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aryss

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Posts posted by aryss

  1. I just spent 30 minutes resetting all my stronghold decorations to the correct placement, only to leave the stronghold and return again, finding the decorations were again reset. :mad::mad::mad: PLEASE FIX THIS!

     

    I was already thinking about leaving them like this - for all my strongholds and for the guild ship - until the fix. This just sealed the deal. Not touching them until this mess has been dealt with.

    How they managed to **** this up when they supposedly didn't even touch the decorations is beside me, because if they managed to do it simply by revamping the preview window and putting in guild heraldry (you can wait until hell freezes over before I us that one, btw; not paying 1kk to have a logo I can't even personalize as I want), they're even more incompetent than I thought...

     

    Also, the top 10 guild list in the "guild invasions" panel is broken, same as the ledger in the guild bank.

  2. DO..THE..WORK.....

     

    If you are upset that you don't get a bigger reward because you refuse to partake in a bigger guild...thats your choice. Stop asking for a hand out

     

    LOL, so saying that this change - as all the other changes they've made with conquest and guild progress - is not fair to small/medium guilds is asking for an hand out, now?

    The point is flying so high over your head, it's probably already in the Andromeda Galaxy by now.

    Just a note, though: shouting stuff does not make people listen more.

     

    Now, I've got better things to do than argue with someone that doesn't want to listen.

    Thank god for the wonderful feature that's the ignore list.

    Have a nice evening/night/whatever-time-of-the-day-is-where-you-live.

  3. And what is your solution? Your upset about an aspect of the game (thats part of every mmo) that rewards teams/communities for striving for a bigger community. Players that put forth the effort to recruit, lead, organize, plan, etc.

     

    but players that want to remain a small guild...who meet their goal and are too lazy to push forward to increase their ranks...who sit on their thumbs and put forth very little effort...you want the same rewards and enticement as the players who work harder?

     

    Please explain your case...as this sounds like you just want to be handed everything on a silver platter..

     

    Do work = get rewards

     

    Im thinking you grew up getting your participation trophy for coming in 20th place...

     

    I congratulate you, mate. Never seen such an high amount of assumptions in a single post.

    I cap 15 toons every week, which means I'm responsible for getting 300k points for my guild progression every week.

    Not everyone can do it, for different reasons, and not everyone finds themselves comfortable in a guild so big you can't possibly hope to know more than a handful of people.

     

    "Too lazy to push forward to increase their ranks"... well, that's sure is a shortsighted way of thinking about guilds. Based on this phrase alone, it appears you want guilds that hit their member caps every week.

    Well mate, unless they put in a minimum number of members, you won't get your wish.

    I guess trying to look at things from another point of view, to try and understand why small and medium guilds exist is too much to ask for, eh?

  4. One other thing we wanted to talk about is the rate at which Guilds are earning XP and leveling. We have been actively monitoring our leveling data week over week since the system was implemented and in general, we feel Guilds need to be leveling a bit faster. There are plenty of Guilds hitting the cap every week, but we really think small Guilds especially can use a little push to help them get more XP. To help accomplish this we are going to increase the rate of Guild XP earned by 50% in 5.10.2! Currently 1 Conquest Point = 2 Guild XP. After 5.10.2 1 Conquest Point will = 3 Guild XP.

     

    -eric

     

    Aaaaaaaaand another change that will help big guilds way more than small ones. Congratz, guys. You're the gift that just keep on giving!

  5. (2) In some ways for a lot of people who are not on the elite NiM raid teams with all the timed runs under their belts, this is actually a gift for people who want those NiM ops achievements: HM/NiM players, maybe they can actually beat those apex bosses now, farm those vanity items.

     

    I think that this is a very sly gift to people who are somewhat out of range of doing that but have always wanted to.

     

    Oh man... thank you. Haven't laughed so hard in quite a long while.

  6. Hey everyone!

    We will be taking the servers offline on Tuesday, January 15th in order to apply Game Update 5.10b. The website will also be unavailable during this time. You will notice this is an extended maintenance because in addition to 5.10b we are also finishing up some back-end upgrades.

    Nice, another maintenance that will be extended by X hours... just wondering what you're gonna break this time, with your "back-end upgrades".

     

    Patch Notes will be available on Tuesday, here.

    When are you going to give us patch notes on the same day you actually announce the patch? Or at least a couple of days before the maintenance? Why are you always waiting to publish them on patching day?

     

    We know there are still some key issues that have not yet been resolved following 5.10. Just a couple of examples are set bonuses not stacking properly and Companions in odd states following 5.10. These issues are scheduled to be resolved in 5.10.1 in February.

     

    Thank you for your patience as we maintain Star Wars™: The Old Republic™!

     

    -eric

     

    So, you call them "key issues" and yet you wasted time by fixing missing heads and missing texts? Way to go BioWare!

    The day you won't disappoint your playerbase, will be the day the world's ending starts.

  7. Universal accepted? People cant agree on weather.

    That is why words like "majority" and "minority" are used.

     

    The MAJORITY of players are unhappy with the gear changes.

     

    Also, it is not speculation when they say why...

     

    Just let it go, NuSeC.

    It's pretty clear he thinks himself superior to everyone else and his opinion is the only that matter. I found that putting him on ignore saved a lot of my time. After all, to quote Einstein: "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."

  8. Wait, what?

     

    You can optimize any set of gear you have available to you. Optimization of gear can occur at any point in the game, with any gear combination you currently have available to you.

     

    There is no required timetable on optimized gear/stats unless you personally place the requirement.

     

    And yes, there is a challenge for the many players who re-optimize their gear with every individual upgrade they make.

     

    There's no challenge in this. There's only more and more grinding, but you go ahead and be "challenged", just do not presume to call those of us that do not agree with you idiots simply because you feel like it.

  9. These are good questions, so let me try to address them.

    1 - This is an intended change. That being said, we know there is definitely some friction from this change and so keep raising your concerns/feedback which I can pass to the team. We have made no secret of the fact that we know we are due for some big itemization changes to address a variety of issues around gearing. Please keep telling us what you would like to see in the future from gearing in SWTOR. We will continue to gather feedback and as we get into the next year, we will have active conversations with you about future gearing plans.

    -eric

    Making no secret of you being "due for some big itemization changes to address a variety of issues about gearing" does not justify making this and intended change without saying anything whatsover about it!

    What's worse, you just created a new "issue about gearing" by making this change consciously.

    Also, what more feedback do you need to understand that this is not a good change and that people - from both PvE and PvP - will suffer from this? Add to that the fact that this new bonuses don't stack with the old ones and you have a very big mess to fix.

     

    Thank you all for your continued feedback. Bigger itemization changes will come and we will definitely talk through them with you when they get here (not soon™). Thanks all.

    -eric

    Stop thanking us for feedback you don't listen to and start fixing what you broke - intentionally or not!

    And please, stop saying things like "we will definetely talk through them with you" because we all know you won't. You'll just give us bits and pieces, will not listen to our feedback about them and then bring around changes that will make everyone's life that much harder.

    Why do you insist on talking about being more open with the changes you're gonna make to the game when you never do - and you take ages to fix stuff, if you ever do - I'll never understand.

    Just do everyone a favor and stop lying. No one believes you anymore.

  10. While you are correct that bugs will get past the testers, i am not denying that, but the problem that is keeping the servers offline is a bug that affected EVERYONE, just starting the new story content caused the bug, so if they indeed tested the story content in-house, they would have found the bug on the first day of testing the story content.

     

    They could have not seen the bug at all and a final touch could have caused it and therefore, even if we tested it wouldn't have prevented this delay, but the likely-hood of that is very remote to the point of the remote chance of it is so extremely unlikely to happen, that it makes me wonder if they even tested it in house at all.

     

    I pay for my subscription and even pay for cartel coins on a regular basis, so i think i have the right to complain about it.

     

    All of this. Thank you.

  11. If you truly debug things everyday then you should know that one minor bug can flip 20 other hidden ones into existence. You should also know that when you debug things that testing is different per company per game per environment. Problems like that can be overlooked and missed especially when you have a player base that is as toxic as this one when new content does or doesn't come out. Yes there are a large majority of players who are nice and are thankful however when you start basing the credibility of a companies team around your own experience for a different company and community you're just adding to the toxicity instead of realizing that the people that make this game, and add onto it, and test it, are following a procedure given to them by the higher ups. Deleting every player's choice isn't a missing test it's called being a human and making a probable mistake.

     

    "Being a human and making a probable mistake"... Whatever you say ;)

  12. If you're so expert on what Bioware should do for testing, feel free to put in your resume with them. Otherwise, don't assume that the rest of us don't know what we are talking about. How do you know they *didn't* test anything internally? As others have mentioned, there are sometimes bugs that aren't apparently until it goes live. Things can be tested and retested and sent through QC with many eyes, and there can still be problems with variables that were not anticipated.

     

    Lol, so yeah. They tested and somehow missed the fact that you start the new story line and you get companions that died (or you killed yourself), while others that survived went suddenly missing?

    I debug stuff everyday, so I can recognize when something goes live without proper testing.

    Problem is a text not displaying properly. Problem is a room missing some textures.

    Deleting every player's choices regarding companions is not a problem. Is a missing test. It's that simple.

  13. Look, I bash Bioware's decisions as much as the next person (or more), but ish happens. They have a choice of either putting the story on the PTS and spoiling it for those who don't want it spoiled or risking things like this. In future it's clear they will have to figure out how to accommodate both, because this sort of bug that destroys people's romances/characters they've kept isn't cool.

     

    Lol, you couldn't be more wrong if you tried. Allowing people on the PTS to test the story was never the right solution.

    The devs testing it for themselves was what they should've done. And since they have complete control over access on the PTS - just like on the live servers - they could've done it in heartbeat.

     

    Also, no. The problem is not related to "autocompletion". Had you bothered to read about the issue, you'd know that it happens to everyone. Otherwise, people having Torian instead of Vette even though they let him die would not complain now, would they?

  14. First 10 minutes is actually a very good idea. Not much to spoil, and everyone play at their own risk. Plus, there is datamining anyway.

     

    Nah, it's not needed. They should just play the content themselves. They have complete control over the PTS, so it's very easy for them to get in, test the story and get out while using characters that have played the whole story up until that point, (or that have the choices made via database, for simpler use).

    As usual, though, this is a poorly thought effort and very useless PTS session.

  15. Starting to understand why some frequent posters here seem to end up in smaller inactive guilds, that unfriendly and toxic attitude damn.

     

    Nice try. Too bad I'm part of the biggest guild on my server. And still, I'm advocating for small guilds. So much for being toxic and unfriendly, eh? :)

  16. Small guilds often end up being small because they don't try, so I guess it depends if the GM and Officers are invested or not.

     

    I rest my case. Guess it's what I deserve for asking people to actually see further than they our own nose. Good to know.

  17. Why, so GM:s would have to kick all their members, then buy a guildship and then reinvite all of them to reduce the cost of buying flagship? Nah that sounds like a bad idea, reducing the initial cost of the guildship without adjusting the expansion cost is most likely a good idea, the ships provide a lot of basic advantages and are a requirement for the perks as well so they should be available for as many guilds as possible.

     

    LOL, sure. With how much every expansion costs, leaving them as they are is not gonna help anyone, nor it's gonna ensure guild perks will be "available to as many guilds as possible".

    All it's gonna do is just enrage those that grinded to get the 50 millions to buy the ship. Small guilds will still have immense problems when it comes to unlocking the rest of it, not to mention to gain the levels required to actually be able to buy the perks.

    Perks should not be related to the guild ship at all. Only guild levels should count, though that's gonna be problematic anyway and big guilds will always have the advantage.

    All this new changes will just ensure that the gap between big guilds and medium/small ones will be even larger than what it currently is.

    I'm going with an assumption here, but I guess you're part of one of the biggest guilds out there and you will not suffer from any of these changes, am I right? If so, maybe next time you could try to put yourself in the place of those guilds/guild members that fight hard to get even the most basic "advantages", as you called them, like the ability to summon or to cap a conquest by reaching at least the small yield treshold.

    Every change made to the conquest system have been detrimental to the small guilds but big ones did not suffer from them nearly as much - or better yet, they did not suffer at all - because even if they made the CQ as alt unfriendly as they could make it, when you have 400 active accounts that can grind points for you, what does it matter if you can't repeat heroics anymore?

  18. Another long post in answer to your long post, Eric. Not that you’ll take notice or anything, ‘cause you never do seeing as you don’t really care about what your players think. But I’m too feed up with things to keep quiet again.

    So, let’s go in order, shall we?

     

    Hey folks,

    Here is a TLDR for you: Guild Levels are earned via Conquest Points. As you gain levels you can slot perks into your Guild Ship to provide a variety of benefits, leveling also gives you new benefits for XP, CXP, and Reputation gain.

    Another change tha benefits big guilds. Hurrah! You’ve been claiming you want to help small guilds for a long while now, yet every change made has done nothing but hurt them. You simply are incapable of learning, are you?

     

    What is Guild Leveling and How Does it Work?

    Guild leveling is fairly simple at its core. Similar to a player character, Guilds will now earn Guild Experience. As they hit the next Guild XP target, they will level up. Guilds start at level 1 and can theoretically, level infinitely.

     

    Guild XP is earned by players in the Guild earning Conquest points. Players will earn 2 Guild XP for every 1 Conquest points earned. Ex: If a player reaches their Personal Weekly Conquest target of 15,000 Conquest points, they would earn 30,000 Guild XP for their Guild.

     

    Currently, there is a weekly Guild XP cap of 8,000,000 (or 4,000,000 Conquest points worth). We expect that our very large Guilds will regularly hit the cap, but the majority of Guilds will not.

    This artificial bottleneck is completely useless. Big guilds will still have an advantage right from the start, so why limit their potentials this way? Oh, yeah. It’s because you’ve run out of ideas for new content, so you’re trying to feed us another grind to give us something to do while you develop another mindless storyline like KOTET/KOTFE, in which we’re simply following our companions’ lead. Good job, you’ll win over a lot of players this way! (That was sarcasm, btw).

     

    Every time a Guild levels up, a few things happen:

    • They receive a fixed amount of Guild Commendations (these are used to purchase Guild Perks)
    • The amount of XP, CXP, and Reputation earned by the Guild increases. These values start at 5% XP, 5% Rep, and 0% CXP and they steadily increase until they cap at 15% XP, 15% Rep, and 10% CXP.
      • This is a new benefit as players can now reach higher bonuses to XP and Rep than ever before, without relying on Guild size. Plus we have introduced a new bonus to CXP which did not exist previously.

      [*]At specific Guild Level breakpoints, Guilds will qualify to purchase higher Tiers of Guild Perks.

    1) When 5.0 came around, you got rid of a lot of currencies because “they were too many”. I agreed, but it didn’t matter because you introduced new ones at pretty much every other turn. Now you’re doing it again – not only for Guild Leveling, but also for the new gear and the new daily area. Make up your bloody minds, will you? This just gets more and more pathetic the longer it goes on.

    2) Lies. The bigger the guild, the faster they can reach XP/Rep/CXP bonuses so, yes. Players will still need to rely on guild size to grind those faster. Also, instead of introducing another CXP bonus – assuming it’s not something we’ll have to unlock for every character via the legacy tab – why don’t you finally make the existing one STACK? We’ve been asking that for months and you’re still ignoring us.

    3) Again, a nudge for big guilds, a stepback for small ones. Well done, you just keep getting better and better at alienating your player base. It’s a talent, I must admit.

     

    What Are Our Goals?

    Now that you have a basic understanding of how Guild Leveling works, let’s talk about how we arrived at this plan and what our goals are. First and foremost, we wanted to add a whole new set of incentives for players to be a part of a Guild. SWTOR is a social game at its core and so we want to do all that we can to encourage people to play together. However, we also understand that many players like to play with just their small circle of friends in small Guilds, and so the system needed to work for everyone. Second, one of our goals for Conquests was to work as a system to incentivize players to be rewarded for playing any and all content in SWTOR. By tying Conquests and Guild Leveling together it means that by simply playing the game, you will be earning Guild XP for your Guild. Whether you want that to be a focus of your Guild to level as fast as possible, or to just let it happen, you should be gaining Guild levels as you play.

    SWTOR hasn’t been a social game for a long time, now. So stop lying and admit that you made a lot of mistakes along the way and start fixing them. We don’t need a group for a lot of activities because getting a companion to lvl 50 will basically give you a god-like entity that can heal you, do massive damage or tank almost as good as a real player.

    This system will not work for small guilds, because you don’t want it to work for them. Your goal is as clear as day: you just want to have 2, max 3 mega guilds per server so you can stop worrying about the CQ system altogether. A system you managed to break for a lot of people, because it does not help small guilds at all nor it is designed to be alt-friendly.

    And why should tying Conquests and Guild Leveling mean that people can be “rewarded for playing any and all content”? It’s not true and we all know it. All but you guys, of course.

     

    In a moment we are going to share some key breakpoints that exist in our plan for Guild leveling. We built these targets with two key pieces of information. The current amount of Conquest points that Guilds are earning across all yield sizes and the continued potential for Conquest point gains based on the additional Conquest changes coming in 5.10 and the added Conquest point potential from Perks.

    “The current amount of Conquest points that Guilds are earning across all yield sizes”… you do know that monitoring your RAM usage is not the same as monitoring this, right? I’m only asking because your numbers never makes sense and yet you still insist on saying stupid things like this. Seriously, how many people do you think actually believe the crap you’re trying to feed us?

     

    Specifics

    Let’s talk about some specific numbers for Guild Leveling. Two quick disclaimers:

    • As always, everything is subject to change.
    • It is unlikely we would make any sweeping changes from these targets until all of you get your hands on it. These numbers are already based on Weekly Conquest data, and so we are going to be hesitant in any big changes until we see how it plays on live. Just know that we will be monitoring this every week along with listening to your feedback to look for areas to make changes.

    In other words: “Everything is subject to change if we feel you’re not playing the game how we want you to play it, so don’t even bother giving us suggestions ‘cause we’re not going to listen. But thanks for reading this long winded bull******** post. Appreciate it!”

     

    Reminder - 1 Conquest Point = 2 Guild XP

     

    For context on XP vs Leveling, going from level 1 to level 2 requires 1,000,000 Guild XP. Going from 2-3 requires another 1,010,000 -or- 2,010,000 total (for the math lovers out there, this curve is not necessarily incremental). We expect that Guilds which are hitting Small Yield Planetary targets will be gaining around 3 or so levels a week. This can vary greatly based on Guild size and activity.

    Again, I’d like to know what kind of numbers are you monitoring, because there is no way guilds that goes for small yields – which are always won by big guilds that goes for them btw, just like we told you it would happen (something you completely ignored, as usual) – can earn “3 or so levels a week”. The big ones? Sure. Medium sized guilds? Maybe 1.5/2 levels. All the others, that is to say the majority on every server? Not a chance in hell.

     

    Here are some key breakpoints:

    • Level 6 - Guild reaches 10% bonus XP and Reputation
    • Level 12 - Guild qualifies for Tier 2 Guild Perks
    • Level 32 - Guild qualifies for Tier 3 Guild Perks
    • Level 40 - Guild has capped XP and Reputation Gains at 15% bonus
    • Level 49 - Guild qualifies for Tier 4 Guild Perks
    • Level 51 - Guild has capped CXP Gains at 10% bonus
    • Level 64 - Guild qualifies for Tier 5 Guild Perks (current highest tier)
    • Level 65+ - Guild will continue to earn Guild Commendations but there is no gameplay benefit beyond level 64. There will be cosmetic rewards that may be introduced in a later patch tied to Heraldry that will take Guild Level into account.

    This isn’t even worth a comment, tbh.

     

    We know that some of you may do the math on average levels per week and the breakpoints of some of these benefits and be concerned. This is one of the reasons we are also introducing a cap. We want to show you the breakpoints so that you know that this is a system with a long tail on it, that we intend to support for a long time going forward. Guild Leveling isn’t meant to be something your Guild can do in a week and then just ignore. We want to be able to provide something new that your Guild can be working towards every week!

     

    Also, by having a cap we know the pace that the fastest possible Guilds can level. This allows us to plan when and how to introduce perks into economy. Definitely take a look at our Perk post to get your head around how Perks can affect your Guild.

    Will you just stop lying, for once in your damn life?!

    This is not a system you intend to “support for a long time” nor is it something that guilds “can be working towards every week”. It’s just another way – same as the new gear tiers and the ways to acquire them – for you to keep us quiet while you grasp at straws trying to find some new end-game content to give us.

    You are effectively killing the game a bit more with every and each new update and you simply don’t care.

    I don’t want you to cater to every dimwitted whiner that comes your way, but if a thread about a new change gets 180 pages of people saying “this is a bad idea” do not close it down and replace it with a new one – that gets closed down too. Address the issues your players are bringing to your attention and do something about it! This game cannot go on on people that sub once and then either stay preffered or leave. This game needs its most loyal players, if there are still some currently active and paying for a sub each month. And yet, you do your very best to alienate all of those that stayed with you no matter what.

    If you wanna close the game because you’re not interested anymore or because you wanna move on onto bigger projects, then do it! Stop trying to string us along with lies, omitted truths and this general bull******** behavior.

    It’s unbecoming and insulting. For you, but especially for us.

  19. Agreed, this needs to be clarified. The chance cubes are pretty much the only reason people complete that quest to begin with - yeah, fleet and ship requisitions are useful, but not that much unless you're a GSF player, which many aren't - and now it's another useless thing this game has to "offer".

    If it wasn't intentional, I sincerely hope it can be fixed soon.

    If, on the contrary and as many undoubtedly suspect, it was intentional, then:

    a) Why?

    b) Why not put it in the patch notes? Has your "transparency" once again gone down the drain?

  20. I got the same rewards as well. but I got the small yield on toons I didn't cap this week. So I think what we got was the missing rewards from the prior week. perhaps with conquest reset we'll get last week's rewards

     

    Let's hope so!

    Don't get me wrong, I think this rewards are pretty s****y, but they're still ours to get. Then again, BW don't really care about it.

  21. All SWTOR servers are once again available. Thank you for your patience.

     

    -eric

     

    Congratulations on messing up again!

    My guild invaded Iokath and met the initial threashold for medium yield planets. And what do I get? The small yield reward.

    Wonderful job as always!

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