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mandmslayer

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  1. I don't care if I'm late to figure this out, but what gives with no reusable anodyne stims/medpacks/adrenals??? This was my entire reason for choosing Biochem! I'll try to stay civil and not fly off the handle, but it's a bit hard when I know that my countless hours and credits have been wasted chasing something I can't even get. What was wrong with the old system?? The blue items you made were consumables, but they had greater effects than the reusables. This brought a balance into the equation so a Biochem crafter could sell their product without needing to use it themselves, but they wouldn't have as great of a benifit from the item if they chose to do so. Now you've not only gotten rid of reusables, but you've made the purple anodyne items (besides implants) completely useless. They require difficult to obtain grade 11 purple medical supplies and are barely better than the freaking greens. The only upside is that they last eight hours. Would I rather spend tens of thousands chasing purple mats or settle for the green items, which are almost identical when you take into account the level of the stat they're already altering. The difference in cunning on a green vs. a purple anodyne stim is about 30 I think, but that's meaningless since my cunning's already at around 2950 on my level 59 operative. I want to know what was going through the heads of you devs when you made this decision.
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