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UselessLayabout

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Everything posted by UselessLayabout

  1. I tried updating my gpu drivers just in case that was causing a problem, but nope, no luck. Still the loading wheel turns forever more. What a pathetic farce.
  2. Suffering same here. 10-15 mins in & still the wheel is turning. Error after error after error. If this is BW's idea of a comedy, I am not laughing.
  3. Also experiencing this. Haven't even started expansion & I'm already disappointed.
  4. I know there's already one on the CM, but it isn't proper jet black, just a dark grey colour. What baffles me is why? It can't be a technical limitation as a pure black lightsaber exists in the game. The Jedi on Yavin 4 training with the remote droid wields a Black bladed lightsaber. https://i.imgur.com/p0Ijnch.jpg
  5. I want an actual black lightsaber crystal, not the dark grey colour the cartel market crystal has. If you go to Yavin 4, there's a jedi training who has a black lightsaber. There's also a revanite boss who has two.
  6. I'm not disagreeing with you believe me, I thought TLJ was a clusterf**k of poor writing and wasted opportunities, however I might play devil's advocate just a tiny amount and say that a great many movies of this kind present an image distorted or outright divorced from how sane reality works. One of the more baffling story screw-ups for me was Hux chasing what's left of the Resistance by slowly trailing behind it with a superdreadnought. Wouldn't it make sense to call in another star destroyer or two to attack the Resistance ships (that can't escape) from the front? Maybe trap them, instead of slowly following them and waiting for them to run out of fuel. It's a more widespread malady. I would guess the entire industry is simply lazy or inept when it comes to this, but it's probably not even that they can't be bothered but that it simply doesn't occur to anyone, director, writer, whatever to do more in depth research about the specific things involved.
  7. I've mentioned my negative feelings on this in other topics, I shall mention them again here. As alluded to in previous posts, suddenly losing our entire fleet is extremely frustrating, all that time and effort to rise to the top and gain the eternal fleet to use as we will and it is all swept away before we ever get any real use out of it. I would have been fine with the Eternal Fleet being partially destroyed, the ballpark figure I threw around in my thread was about 1/3 of the ships obliterated, with maybe another 1/3 badly damaged, and the last 1/3 mostly intact. That is a reasonable and acceptable outcome, to take some substantial damage from a superweapon. To all practical intents and purposes it would still have put the fleet out of commission for a noticeably long while; you can't deploy what's left of the fleet and leave your base on Odessen defenceless, better to consolidate your holdings and spend time repairing your damaged ships and salvaging the destroyed ones. All this time you are spending rebuilding, the Republic and Empire could still utilise to regain their power and stockpile their resources for a renewed war just like in the current story. This could go on for long enough that by the time the Eternal Fleet is reconstituted, the Reps and Imps have had time to adapt new ways of countering the technologies and capablities of the Fleet, such that they won't be the 'I win' card they used to be, although still powerful. Not only this, but we could have used the Eternal Fleet in the new expansion, as part of the alliance we forged on Iokath to aid the faction we sided with. I would think it feasible that during the course of the new Rep/Imp war, we would slowly but surely lose ships here and there with each battle. Here, the Eternal Fleet would eventually be worn down by attrition (as Iokath isn't making new ships), allowing for the Fleet to be gradually phased out from the storyline in a way that is sensible and meaningful. The overall narrative direction is preserved, but at least this time we actually get the USE our fleet to achieve actual results instead of it just sitting there waiting passively to be disintegrated. In conclusion, no I wasn't happy with the Nathema outcome; it felt like a colossal and disgusting waste of storyline potential and a punch in the face, like nearly everything I had ever done has been for nothing. I'm obviously biased, but I think my proposed headcanon is far more rational as well as mentally and emotionally satisfying.
  8. From a bounty hunter/mandalorian warrior standpoint, don't think of yourself as an emperor, think of yourself as a mercenary warlord/clan leader with loyal followers and armies. In this case, the loss of the fleet and your flagship is a pain in the arse. Similarly from a smuggler point of view, think of the fleet as a pirate armada, and yourself as a criminal kingpin. After all, your responsibility for the state of the galaxy is only there if you choose it from a rp perspective. The Eternal Fleet can be just as useful to a mercenary or pilot warlord as it is to a head of state, the same power that allows you to manage a government or an empire can manage a vast criminal enterprise or private army. The possibilities were endless, until BW ruined it all by hitting the big nope button AGAIN. The arrival of the Eternal Empire was the first after all. So there
  9. Oh here we bloody well go again... Oh the developers know best because they have the metrics. Rubbish. First of all, BW doesn't release their metrics to the public; neither you nor I or anyone else has access to the information they allegedly have. This means Bioware can make up whatever excuses they want regarding what their collected data supposedly says and we would have no way of knowing whether or not they are talking out of their arses. Secondly, having a bunch of statistics isn't enough. Even if the data gathering was done properly, there is still the matter of analysing it and deciding how to act on it, which BW don't seem to have done very well. Furthermore, collected data can be ... 'creatively interpreted' to mean whatever BW feels is convenient for them, not for us; statisticians learn quickly that statistics can be manipulated to mean whatever you want them to mean, so saying BW have metrics to act on doesn't mean much. In addition, the personal experiences of actual players who play the game regularly provide meaningful context and a more comprehensive look at the state of game mechanics than a bunch of dry abstract datapoints and figures. I'd wager that at this point there are more gamers than BW testers, the gamers game more often, and for longer. TLDR: Metrics are a cop-out, I prefer to hear the different game experiences of various kinds of actual players, read between the lines and decide for myself rather than rely on the phantom spreadsheet.
  10. I would submit that my proposed alternative would preclude that scenario. In my previously suggested alternative: where about a 1/3 of the Eternal Fleet is destroyed and a large portion of the rest are damaged (with the Gravestone severely damaged but not destroyed), the Alliance could not afford to send out the remainder of the intact fleet to help the other factions as that would mean only the damaged and destroyed ones were left at Odessen, rendering it vulnerable to counterattack. If the remaining Eternal fleet ships were sent to help either the Reps or the Imps to attack the other, the other could send a massive fleet deployment to Odessen and do massive damage to the Alliance bases and infrastructure, possibly crippling it. There may well be great losses on either side, but the Alliance would still be dead in the water. Therefore, in my proposed alternate story, the Alliance's best course would be to consolidate their forces, focus on keeping what's left of the Eternal Fleet guarding Odessen, and generally laying low and repairing the damaged eternal fleet ships (which will take time, advanced Iokath tech being what it is) and salvaging the destroyed ones. This of course allows plenty of time and opportunity for the Reps and Imps to shore up defences of their own, stockpile resources and make preparations. So that by the time the Eternal Fleet is repaired, suddenly the Reps and Imps aren't such pushovers anymore, even if we are still a Third power.
  11. From numerous canon sources and guidebooks an explanation can be pieced together as to why Windu was able to contend with Sidious. Basically there are several factors. The first most obvious one is Windu's mastery of Vaapad, a highly dangerous sub-set of the Juyo form that was created by Windu himself, which allows a jedi to fight dark side users by channelling their dark power back on to them in a sort of feedback loop, effectively using it against them. The form requires that Windu would use his passions and enjoy the thrill of the battle, channeling the same kinds of emotions that would normally be used by dark siders. The second factor is actually Windu's own mental state at the time prior to the fight. Anakin's revelation of Palpatine's true identity shattered Mace Windu to the core; the realisation that the leader of the Republic, the institution he had fought and worked all his life to protect and serve, was hell bent on it's destruction and conquest left Windu feeling bitterness, hopelessness and despair. These negative emotions left his connection to the light frayed, bringing him closer to the dark side than he had ever been. This would have vastly amplified his power and effectiveness with Vaapad. The third factor has been mentioned before, the environment they were fighting in. Windu used the terrain to his benefit allowing him to break what would have been a perpetual stalemate; his Shatterpoint ability would have allowed him just enough of a tactical advantage. I believe it is stated somewhere in the novels that if both Sidious and Windu had been on strategically neutral ground the duel would have continued for eternity. TLDR: -Windu's mastery of Vaapad and the Shatterpoint gave him the tools he needed to fight Sidious, and the capacity to exploit a weakness when the opportune moment came. -The knowledge of Palpatine's real identity drove him far closer to the dark side (but not actually over), amping his power with Vaapad to the point where he was able to fight as a perfect equal to Palpatine, both of them being able to fight forever (if not for the inconveniently placed window). To conclude: Ordinarily Mace Windu would be outmatched, but special circumstances bolstered his power.
  12. I find it incredibly depressing and pointless that after all that hard work to take the eternal throne and with it the fleet, it all gets instantly and effortlessly destroyed after such a short time. We hardly got any meaningful or satisfactory use out of it. Instead it just gets swept away, like a bullying child stamping out some kid's massive sandcastle the moment they finished it. It feels like whoever designed this ending was deliberately trying to troll us, smugly sticking it to us and screaming "Ha Ha!!!". Instead of wiping out everything, I would have been satisfied by Zildrog destroying SOME of the eternal fleet, like about 1/3 then damaging most of the rest. Then the 'gravestone' could sustain massive damage that puts it out of commission for a substantial period of time. This would still result in a noticable setback for the Eternal Alliance, allowing the Republic and Empire to resume the centre stage without the Alliance smothering them as a third power, and without it smacking of writers spitefully giving us the middle finger exclaiming: "We're taking all your toys away after you worked so hard to get them just because we can." If anything, I would have thought it nice for the eternal fleet (some of it) to have a role in the renewed Rep/imp war.
  13. EA: "If we can do it, we won't, or we'll do it badly" "If we do it badly, we'll misdiagnose it, apply the wrong fixes and break more things" "If it isn't broken, we'll 'fix' it and break it" "If we do it well, we'll ruin or reverse it later" And all the while we'll take your money and lead you on a string.
  14. "She was a remorseless psychopathic thrill killer that would have happily killed just as many people as Arcann but with even less justification. Torture doesn’t create monsters, she already was one. Nothing to redeem there." Having anger issues, problems with controlling your temper and so on doesn't make you a monster, it makes you a person, some people are better at it than others, but having a vast amount of power in the force you have no idea how to handle can exponentially complicate things. Acting out according to heated passion & impulsiveness is common to virtually every person on Earth to one degree or another, especially children and adolescents. Yes, Vaylin pre-Nathema was an innocent victim, in over her head. The idea that she was already a monster prior to nathema is rather callous and nonsensical. Even if we assume it was true, then the same can be said for all of us, anyone has the capacity to do terrible things given the right (or wrong) situation. People are products of their environment and circumstances, in Vaylin's case, she was born with vast power in the force and given very poor or inadequate training, making her ill suited to controlling it. People may well have choices between good or bad outcomes, but without proper education, they aren't well placed to make good decisions. Yes, she had various emotional issues common to literally every child/adolescent, this doesn't make one monstrous in and of itself, parental exaggerations and melodrama aside. Yes, she had a amoral abomination for a father who sent her to be abused to the point of insanity, but this also doesn't necessarily turn one monstrous. Although abused children can grow up to perpetuate the cycle of abuse, some come to terms with it, others are left broken husks for life. So where does the problem lie? (Apart from Valkorion I mean) The Force, of course. Pent up frustration, anger, impulsiveness and passion without adequate training PLUS the force can lead to disasters such as Zakuul knights being crushed in their armour. Being imprisoned on a force void planet to be 'conditioned' ie Broken for years on end, steeped in rage and hatred PLUS the power of the force can lead to becoming a psychopathic maniac. Without this power in the force, Vaylin would never have had the means to become the monster was made into by Valkorion. Now I realise this has has gone off on a monumental tangent, but I felt it necessary to address the point quoted, and introduce another perspective. Now to the topic at hand... I think we should not have a Vaylin romance. Hypothetically, if we could restore and heal Vaylin, she will need years of treatment, meds, therapy and so on to enable her to rebuild herself into a normal person. The last thing that would make sense is a relationship, if anything it could make matters worse. Edited due to quoting wrong post due to leprosy of the brain
  15. Won't be touching mobile games with a ten foot pole. Without exception, the whole platform is entirely, transparently pay to win. Microtransactions gone insane and taken to the nth degree. When I see mobile games, I see what EA and other big companies think of us the ultimate vision for the future of video games.
  16. I think it is important to address another issue: the issue of responsibility and accountability for Vaylin's actions. Hypothetically after 'restoring' Vaylin, the issue of holding her to account for her crimes would understandably come up. I would move for the rather contraversial position that a trial is unnecessary for several reasons. First point: I would submit there are two identities to Vaylin (sort of). The most obvious one is the psychopathic insane monster that committed all the atrocities. Now some may naturally ask "why not hold this person to account for their crimes?". The answer I believe was stated much earlier in this thread: Vaylin, because of what was done to her, has never been able to make any proper choices for herself, she has been robbed of the capacity to regulate her own actions; she is essentially an erratic puppet with tangled strings. Whose puppet? Valkorion's of course. It was Valkorion's orders that got her sent to Nathema for most of her adolescent years to be driven insane and deprived of the ability to act like a normal healthy human being. For this reason I refer to this aspect of Vaylin as Valkorion's Abomination. The second part of Vaylin's identity is what I refer to as Vaylin's True Self: The sweet, adorable, poor, scared innocent young girl that has been buried under all these years of contant pain, suffering, and monumental abuse on Nathema. Now assuming any part of that identity is left, imagine her mind being freed from all that, only to be crushed once more not by abuse, but instead by the unbearable burden of guilt, shame, misery, remorse and most of all, sheer unrelenting horror at what the evil twisted monster guiding her body had been doing whilst she has been imprisoned. Remember now that whilst Valkorion's Abomination is utterly immoral and sociopathic, Vaylin's true self had empathy and a decent working conscience. To conclude the first point (at last): Vaylin is not guilty of her crimes due to insanity and utterly diminished responsibilty. It would also be unfair to bring a restored Vaylin to trial as Vaylin did not commit these atrocities when she was a normal healthy person. The sane part of her had either long since been extinguished or incapacitated. Who should we really bring to trial then? Valkorion. His actions were the prime enabler for making Vaylin's atrocities possible. Essentially, Vaylin is nothing more than the instrument. Second point: Consider what has happened to Vaylin already. - Through no fault of her own, she was born as the offsring of an amoral, omnimalevolent, power hungry Force Entity. - She inherited a massive amount of power in the force that she would have had no idea what to do with, and without any choice in the matter. - As the inevitable result of being unable to control the uncontrollable, she was imprisoned on a force void planet where she spent her entire adolescence being tortured and tormented, her every waking moment a nightmare of anguish and agony. Essentially Vaylin was screwed from the very start, the deck stacked against her so completely she never had a chance. To punish her further through a trial and sentencing would not only be unjust, but a sick, depraved mockery of it. To conclude the second point: Vaylin, properly restored, does not deserve further punishment; her entire existence has been a punishment in and of itself, in one form or another.
  17. 1: Allow us to replay the original class stories. Perhaps with difficulty increase, maybe a tier system. 2: Increase the toughness of story enemies back to their original levels, seriously, even without a companion I can do the story in my sleep. 3: Give all enemies (particularly story enemies) more powers/abilities, they don't always have to be tactical, they can just be filler abilities for immersion. For example, during the consular class story (SPOILERS AHEAD) when you fight the plaguemaster, a powerful sith lord, he only has one force power... Seriously, powerful sith lord with only one force power, it's a bit feeble and makes the story feel trivial. 4: Revamp the companion system, get rid of these boring, lifeless, bland and generic cookie cutter builds. Give the companion more abilities and variation. Although this may seem to make them even more OP, the implementation of the previous suggestion will balance this out.
  18. WARNING: Class story SPOILERS ahead (doubt it's necessary by now though) I think this is by far the most feasible way to get Vaylin as a companion. The mother Machine was able to repair and improve the Sith Inquisitor's body to ward off the negative effects of force walking sickness. I see no reason why it couldn't repair and revitalise Vaylin's body and maybe at least stabilise her psychologically. Assumption 1: Vaylins body is mostly intact. When we kill her, her spirit is ripped out of it but it doesn't disintegrate or anything. Assumption 2: We, the alliance, can presumably store Vaylin's body in the Odessen base Medical Bay, which would feasibly have kolto tanks, maybe cryogenic storage or even stasis pods. This would ensure Vaylin's Body remains viable. Assumption 3: Vaylin's spirit can be reached or channelled in some way. There's no indication that Vaylin's spirit departed or became one with the force. It's quite possible that Vaylin's spirit could be trapped in the Outlander's mind. So here's how I would resurrect Vaylin: First, use the Mother Machine to repair and revivify Vaylin's body and at least allieviate the physical damage done to her brain as a result of the brutal abuses done to her on Nathema (trauma has physical neurological effects on the brain). Secondly, channel Vaylin's trapped/summoned spirit into her body, effectively bringing her back from the dead. Thirdly, after resurrecting her on Belsavis, bring Vaylin to Voss to perform the Ritual of Mind Healing, this would serve to 'cure' Vaylin's immense psychological damage. Finally, after physiologically and psychologically restoring Vaylin, prescribe a healthy dose of conventional medical treatments ie: Medication and Therapy.
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