Jump to content

Iyasu

Members
  • Posts

    16
  • Joined

Reputation

10 Good

1 Follower

Personal Information

  • Location
    London
  • Occupation
    Engineer
  1. Starting to get full 78 mods now and looking at my Surge its now over 75%. My question is what is the theory on Surge %, do we still keep it @ 70%? If this is the case are we then stacking Alacrity instead? Or is it the fact that as our Power/Strength/Crit is increasing, this increase in Surge is acceptable? Not sure if relevant but I play Carnage
  2. Indeed, all this fluff for a 5hour downtime patch in the middle of the day?????? Bravo Bioware......bravo. :sy_auction: :sy_auction: :sy_auction: :sy_auction: :sy_auction: :sy_auction: :sy_auction: :sy_auction: :sy_auction: This is all you guys think about these days and its getting tiresome.
  3. No, it happened twice, we CC the robot adds on the first bit just to make life easier. Alt run so wasn't taking many chances.
  4. Any other tanks finding Wither is hitting CC'd targets? Happened in TfB HM last night
  5. So we're pinning all our hopes on the assumption 'balance will be restored' with the increase in lvl cap thus given more abilities, which are then hit with the preverbal bat a few patches until the moaning stops again....... I'm such a pessimist. If they gave us the same shield/god mode Vanguards/Sentinals have respectively, I'd be happy. Survivability is what we need most. I would even forgo a gap closer for it (for PvP).
  6. Brilliant post, sir.....I salute you. I have always wanted to write a post about the failures of Bioware's handling of this class but never could write something as eloquent and accurate as this. It seems that everything Bioware does becomes a hindrance for our class, no survivability, the new stun bubbles that interrupt our rotation before its begun, to name a few. Although I'm talking primarily of PvP I still feel for my PvE brothers out there struggling with a loathsome rotation and awful energy management. Regrettably I think the lack of replies to your post OP are indicative to the amount of people who still play this class. We live in hope (and I despair to use this word) that someone somewhere at Bioware is fighting for our cause. Until that time I shall be forced to play my Marauder until our miracle (again I shouldn't be using words like this) arrives, I expect they will be Buffed a couple more times before the Operative class ever will. +10 for OP P.s I will be bumping this post till the class is fixed.
  7. We are attached to another object by an inclined plane, wrapped helically around an axis. Good and proper.
  8. Sorry to hijack the thread but I've noticed an issue with Orbial Strike not always working. Plus I have become cc'd directly after using Hidden strike when nobody is around apart from my victim.
  9. What happened to this gear set? Armourmechs used to be able to craft this Orange moddable gear, which as an Operative for me was the coolest looking gear in the game. The eliminator gear is now a blue item and I was wondering if this is as intended ? Does anyone know what's happened to this set?
  10. I read a lot of these forums and see a lot of comments about Theory Crafting or the lack of it. So I wanted to share this website with you so those interested can join the debate about our class. http://mmo-mechanics.com/swtor/forums/Forum-Imperial-Agent-and-Smuggler
  11. What has the energy management been like since the changes. Are you finding it easier now or still using up energy far to quickly?
  12. When people beg to me I say this; "Give a man a fish and he won't starve for a day. Teach a man how to fish and he won't starve for his entire life." If they understand it they leave you alone, if they don't understand it they're usually too embarrassed to continue the conversation. If you get the smart one who says 'teach me to fish' tell them to go do space missions, the fast and easy credits farm.
  13. Exactly what I meant, though maybe not as well put.
×
×
  • Create New...