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Spoloma

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Everything posted by Spoloma

  1. You should clarify what kind of "classic" exactly because the original vanilla swtor had many issues that took years to fix. Only after 2.3 patch or something did the game become good, maybe even later.
  2. By now you should know that BWA simply doesn't care.
  3. Well, I sure know one benefit - with a small body one can fit in small crevices. For example, in TOS on walkers, there is a creviсe in a wall that allows escaping for bodies 1 and 2.
  4. "but that's a different story" - I put it for a reason because pvpers definitely should get the highest gear through pvp progression like it was pre 5.0. Again, i did say "most hard mode ops", because some of them, like for example EV - isn't hard and can be done with 5 if not 4 people.ToS is indeed an interesting one, not to mention nim. I wish I could get my hands on financial data, but sadly I can only observe player population on the DM server, which dwindled heavily since the 5.0 "expansion". Gearing was not the only problem, but it contributed heavily. The situation only worsened with 6.0 and it's undeniable. Fewer players - less money. Well, maybe it's an issue then? Maybe that's why, similar in terms of game mechanics, WoW has times more population? Maybe instead of focusing on a mediocre story, devs actually start creating MMO content? And yes, i played more than a dozen MMO's, but only 3 MMORPG's: swtor, wow, eso.
  5. My god, it's unbelievable how many people think they're entitled to the best gear for doing nothing. I hate to break your little bubble, but no. The best gear should be awarded only to the people that complete the hardest content of this game - operations and PvP(but that's a different story). Eternal Championshis's difficulty is nowhere even remotely near that of most hard mode ops, not to mention nightmare. Even with guides and tutorials, people wipe for prolonged amounts of time. And what do these people get in the end? Oh, the same rewards as people that are doing heroics? Wonderful, what a great incentive. BWA's catering to the casual community already ended up in a mass exodus of actual MMO players to WoW, ESO, etc. Given the sudden roll backward of a gearing system, it was a huge number of players and likely financial metrics confirm that otherwise, a current RNG-******** system would have remained. If casuals want to leave... well, good luck finding a mmo that has a different gearing system.
  6. Christ, was it so hard to use a brain once in a while and just sub on 14th? You know, to maximize gaming time?
  7. To get 326 gear it takes 8 characters accomplishing personnel conquest. Even faster, actually much faster with fps or ops. Well, that's up to you. For me, 6.0 definitely destroyed any kind of "anticipation", because accomplishing ops awards nothing valuable of any sort. That's why I haven't raided in 2 years and frankly, next to all raiders I know have quit the game early on 6.0.
  8. My god, is it so hard to realize the basics of the compulsion loop? There is a reason why ALL of the MMORPGs are following it, and it has nothing to do with raiders - it's all about getting the highest neurochemical reward. Anticipation->Action->Reward. And SWTOR is no exception to it: the game has essentially 3 difficulty modes: story, hard, nightmare. The problem is that there is only one type of content that has the highest difficulty - ops. Thus only one type of person is eligible for the highest kind of reward - raider. Story mode ops award you the first tier of the current end game gear so that you could progress to hard mode. By progressing harder difficulty ops you get even better gear so that you could take on the highest difficulty. Completion of each cycle award you that pesky dopamine. And it's exactly how it should be: if you don't bother spending countless hours wiping on the hardest content in the game - why on Earth should you get the best gear for no reason?
  9. Didn't BWA say that now upon stealthing classes don't exit combat? If that's the case, then OP's can't CC and heal up..
  10. Yeah, do you really think BWA would remake trash mobs for this? They hardly care.
  11. VG items are decent, but I'm worried about one (in terms of PVP) - the Supercommando Package. Essentially, it gives 3 seconds of invulnerability - which is nice, however, since almost all classes lose some of their DCD's and VG doesn't, this ability may just make DPS specs a bit overpowered. Would be great if it was locked for tank spec only.
  12. PvP, PvP, and PvP. There is hardly any content as dynamic, as PvP. Oh, and checking/testing PTS of course.
  13. It is definitely beyond me how people think they are entitled to the best gear in-game without actually committing to any kind of hard content. I'm sorry, but it's not how MMORPG's work. At the core of such games is a compulsion loop - Anticipation->Challenge->Reword loop-system. Locking better gear behind harder content creates a meaningful reason and motivation for players to improve their skills, do the challenge and get that loot players have been dreaming about, not to mention sweet dopamine release. And it's not like SWTOR came up with it. In ESO, if you want to get anything, but blue gear, you must do... harder content. Shocking. It's high time players of this game realize that SWTOR isn't just about the story and repetitive heroics - It also has other content, like ops and PVP - which is fun and rewarding as well.
  14. Yeah, no. It kinda looks like devs don't have enough time to properly develop and polish OP in time, so they moved the release date. This would've been understandable, if, let's say - 2 op's we're being released, but just one? That's just a ridiculous excuse.
  15. Doesn't work like that. Depending on your force alignment before joining the Dark Council, you get different names, not titles. Light/neutral/dark - imperious/occlus/nox
  16. Huh, you're actually right, well, partially. Picking up jet charge doesn't exclude grapple, but you get a single charge. Don't know if that's intended, but in this case, we're ain't losing any of two gap closers. However, picking any of the abilities tied to grapple automatically removes jet charge.
  17. AP PT feels mostly the same. Noticed a couple of important changes, such as choosing between 2 gap closers - jet charge or grapple; shield cannon or hydraulic overrides, or elector dart. Can't say that I'm all that thrilled for the new system, but, since globally every class losses mobility and cc, it's not all that bad. Level 15: Power Burst - 20% additional damage on thermal grenade opener and Heat Zone - energy burst spread. (I seem to be getting two stacks of lodes after railshot sometimes. Is that a bug?) Level 20: Painful loss of either jet charge or grapple. (though getting two grapple charges is nice) Level 30: Similar to level 15 choices - additional either single target damage(Retracted Refresh) or AOE(Jugular). Level 35: Now this is something interesting. Advanced Yield - increases range to 15m on almost all abilities, but for some reason not on shoulder cannon?! (Fix it). Advanced Shielding - Being shielded increases next kolto to 45% or power yield timer by 5 sec. Losing a stealth scan is just wrong though. Everything beyond this is pretty underwhelming.
  18. In short, The first one is a bit controversial -- in PVE it may just be a decent pick, but in PVP it can lead to even more frustration, because of the combination of the guard and PY. The second and third ones seem to be a worthy tacticals. But, we both know that Eaware cares little what it's community want and there is a fairly enormous chance that nobody would care about your ideas, even though they are good ones. Seems like you've put more effort into envisioning tacticals than Eaware did. Good job anyway.
  19. Indeed, there is such an issue. Was kinda weird, I first discovered this bug in pvp -- was really happy with this bug at first, but later saw that it does minor damage and basically equals a single stack of CB at 20 energy cost. The workaround is just canceling the stacks in the new phase.
  20. Operative for sure. It's easily one of the strongest classes in the game. Thought It has higher skill requirement, beware=)
  21. There are plenty of guides on the internet. Even the ones dating from all the way back to 3.x are still viable in a way. In terms of gear, there are a number of variations with different amounts of acc, crit and alac. I'm using 105% acc, the first threshold of alac - 1213+, rest crit. In terms of sets, it's Meteor Brawler only. Rotation is basically the same since 3.0. Preload SM, AP -> Gut -> BF -> SS -> CB (Depending on situation, pop up PY just for another set of CB) -> HIB -> TS -> HIB. Priority: SS -> AP -> CB -> HIB -> TS. As for utilities, I'm using Iron Will, Entangling Tools, Containment Tactics -> Battlefield Training, Frontline Defense, Efficient Tools -> Advance the Line, Guard Cannon, Charge the Line. Spec is still very much viable, especially in regs.
  22. Eh, good times. SWTOR was the first RPG I played… It was a bit frustrating to learn loot and RPG mechanics, but the game had seemingly so much content, superb voice acting and, yes, FPs. I actually had fun exploring locations and manually looking for datacrons, grinding champion-bosses for rare, purple pieces of armor (still wearing one). Then there always were “No man’s sand” PVP area and Ilum, which was always fun, even despite regularly lagging like **** there. All of that effectively disappeared with server merges, mind-boggling class changes, level sync… It's really sad to see the game, with such potential, go down the drain...
  23. You will have to change it anyway. If you're a tank, the gear you get or buy will be for tank exclusively. The gear you get depends on your specialization.
  24. Going Skank Tank essentially means a DPS gear in a Tank spec. You shouldn't have Tank stats at all. Though, don't forget to swap stuff on shield(offhand). Personally, I'm using only crit/alacrity augs, but I've seen some people sprinkle that with some power augs. Never tried it, but you can check those builds on the net. About mods: lethal mod(unlettered/a/b) had 3 stats -- mastery, endurance, power. Lethal modb had the biggest amount of endurance, so it was next to mandatory for tanks. https://docs.google.com/spreadsheets/d/1N9emf63IMOaEHt0-9qEQ2AvZGFS4jQQxOq93VcmNtIk/edit#gid=2078002636
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