So I am more or less a "new" player, I only really got a bounty hunter to level 29 months ago, before all the fancy new trait systems and whatnot, and honestly even then it was difficult.. now I main a Sith Marauder and jeez loweez is this game unreasonably hard! Pull more then 1 group of mobs your level? GG, dead before I can even get more then maybe 2 attacks off. Some silvers take me to 25% health before I can kill them and their random spawns that pop out of nowhere when the fight starts, not even counting the areas that have random wandering golds that take you from 100 to 0 in no time flat (and since they wander around and the games detection bubbles on the enemies are absolutely insane, they then jump into the already difficult fights for the almost instant wipe), not to mention even if I can pull through some of these fights I have to wait through that channeled healing ability you get from level 1 EVERY SINGLE TIME. I mean I downloaded Swtor, not waiting simulator 2015 (is it that hard to have a GW2 style health regen while out of combat passive? They have the movement speed out of combat ability :/). The Sith Warrior companion you are given from the first planet is worthless when it comes to helping you in any real way, she has no heal and her damage is average at best. The difficulty is making this game hard to enjoy something fierce, I love Bioware games for STORY not for insanely difficult mobs, like they could at least let you set difficulty when starting a new character and allow you to deal increased damage and take less damage depending on difficulty or something :/... Thank you for any advice you can provide.
PS- Please don't post something like "It's not that hard.", I don't need your opinion on the difficulty I need tips on how to play the game with minimum difficulty. Remember not everyone finds "difficult" fun, I have always played games for good story, or interesting game mechanics (like Biowares amazing choice system when in a conversation) and I rarely ever stray from the "easy" difficulty in games that allow difficulty selection.