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MaraMoon

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Everything posted by MaraMoon

  1. And just like that my despair turns to joy <3 That exactly addresses heat and is very much appreciated!
  2. I never post but these updates really touched a nerve. I am an AP main and have forced myself to learn additional classes because it was NOT able to hold its own against Mara or Veng Jug in harder end game content. Had the new tactical addressed the unforgiving heat issues that arise in playing AP, I'd have zero problems with the changes because we'd be able to be a bit more "mindless" in dpsing. The changes have all but killed the burn style of AP meaning folks will have to play the double tap route with more power yields instead of longer ones. Burn style did parse higher. AP got hit but was still playable in 7.0. The proposed changes (along with the new tactical that invites more room for human error) puts AP in the same boat as Arsenal: fun to play but not viable in harder content. Address heat management (we're going to have to pump out 60 heat in our opener with the new play style going from proced burst to detonator, to proced burst, to detonator). Additionally we now are going to have to keep track of our mag blast timing with the legendary and time our mag rounds with our thermal detonator's rounds. This is a ton to keep track of for a class that struggles to hit 29K when in the hands of the top 1% of players. If i need to hit hard and think about HM/NiM mechanics I can't afford to be AP if Mara and Veng jugg will give me the same or higher output with less thinking. Take the human error component (tactical + output on burn) out of AP and the changes are fine. Leave them in and the class is killed. I would be really sad if my only PT time is as a tank. Regarding heals - I think we can boost the nerfed classes without hurting the current ones. R4 is impossibly hard and nerfing classes without nerfing content is just mean. I agree PVP needed the help, but currently there is a sea of raiders who can't get into HM r4 because people don't want to take players that haven't cleared the content. The difficulty and forcing of certain classes has turned R4 into a job interview. It's a fun raid, but the scaling is just too hard for most players on most classes to clear. Give us the opportunity to complete the raid that gives us gear before nerfing our ability to complete it even further. This applies to DPS too but heals especially. TLDR: we love this game and we want to continue to be a happy community of supportive players. The proposed changes introduce even more of an elitism sentiment into the player base because these will be two more dead classes that get shunned from raids instead of a happy player base where folks can play what they want to play.
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