Jump to content

Spoloma

Members
  • Posts

    129
  • Joined

Posts posted by Spoloma

  1. (1) Gotta love how there's always that caveat, "Yes best gear should go to the hardest content that ISN'T PvP".

    "but that's a different story" - I put it for a reason because pvpers definitely should get the highest gear through pvp progression like it was pre 5.0.

     

    (2) Which HM OP? EV, EC? ToS? Dxun? The "difficulty" in SWTOR raiding doesn't come from mechanics, but from tight DPS checks. I will toss raiders this bone, tough to do mechanics when the damaging AOE or whatever doesn't show up for 2-3 seconds AFTER you've started taking damage.

     

    Again, i did say "most hard mode ops", because some of them, like for example EV - isn't hard and can be done with 5 if not 4 people.ToS is indeed an interesting one, not to mention nim.

     

    (3) Do you have statistics to back up this claim? People left SWTOR early on for many reasons, I doubt it was just because of lack of gear for raiders.

     

    I wish I could get my hands on financial data, but sadly I can only observe player population on the DM server, which dwindled heavily since the 5.0 "expansion". Gearing was not the only problem, but it contributed heavily. The situation only worsened with 6.0 and it's undeniable. Fewer players - less money.

     

    Speaking of which, SWTOR has never been an "end-game" raiding MMO. (As evidenced by the lack of end-game raids for starters). So why are the developers trying to make the game something it's not? (And never was)

     

    Well, maybe it's an issue then? Maybe that's why, similar in terms of game mechanics, WoW has times more population? Maybe instead of focusing on a mediocre story, devs actually start creating MMO content?

     

     

    (4) Have you PLAYED any other MMO? I mean extensively. (NW doesn't count, that game is dying as I type).

    And yes, i played more than a dozen MMO's, but only 3 MMORPG's: swtor, wow, eso.

  2. Here is the thing. 6.0 exists. Many of us are complaining because access to end game gear is being taken away. We don't want to do MM Ops. So for us paying customers we are been asked to do something we don't want to do or lose access to what we already had.

     

    Also it's not like nothing is being done for the gear, content is being ran for it still. Let's been real is farming an Op boss so different than farming a MM flashpoint? It is all time investment. The mechanics in Ops aren't honestly that much harder than stuff you see in harder solo content like the Eternal Championship. Once the guide comes out and with a decent team most Op bosses are pretty easy.

     

    Casual players are going to jut ignore the new gear. They might run the new Op in story mode that's about it. Hard core raiders will do it but they were already raiding. How do I know this? The history of the game. This happens every time with every raid. Casual players won't in the end even care. The gear and rewards are never enough. The real issue is that this is pissing them off and they are going to leave. This is bad for the game. Telling people they need to get over to support a game model that doesn't work is silly. They aren't.

     

    In the end the gear isn't the point. The point is this plus a lot of the other changes are casual and alt unfriendly. Casual players are the majority and always have been. Bioware i giving the less reason to play the game and reasons to play the game less. Telling people to get over it isn't going to work.

     

    My god, it's unbelievable how many people think they're entitled to the best gear for doing nothing. I hate to break your little bubble, but no.

    The best gear should be awarded only to the people that complete the hardest content of this game - operations and PvP(but that's a different story). Eternal Championshis's difficulty is nowhere even remotely near that of most hard mode ops, not to mention nightmare. Even with guides and tutorials, people wipe for prolonged amounts of time. And what do these people get in the end? Oh, the same rewards as people that are doing heroics? Wonderful, what a great incentive.

    BWA's catering to the casual community already ended up in a mass exodus of actual MMO players to WoW, ESO, etc. Given the sudden roll backward of a gearing system, it was a huge number of players and likely financial metrics confirm that otherwise, a current RNG-******** system would have remained.

    If casuals want to leave... well, good luck finding a mmo that has a different gearing system.

  3. I like the system as it is now. Can't imagine the amount of grind it would take to get decent gear (306 + reasonable set bonus) by only doing solo content but doing mid-level stuff can get you reasonable gear in reasonable amount of time no matter what you do.

    Would I mind being awarded gear for just logging in as you describe it? No, I wouldn't. But neither do I expect it to work this way. I want decent gear for doing content I either like or don't mind and I can accept it taking longer than it does for people who enjoy harder stuff.

     

    To get 326 gear it takes 8 characters accomplishing personnel conquest. Even faster, actually much faster with fps or ops.

     

    Then they failed at the first step. Even people who like those changes say that most players won't need this new gear. No anticipation leads to no action being taken. I'll probably do the new ops on Story like I do with every new ops and be done with it. If I like it maybe I'll come back to it at some point (like with Duxun), if I don't I'll never do it again (like with Machine Gods).

     

    Well, that's up to you. For me, 6.0 definitely destroyed any kind of "anticipation", because accomplishing ops awards nothing valuable of any sort. That's why I haven't raided in 2 years and frankly, next to all raiders I know have quit the game early on 6.0.

  4. That is why i stopped bothering, it becomes pretty clear certain raiders just want to receive special treatment and will invent a ton of asinine reasons as to why they deserve to have the best gear rewards while everyone else should have inferior gear to them.

    Or invent opposition arguments like "oh you just want to login and get everything for free" because from their perspective, anything that isnt raiding is a joke that doesnt matter, only raids are special and deserving of good rewards even though multiple people have mentioned pvp is far harder.

     

    Yet always they return to how raids are the ultimate and most important thing while all other content is easy and a joke that doesnt matter and thus shouldnt give good rewards.

     

    And the funny thing is if raids were so great and important, everyone would be doing them, yet that is never the case because many people dont enjoy raids. But then if you dont enjoy raids according to them "Too bad, you shouldnt have the best gear if you dont do the content I consider hard and relevant"

     

    My god, is it so hard to realize the basics of the compulsion loop? There is a reason why ALL of the MMORPGs are following it, and it has nothing to do with raiders - it's all about getting the highest neurochemical reward.

    Anticipation->Action->Reward. And SWTOR is no exception to it: the game has essentially 3 difficulty modes: story, hard, nightmare.

    The problem is that there is only one type of content that has the highest difficulty - ops. Thus only one type of person is eligible for the highest kind of reward - raider. Story mode ops award you the first tier of the current end game gear so that you could progress to hard mode. By progressing harder difficulty ops you get even better gear so that you could take on the highest difficulty. Completion of each cycle award you that pesky dopamine.

    And it's exactly how it should be: if you don't bother spending countless hours wiping on the hardest content in the game - why on Earth should you get the best gear for no reason?

  5. 100% agree! concealment needs to loose either its immunity on roll or loose 1 charge of the roll-2 is too much considering its super low cd- juggs have a 35 sec cd on their escape with only 1 charge, where is the balance in that bioware? both are melee, both need tools to escape/mitigate, but operative can staelth out on top which jugg can'T and he can self heal as icing on the cake...time to bring concealment down a notch or too-its about time

     

    Didn't BWA say that now upon stealthing classes don't exit combat? If that's the case, then OP's can't CC and heal up..

  6. VG items are decent, but I'm worried about one (in terms of PVP) - the Supercommando Package. Essentially, it gives 3 seconds of invulnerability - which is nice, however, since almost all classes lose some of their DCD's and VG doesn't, this ability may just make DPS specs a bit overpowered. Would be great if it was locked for tank spec only.
  7. It is definitely beyond me how people think they are entitled to the best gear in-game without actually committing to any kind of hard content. I'm sorry, but it's not how MMORPG's work. At the core of such games is a compulsion loop - Anticipation->Challenge->Reword loop-system.

    Locking better gear behind harder content creates a meaningful reason and motivation for players to improve their skills, do the challenge and get that loot players have been dreaming about, not to mention sweet dopamine release.

    And it's not like SWTOR came up with it. In ESO, if you want to get anything, but blue gear, you must do... harder content. Shocking.

    It's high time players of this game realize that SWTOR isn't just about the story and repetitive heroics - It also has other content, like ops and PVP - which is fun and rewarding as well.

  8. So i guess they are afraid that players find some OP specs in the new combat styles and the ops will be too easy, right? :)

     

    Yeah, no. It kinda looks like devs don't have enough time to properly develop and polish OP in time, so they moved the release date. This would've been understandable, if, let's say - 2 op's we're being released, but just one? That's just a ridiculous excuse.

  9. So, i achieved the Darth title for my Sith Inquisitor. If i turn to the Light Side, what title would I get? Is there an equivalent title for Darth that i will automatically get?

     

    Doesn't work like that. Depending on your force alignment before joining the Dark Council, you get different names, not titles. Light/neutral/dark - imperious/occlus/nox

  10. really confused in this thread why people speak as if AP PTs have to choose between grapple and jet charge...

     

    I know there are bugs where skills are being granted when they are not intending to be (for example, I can have both Searing Wave and the Channeled Version, which is an error)...

     

    But the descriptions of AP PT and Pyro PT imply that grapple is baseline for AP PTs. So the only thing you theoretically are losing is Jet Charge. Thing is, how many of us actually use (on live) Second Contract, or whatever the other one is (Reel)? Doing either of that gimps your damage. On top of that, how many of us take Battering ram? (That's 2 Jet Boosts).

     

    So... to clarify, if you're like me, who never uses Battering Ram or Second Contract, then:

    On live I get 1 charge and 1 pull

    On PTS I get 2 charges and 1 pull

     

    Even *if* you do take battering ram (very common) then you're still no worse off. And if you take Second Contract... then it seems you're about to get a huge damage buff in the form of Power Lode, which appears to be baseline on the PTS.

     

    Or am I missing something?

     

    Huh, you're actually right, well, partially. Picking up jet charge doesn't exclude grapple, but you get a single charge. Don't know if that's intended, but in this case, we're ain't losing any of two gap closers.

    However, picking any of the abilities tied to grapple automatically removes jet charge.

  11. AP PT feels mostly the same. Noticed a couple of important changes, such as choosing between 2 gap closers - jet charge or grapple; shield cannon or hydraulic overrides, or elector dart.

    Can't say that I'm all that thrilled for the new system, but, since globally every class losses mobility and cc, it's not all that bad.

     

    Level 15: Power Burst - 20% additional damage on thermal grenade opener and Heat Zone - energy burst spread. (I seem to be getting two stacks of lodes after railshot sometimes. Is that a bug?)

    Level 20: Painful loss of either jet charge or grapple. (though getting two grapple charges is nice)

    Level 30: Similar to level 15 choices - additional either single target damage(Retracted Refresh) or AOE(Jugular).

    Level 35: Now this is something interesting. Advanced Yield - increases range to 15m on almost all abilities, but for some reason not on shoulder cannon?! (Fix it). Advanced Shielding - Being shielded increases next kolto to 45% or power yield timer by 5 sec. Losing a stealth scan is just wrong though.

    Everything beyond this is pretty underwhelming.

  12. In short,

     

    The first one is a bit controversial -- in PVE it may just be a decent pick, but in PVP it can lead to even more frustration, because of the combination of the guard and PY.

     

    The second and third ones seem to be a worthy tacticals.

     

    But, we both know that Eaware cares little what it's community want and there is a fairly enormous chance that nobody would care about your ideas, even though they are good ones. Seems like you've put more effort into envisioning tacticals than Eaware did. Good job anyway.

  13. Indeed, there is such an issue. Was kinda weird, I first discovered this bug in pvp -- was really happy with this bug at first, but later saw that it does minor damage and basically equals a single stack of CB at 20 energy cost. The workaround is just canceling the stacks in the new phase.
  14. Hey guys!

     

    I'm currently struggling to decide whether to focus on my Operative or my Assassin in PvP, and even though I MUCH prefer the aesthetic of the Assassin...I'm struggling to see what Assassin does better than Operative.

     

    I don't have enough gear on either to tell who has better damage, but the Operative kit is just crazy. Roll, off heals, a ranged autoattack to interrupt captures...what does Assassin have in comparison besides the tactical that gives two cloaks?

     

    Operative for sure. It's easily one of the strongest classes in the game. Thought It has higher skill requirement, beware=)

  15. There are plenty of guides on the internet. Even the ones dating from all the way back to 3.x are still viable in a way.

     

    In terms of gear, there are a number of variations with different amounts of acc, crit and alac. I'm using 105% acc, the first threshold of alac - 1213+, rest crit.

     

    In terms of sets, it's Meteor Brawler only.

     

    Rotation is basically the same since 3.0. Preload SM, AP -> Gut -> BF -> SS -> CB (Depending on situation, pop up PY just for another set of CB) -> HIB -> TS -> HIB.

    Priority: SS -> AP -> CB -> HIB -> TS.

     

    As for utilities, I'm using Iron Will, Entangling Tools, Containment Tactics -> Battlefield Training, Frontline Defense, Efficient Tools -> Advance the Line, Guard Cannon, Charge the Line.

     

    Spec is still very much viable, especially in regs.

  16. Eh, good times. SWTOR was the first RPG I played… It was a bit frustrating to learn loot and RPG mechanics, but the game had seemingly so much content, superb voice acting and, yes, FPs. I actually had fun exploring locations and manually looking for datacrons, grinding champion-bosses for rare, purple pieces of armor (still wearing one).

    Then there always were “No man’s sand” PVP area and Ilum, which was always fun, even despite regularly lagging like **** there.

     

    All of that effectively disappeared with server merges, mind-boggling class changes, level sync…

    It's really sad to see the game, with such potential, go down the drain...

  17. Going Skank Tank essentially means a DPS gear in a Tank spec. You shouldn't have Tank stats at all. Though, don't forget to swap stuff on shield(offhand).

    Personally, I'm using only crit/alacrity augs, but I've seen some people sprinkle that with some power augs. Never tried it, but you can check those builds on the net. About mods: lethal mod(unlettered/a/b) had 3 stats -- mastery, endurance, power. Lethal modb had the biggest amount of endurance, so it was next to mandatory for tanks.

    https://docs.google.com/spreadsheets/d/1N9emf63IMOaEHt0-9qEQ2AvZGFS4jQQxOq93VcmNtIk/edit#gid=2078002636

×
×
  • Create New...