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Droogarrian

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  1. /Signed Please. Please make this happen. As has been said many times before, this is the main selling point of the game. It always was for all TOR games: STORY.
  2. I was looking for some mild discussion earlier about a topic that frustrated me because i could not find anything about it online. after reading the majority of these posts, it is clear to me that EA/Bioware could shove a cactus up their ***, and go "Yea, it does hurt. But once you get over the needles and the bleeding, it is a really deep and enjoyable experience. I am out. Continue flaming and herpa-derping at your leisure.
  3. You have read nothing, and understood even less. dont know why i even bother replying to out of context ********.
  4. yup, if you read again you will notice that i am not nearly as aggressive and a wanna-be know it all as you are.
  5. funny how this game, to me, changed not at all since it launched. and ive stayed away for about a year. the only thign that was different upon logging in and playing this time around, was that the cartel market place icon took up a part of my screen. otherwise the game changed in no aspect. article may be old, but its relevant. whatever, point that out some more if it makes you feel better, nobody else in the thread so far has. like i said, i do enjoy the game, did not want to hear a bunch of pointless banter about 'ERRGGLLLDEERR THIS MY GAMU IT SO GUUD ERRGGLLLL' some poster a few scrolls up finally gave me a response i was hoping to have more of in this thread: thanks.
  6. And again, have there been any official statements from the people in charge about why they made this into a MMO, when the entire community already foresaw what the state of this game was going to be 6 months/ 1 year / etc after launch?
  7. For everyone that is refuting my OP, can anyone honestly say that the above sentence is not true?
  8. Well no, indeed you do not need to do all the side quests, you have to do flashpoints or pvp instead, as you are behind in levels otherwise. And I fully agree with the fact that this is a problem of all games in this niche. I just dont understand what the reasoning behind it was to make ANOTHER copy of already existing and known gripes. Top that off with the massive cost to even create the game. Arguing that Skyrim had similar pointless sidequests may seem like a good argument, but comparing Skyrim to, for instance, KOTOR, just shows that there is a mile of difference between our expectations I guess. Side quests in Kotor were interesting, Skyrim itself is a 4 hour experience to get over with in 2. It's one of the most shallow RPG experiences I've ever had. Guess I'm still butthurt over the comment that this is supposed to be KOTOR 3,4,5,6,... edit: yes yes im aware about obsidian and kotor 2, they are also the ones who pitched making a 3rd part to disney quite recently if im not mistaken. hope dies last. Also, I was mainly asking whether any statement was ever given by the people in charge to the amount of criticism there is.
  9. Has there ever been an actual statement from EA, or the empty shell that is now Bioware, about the failure of this game? Or, better put, the very few things it did right? This article here could basically have been written by the gaming community that I am a part of, or even myself, if I were in any way shape or form a writer/critic. http://www.forbes.com/sites/insertcoin/2012/08/01/five-lessons-learned-as-swtor-surrenders/ Quoting from it here: +++ EA/Bioware strikes me as something of a chronic gambler here. For years MMOs have attempted a subscription model to try and compete with WoW, and for years they’ve failed, and nearly all have gone free-to-play. “But this time…this time will be different,” they say, “We’ll strike it rich! We have Star Wars!” For example, when an Elder Scrolls MMO was recently announced, the reaction from longtime Bethesda fans wasn’t cheering, it was more of a collective eye roll. Very few played through the past few Elder Scrolls games and wished there were a hundred other champions roaming around with names like “xXxDarkSlayer69xXx” above their heads. It was a beautiful single player experience, why ruin that? +++ I mean, in all seriousness: is there an actual reason behind making this game the way that it was made? I do not want to hate on the game, I have started playing it again recently after a long break, reaching max level with first character not too long after release. On this second time around it is fun again, mostly because I forgot what all the planets and stories are like etc., but at the same time: DO I REALLY HAVE TO COLLECT THESE 10 PIG HOOVES JUST TO ADVANCE TO MY NEXT CLASS QUEST? I could go on about this for hours and hours and write basically an entire essay on this subject, but seeing how cagey responses to like-minded posts have been so far I'd rather save my energy. I am a huge fan of the Star Wars Galaxy and all the history behind it. You had us by the balls, man, how did it end up like this?
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