, if would ever had been sold for CC, would have been exceeding the utility of free passes. My own time to implicate here is running out... and so is my patience to repeat time and time again to the blind ppl what needs to be seen for oneself, in order to sometime understand it. If ever.
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