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ExarSun

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Posts posted by ExarSun

  1. Hohoho.... As I had unsubbed my long time recurring sub when i saw the pathetic changes to the game in early November I can only observe the *****torm from afar. I have no desire...not even a little bit to even log in to the game. Initially i planned to waltz to the 30min-60min story to have some sort of a closure (not that the story was any good from KOTET onward - its a joke), but i have zero desire to touch anything 7.0 related, not to mention puting my CM weapons aside for ridiculous green unmoddable gear.

    I can only hope the great minds that conjured 7.0 get their just desserts. Good job destroying the only SW MMO....though i really hope some other studio takes it upon themselves and produce great SW story with great PVP, great PVE. BW has proven unworthy for this great IP.

  2. Just like how any positive feedback is assumed to be trolls and spammed down, because you can't possibly have a nuanced opinion.

     

    One of the exercises I suggest is to ask "what are these changes changing, and what reason do these changes seem to be targeting". I feel a lot of the time players see a change and immediately list the negatives of the changes without asking what the positives are. The class changes are rough, I try not to sugar coat it. However, by trying to understand where the devs are coming from your feedback can meet them halfway. Devs want to scale back DcDs and are doing this by changing how the utility points work. They aren't just removing defensives and calling it a day, they are forcing the player to make a choice in their defensives, but also makes said defensives better, and increases the offensive capability of classes.

     

    Lets use chaff flair as an example. They are "gutting" it as a dcd for mercs, right? Well yes. But it also is buffing it by making it when you select the utility you get the best of both worlds, 2 absorb shields that can be cheese for things like doom on dreadguards, and has the 35% defense chance for 6 seconds once those two absorb shields are used. So now you can play IO merc against dreadguards which probably is better, assuming the supercharge changes with concentrated fire get brought over with a legendary item, as now they can cheese doom with chaff flair, though iirc I think they could do that with reflect anyway, but more options is always good.

     

    See how it isn't all doom and gloom? You can take a measured response to the changes. See some good with the bad. The gearing system got an update also according to a dev post with now guaranteed boss drops, something that was painful to be missing on pts, and it is a change to support alts. more than anything, something that players were worried about. The devs are listening, but you can't expect a radical change in plans this late into the game, and yes the most recent pts launch was too late. The guardian pts was super important and we saw bioware listen *for the most part*. As much as I dislike the choice between reflect and blade blitz, it makes sense. Both do the "same thing" disrupt damage for a few seconds and in turn allow for cheese. Reflect is single target only but lasts longer, blitz can deal with AoE but is much shorter. My critique is more that blade blitz tends to have more utility as it is also a movement ability, and I feel it would have been better to remove blade blitz's dodge aspect and give jugg a brand new ability that fit's blitz's dcd purpose.

     

    All right....I will entertain this for a short while, although being pointless.

     

    Class nerfs. No comment on Operatives? How come? They not losing anything major and getting buffed is no biggie? This lame exuse about DPS Guardian .. o boo hoo they gave back some skills and made up some choices but the class feels weak and gutted as ever. No sane person will play it on even remotely competitive PVE and PVP. How about that? Reducing DCD is one thing ( actually i was in favour of this, because characters were becoming unkillable in regs) but this total nerfhammer and simplifying is another. Its just bad design. No other words to say about it. I have been playing Guardian from 2013 and i have not seen so disgustingly gutted my favorite class. It seems some manbuns dont know how to play against melee and would like their favourite (cough cough Operative) class to shine some more.

     

    Gearing - loooool. How about not being able to use cartel market weapons because no outfitter and non modable gearing??????? Non modable gearing!!! Is this real life though...Horrible stat distribution on the gear pieces. Grind. Gear being locked out by content. Imagine thinking people wont be running the same weeklies/FP and instead all are going to go play OPS - never happening. Gear is a total mess. Patching some non-important wounds does not make for a inherently bad system.

     

    What else...Hmm. Shortest story and content for an expansion? Horrible level sync? Conquest changes? So...yeah...what else..

  3. I think they are caught between two bad outcomes atm though, so it's hard to say for sure which way it will go. Delaying again would appear to mean even longer with guild perks broken, which may tank guild participation and logins (and in general, delaying again would prob get investors antsy and draw ire from EA overseers). Not delaying along with the senseless design choice about mods and failing to deliver on weapon designer may tank CM sales. How they got to this point at all is really something. You'd think after 10 years, they'd have at least one person in power who understands their own game well enough to not paint themselves into a corner like this, but nope.

     

    Its not that unexpected. I think most of the people here are familiar with the Anthem total debacle and the outright lies there and the epic tanking of that game. Well i can assume a part, if not most, from Anthem's team came here. So this is the results....imagine trying to sell cosmetic gear which is unusable at the highest level...

  4. If the only argument someone has is that "they like the changes and their feelings matter" when in fact they are paid shills (or employees/salespeople/marketers) with no relevant feelings about the game, then I would say their "argument" -is- invalid. Maybe not to you.

     

    Careful. Dont feed the trolls. Those people come here after any unpopular/braindead decision from the devs and start to attack everyone criticizing it and spam every topic with the same posts (only different words).

  5. Lets cut the crap. Playing with ugly basic weapons, instead of customizable cartel market or otherwise weapons with crystals/tunings etc. is the most ridiculous thing to ever happen here. Do you really think this will be accepted by the playerbase? Delusions...and more delusions. You will be in for a rude awakening.
  6. Absolutely! Playing jugg at maximum lvl felt like iam still lvling and in future i will have more abilities. But no, it was end-game set of abilities and passives....same movements, same few button clicks in every encounter, no place for choices in a fight. Jump, force crush, focused burst, vicious throw thats all. Can't take both reflect and mad dash. Can't take intimidating roar if reflect is taken...cool, class-unique abilities like force push now have big cooldowns, can't even use them often in pvp. Gaming will look like it is a game for 13-years-old children which requires clicking same buttons/using same abilities over and over again without any changes or deviations

    13y-old children mashing buttons ARE their target audience...

  7. Mr. Kanneg: "We have a vision for the next few years."

     

    Fan: "The game will be around for many years."

     

    The next few years does not equal many years. At the moment - even his news! - reads more like they're wrapping things up. Just look at the quote: Nothing specific whatsoever was mentioned. Only empty marketing-speech. He's been talking about "exciting updates" all the time. Where are they? A 2-minute-cutscene every 6 months or so?

     

    Where are the 10 years celebrations? Where is the joy? Where is the fun? They weren't even able to include the new anniversary gifts to the vendor. I ask you fellow players: What did/do we players get for their 10 years anniversary? What about us players who have funded this game without a break for 10 years? Not even another droid-pet or deco. Or an e-mail from the devs. Nothing! That's the reality of this game. Stop praising them for an empty marketing letter and one thread in this forum.

     

    I think it's telling that the 10 years anniversary happens only here in a forum thread, started by the employee who is the shortest in the team. Mr. Musco? You have any anniversary-words for us? Mr. Boyd, how about you? Are you there? 10 years. With nothing but silence. What a shame.

     

    Did anything happen in-game on 20th December 2021? I didn't notice anything, except some things that some players or guilds organised. Was there maybe an announcer on the fleet mentioning something? A news on the launcher "Today marks our 10th anniversary! Hooray." A character appearing in the fleet's cantina, spreading anniversary joy? No? Oh well. How could have a casual player known that it was the 10th anniversary? He couldn't.

     

    I'm all for giving thanks and praises when they are due. In this case, I can unfortunately only conclude that they COMPLETELY botched their 10 years anniversary. No one can claim otherwise. And they know it. That's why they've been so quiet about it.

     

    At this point, I wouldn't be surprised if they already know an end-date. Nothing that happens (or doesn't happen) at the moment points to BW being in a healthy state anymore.

     

    What is the most memorable Swtor-thing for me? I think it's the big exploit of winter 2014 which they didn't fix until 2 months later or so, and then it was too late, because the damage was already done. It started the inflation you still see today.

     

    Truth has been spoken.

  8. Have you tested and provided said feed back in the pts forum or are you just going on what others are saying?

     

    I have...and have provided feedback there...as if anymore is needed..perhaps posts with hundreds of replys is not enough? What is the point of more feedback when it feels BW is delibreratly gutting some force-users classes?

     

    For a matter of fact I have been playing almost exclusively for 6 years all Guardian/Jugg and Sentinel/Mara disciplines PvP and PvE wise. As I and many other have said classes are unplayable and gutted and anybody with half a brain can look at the combat style choices for lvl 50 and above and see that the DPS Jugg/Guaridian loses two of its most important defenses/utility skills. Not to mention the class overall feels weak. In PvP there would be a slaughter....putting aside Ranked where DPS Jugg is one of the weakest classes....with those changes this is going to be the weakest class even in unrakned warzones.

     

    Yes the rotations are there and feel better now, but they are not my main gripe with the styles. No good def, no cc immunity, while the dps numbers are not the highest...even if the idea was to make the class a glass-cannon it is not done even remotely good. Unimaginative...this is the word.

     

    Sorry but I have no intention of sugar-coating some cosmetic changes, whereas the Jugg most important defense and utility skills are lacking. The class was supposed to be buffed not nerfed to the ground in comparison with other classes. How about those Operative changes eh?? How about them?? Can anybody come and say how much the class lost compared to other classes....or how much other classes lost compared to dps jugg and for some part mara/sentinel?

     

    This combined with the ridiculous gear lock and grind behind OPS which are boring and ez, but needlessly time-consuming and the meager amount of story content, the worst level sync i have ever seen and the horrible stats disperse (really BW...do you even play your game) that comes with it has overflowed my cup of patience for this ongoing debacle of sinking this game with laughable decisions.

  9. Whoever says DPS Jugg/Guardian and for the most part Sentinel/Mara are playable in PVP is delusional, The "fixes" are cosmetic and do not take care of the ridiculousness that are ability paths on higher lvls of combat styles. For PvE it will be somewhat better, but no serious OPS group will want DPS Guardian/ Sentinel. Classes feels boring, gutted and heavily nerfed compared to other classes... having favorite classes, eh BW?
  10. Well, based on the changes to the Sentinel class on the current PTS, they did listen. On the previous PTS the Sentinel was slow and you didn't have enough abilities for a smooth combat flow (lots of waiting on cooldowns). Now the class plays a lot more like live and is back to its flashy appearance. It seems from feedback for some of the other classes (like Commando) that these changes were not across the board. Get on the PTS and play your favorite class and see how it feels then leave constructive feedback in the PTS forum.

     

    How about hundreds of posts about how gutted and utterly unplayable is DPS Jugg/Guardian. How much more feedback is needed for blind eyes and deaf years?

  11. Hey everyone,

     

    I just made an announcement concerning the launch of our Legacy of the Sith expansion, and I encourage you to read the blog post.

     

    We know you will have some questions in response to the blog, so feel free to ask them here and we'll be addressing them in an FAQ later today which we will continue update as you have more questions.

     

    Be mindful of our forum guidelines as we want to ensure we can quickly answer your concerns and keep more information flowing your way.

     

    ---Keith---

     

    As others have said - a bad joke, though this probably is a good decision, but lets see how it is handled: Announcement almost right before the "expansion" came (this is not a real expansion lol j/k). Two months will not be enough to fix the bad mess and horrible decisions that are - 7.0 Gear system, 7.0 CQ changes, 7.0 Level Sync, Overboard nerfs on Jugg/Mara - Knight/Sentinels making iconic classes unplayable. Nothing fixes this, nor the jokingly small amount of story being added. Wont renew my sub, nor my brother's.

    Communication???? you say....another bad joke.

  12. Another dev, (possibly the same one), SLEEPS WITH A SYLVANUS 'WAIFU' PILLOW. (<<-- Not kidding)

     

     

    Hehehehe, this is gold. Though it was quite obvious they did not know how to write a good story after WoTLK. I actually rather enjoyed Legion's story, but after that, the story is the stupidest thing i have ever seen. I mean..it is a bad fanfiction.

    Similarly, here, after KOTET the story is sooo bad, it makes me sick at times.

  13. So, what, you've never been in a guild that raids even semi-seriously? The classic mode of raid guilds to to get the highest level of difficulty the raid group is comfortable with, "on farm," as quickly as possible. Usually less than three months in my experience. In order for raids to not be boring and repetitive therefore, a studio either needs to be vastly more creative in encounter mechanics than Bioware ever has been or ever will be, or they need to release a new finished raid about every 4 months. Does a new raid every four months sound like SWTOR to you?

     

    The majority of the Ops in SWTOR are very old. They have been on farm for years. Heck almost all of SWTOR has been on farm for years.

     

    Why? Because instead of new content with every "expansion" the Devs mostly deliver reinventions of basic game systems that were already fairly functional before they redesign from scratch the 2nd, 3rd, 4th, . . . etc. time. To be fair, over the years these reinventions produced a collection of QoL improvements in the game that is pretty large and decidedly improved the game with respect to annoying hassles in game, but making the existing content smoother to experience doesn't prevent it from becoming stale with repetition.

     

    With respect to SWTOR there is only one viable solution if a player does not want to be on farm with respect to content, it's a very simple two step process.

     

    1. Play SWTOR to endgame on as many classes as you care to try.

    2. Quit playing SWTOR and find a game where the Devs can crank out content at a competitive pace for the genre.

     

     

     

    I primarily do the content I enjoy. That's why my primary sink of time played these days is GSF. I've done the raids, I've leveled all the classes to the level cap, never been a super fan of WZ/Arena so generally pass on them, do the occasional FP for the umpteenth time.

     

    The raiding scene is boring. Boring, boring, boring. Not enough content, not sufficiently interesting content, and I'm saying that as someone who came to this game as primarily a raider. It's a tired, old, stale gear treadmill that resets with every expansion. Kephess is dead to me. Very, very, very, very, very, very, very, very, very . . . . . DEAD! He should be given the number of times he's been killed.

     

    For content consumption groups I see sort of three broad segments of population:

     

    1. People who play content because they like it. Core players for the content type, they'll stick with it unless you actively drive them away.

     

    2. People who are more or less indifferent to the content, but will play it if there's a moderately good reward. These are a good target demographic if you want to fluff queue number for obligate multiplayer parts of the game.

     

    3. People who dislike the content, and are doing it strictly because they're after rewards, and leave as soon as they have the reward or the reward goes away.

     

     

    The changes to 7.0 represent a fundamental change in dev approach to filling queues with non-core players for a given content type. 6.0 was all about getting groups 1 and 2 into queues. Possibly with some from group 3 following along wherever they thought the richest rewards were, bitterly grumbling the whole time. The reward structure was set up to encourage player satisfaction and experimentation with a variety of content. The approach in 7.0 is geared towards groups 1 and 3. The incentives are to drive players to specific content, not to lure them to specific content. It looks much more like chasing performance metrics on a spreadsheet than like seeking player satisfaction.

     

    With 7.0 Bioware is delivering a fair number of QoL dis-improvements, for the sake of promoting other goals. For a lot of players, I suppose there's a fair chance that the desired results will happen. Players as groups are fairly predictable. In the process though, Bioware is giving players new and fairly good reasons to quit playing, or at least quit subscribing. They have to balance the risk of motivating leaving vs. the hoped benefit from the changes.

     

    Personally I'm not impressed by the idea of making rewards for doing old, tired, recycled content for yet another expansion a much smaller and moving target. Whatever, I'll pass and continue doing what strikes my fancy, stop doing the stuff that I was doing for maybe just a change of pace (because hey, why not there's a decent reward). Depending on how annoying I find the overall changes I might even go preferred. I'm not an average player though. I started before 2.0 came out, and I have pretty much all the rewards I want in game, and have done most of the existing content enough times to be thoroughly sick of it. The 7.0 approach is not friendly to players like me. Heck, it's not really friendly to any sort of player, but it is sort of neutral to a player that only plays a main and one or two alts, and has reached endgame, but hasn't done all the content enough times to be really tired of it. For them having a moving loot target might actually delay the onset of boredom with old content, because the Loot/(time*effort) equation won't favor sticking with a single instanced piece of content for the whole expansion.

     

    It doesn't solve the problem, it just might slightly delay the onset of symptoms for a specific slice of players. If that slice is big enough, it could be a genuinely smart move on Bioware's part. If so, there are an awful lot more HM raiders still around than I though there were.

     

    Such a good post, i decided not to SNIP it. I will only add the following - Raids are not only very Boring here, but the skill cap for them is not that great....most mechanics are simple and repeated like robots. For them to bank all their bucks into this kind of niche content is laughable...but we all know the reason (cough...personal dev guilds....cough....private discords...cough manbuns not having the slightest idea about pvp and having favourite classess...cough mercs...cough operatives). All very laughable.

    I of course cancelled my reccuring sub the moment i heard about gear and conquest changes and I have no desire to even check out the small bit of story for 7.0. Small bit of story for 10 year anniversary - what a joke...

  14. That’s what my plan is. Bioware only act when it hits them in the hip pocket.

    I’ve already canceled my reoccurring sub and left feed back for the management team.

    My current sub runs out in January. So I’ll have a look at the expansion on the 14th-15th to see if theyve fixed all the stuff I’ve unsubbed over. But I expect it will be as it is now and I’ll stop playing shortly after.

    Wether I come back or not will depend on if they make changes or/and I haven’t found something better to spend my money on / play time doing. Ie another game like FFXIV

     

    Thats my plan aswell.

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