Jump to content

DarthNillard

Members
  • Posts

    412
  • Joined

  • Days Won

    1

Posts posted by DarthNillard

  1. They should have done this a million years ago, we've had 50 legacy levels from launch. They've added tons of purchasable perks (like Speeder Piloting IV & V) but no way to earn them.  Shame on you Bioware, I'm glad you are gone (in practicality though not in Spirit).

  2. On 1/31/2024 at 11:53 PM, eabevella said:

    I mean, just read all the posts of the new players who get into SWTOR in recent years, all of them praise the class stories and the voice actors, none of them say how good the MMO bit is. To think the higher up decided that cutting corners with their biggest sell point is the right direction... lmao

    I agree. That doesn't have anything to do with the discussion you quoted me on.  VA isn't necessarily crazy expensive and Biosword has never admitted that it has limited their ability to create new content.  Person I was debating just has it in their head that this is the case....

  3. 14 hours ago, Nommaz said:

    In which case they have failed as they in your words did not open it as a regional server...
    You cant have it both ways they either did open it as a guide to testing other regions or they didn't open it as a regional server, which is it? lol
     

    Actually they can and DID have it both ways by not allowing transfers out the gate.

    At launch through present, it's a new server test case for what I suggested: gauging the viability of finding new players or getting returning players from the APAC region.

    Whenever they do allow transfers, then it will effectively become a regional server as all existing APAC players on other servers can transfer to Shae if they are so inclined.

  4. 4 hours ago, Nommaz said:

    Its listed as APAC region server, they sent out an email saying new APAC server and they said Welcome home APAC players, not sure how you got its not an APAC server out of that, it 100% is.
    The issue is they are also using it as an experiment for server economy and possibly as a fresh start server instead of spending a few more $$ and actually opening one, and that is where they went wrong, in trying to please everyone they have pleased no one, and the APAC region feels jilted as they should be.

    But I agree with you, they 100% should have allowed transfers for us from day one, 

     

    In which case they have failed as they in your words did not open it as a regional server...
    You cant have it both ways they either did open it as a guide to testing other regions or they didn't open it as a regional server, which is it? lol
     

    Yes its an APAC server, but I don't think they want to get all the existing players to just move over here.  If that was the actual goal, transfers would have been up from Day 1. Ain't nobody trying to redo EVERYTHING from scratch if they don't have to....

  5. 2 hours ago, Toraak said:

    If they had opened up on Day 1 to transfer it would have been the best thing for that server. The economy is completely meaningless if the majority of APAC players won't go there because of the restrictions. The entire point of the server was to get the players from that region to play there. 

    There is absolutely no way this is the point of the server my friend.  0% chance. Otherwise it would have been opened from the jump with free transfers.

    I can't prove anything, but I feel strongly that Broadsword was using this as a case study to check the viability of bringing people from other Non-US regions back to the game or to it for the firs time. If you are an APAC player still actively playing the game despite losing your region specific servers a long time ago, they already "have you" and most likely aren't going to lose you. 

    • Haha 1
    • Confused 2
  6. 1 hour ago, MadCuzBad said:

    I know the reasons. I just completely disagree at this point and at the current condition of this game. APAC was needed for lag issues etc, not for some kinda "new" adventure. It was a mistake in my opinion and I think it is obvious by the condition of the server. It was a horrible launch and is empty and void of players. At least enough players to make it worth playing on.

    The "plenty of reasons" has nothing to do with my position. I know very well all the reasons for it. I just think it was a dumb move by the dev team.

    If the server opened with anybody able to transfer anything from Day 1, it would have immediately went bad.  The economy would have been ridiculous just like every other server out the gate, big guilds with billions of credits to buy and fully kit out guild ships would have happened immediately so the guild structure would have been wonky, etc.  There's a lot of bad that would have come from this when half the point for making this new server was to hopefully attract non-playing people from the APAC region to join or return.  New APAC players or returning players who wanted to actually start over would have had a terrible experience in what you are suggesting.  Meanwhile, for active players in the APAC region like yourself who have been playing on another server, you were more than able to continue playing on your current server in the meantime. They did say transfers would happen at some point from the beginning. Assuming they happen soon, you will only have to have waited 3-4 or so months to move your stuff.  If you chose to re-roll in the meantime and are angry about it, that was your choice friend.

    • Like 1
  7. 1 hour ago, MadCuzBad said:

    I have been playing and subbed since launch and so have a lot of us. I tried Vizla because I like many others am an altaholic. Spent about 6 hours grinding and was totally frustrated and burn out without my legacy and credits. Wanted to buy a flagship to start conquesting with some friends but yeah without credits I am months behind getting that done. 

    I think it was a huge mistake capitulating to a very small group of people who want things their way the way they dreamed it could be.  I have not gone back to vizla since I logged out completely uninterested playing the game gimped and broke. 

    I can only imagine how bustling and active and thriving Vizla would be had the devs not catered to a tiny group of the player base and just opened Vizla without any restrictions exactly the same as the other 5 servers. I know for 1 I would have defiantly been playing there right along. I just wonder how many 1000s of people have my exact same story.  

    For me the damage is done. If they open up unrestricted transfers I am all set at this point. The thrill is gone and it will be more of a headache now because the thrill of a new server is kinda gone for me.

    Dumb move on the dev team IMO opening an APAC server restricted. Should have been launched just as all the other servers and all this could have been avoided.

    NGL, this is a bad take.  They have plenty of reasons for doing what they did how they did.  It's just a matter of how they decide to allow transfers in the near future that will determine the fate of Vizla.

  8. 1 hour ago, xxSHOONYxx said:

    Because every game has to do that other part, but one has that extensive VA and one doesn't. If that huge development cost gap is not on VA on what it is then? Worse product, less content and more expensive

    Again, none of us actually know so there's no reason wasting our time speculating.  But one thing SWTOR is paying a ton of money for that games like WoW and ESO don't have to pay for is the Star Wars IP Licensing. Those fees never stop while a licensed game is still live, and really add up over time.

    But also, who cares? What is the end game to this narrative you are trying to push? Nobody at any time on the Bioware/Broadsword side has said or acknowledged that the content or quality of the game has ever fallen off due to cost constraints tied to Voice Acting. Or that they can't pump out content because they can't afford to pay for voice acting.  They've definitely referenced that their resources (money, people/team size, or a combination of the two) isn't what it once way, but this game is also over a decade old and hasn't been a Bioware priority since Anthem development kicked into overdrive and resources were pulled from this game for that, or one could argue, it hasn't been an EA priority since the botched launch and early swap to a F2P model with microtransactions. But again, none of this can be proven so I digress.

  9. 47 minutes ago, xxSHOONYxx said:

    And that has to do with VA how? Wow had a budget of 63 millions and throughout expansions and keeping it running its another 200m. (https://gamerant.com/world-of-warcraft-development-facts-trivia/#it-took-more-than-63-million-to-develop)

    Swtor for release only had 200m of development cost. I wonder where all that money went then when you compare the sheer magnitud of wow world and content to swtor

    How does what I quoted you saying about you never moded or did cinematics but you have coded have to do with VA? You are deflecting and going in 100 directions, none of which serves any purpose.  I have actually hired voice actors and done minimal voice acting myself (3 times, and this is no flex - it was irrelevant background conversation work when real voice actors couldn't make their call date/time).  There are a TON of different ways you can pay for VA.  Bioware isn't posting their line item reports of where they've allocated their money for the last 12 years, so unless Keith wants to weigh in this is all guessing anyway.

    If you would have been here from beta, one of the selling points of this game was how it was fully voice acted (at launch anyway).  One of the biggest missteps IMO they ever took was abandoning that when they did the KOTOR like scruff with KOTET/KOTFE and the hybrid mess they've been doing ever since.  In 50 years when/if this game is ever brought, the story is what it will be favorable known for and the VA is a large part of that.  Just saying....

    • Like 1
  10. 13 minutes ago, xxSHOONYxx said:

    I never moded a game or did anything of cinematics or art but i know how to code. And once you have the base of the code the rest is applying the base of the code and calling different parts of it to do new stuff and once you create that then you can use it to create more with it. Once you have the code for a conversation again all you have to do is update small things and what it plays out and the words that are shown on the screen. Many sequels/expanions or new games take more time because they can't set on a directive vision, you see stories of some games that are in development hell because they swap game directors and they start from scratch, don't like how its going and start again. 
    And of course i have an issue with VA, PC VA to me has no place on a rpg or mmo where the player is "you", and only good when the main player is a person you are playing as, Geralt, Shepard and so on.

    Let me stop you right there friend.  Everything you say after that part is what you assume to be true, but you are absolutely wrong.  There is a lot more to games then just infinite lines of code lol...

  11. 2 hours ago, ExarSun said:

    For me Echoes of Oblivion ends the story of the game. Done! Everything after that is a big pile of ...., the weakest storytelling i have ever seen. And no...no sane person would compare the KOTFE/KOTET story with that of 7.0....roflmao.... I quote enjoyed the Chapters, at least the story was decently executed and well voiced, long and with cinematics. This Mando stuff is incredibly boring, plain and of low importance. Why would a godlike power-level person like the Commander go and deal with random Mandos and their squabbles...why... Why would a Sith go and sneak like a coward on random planets instead of attacking them with a whole army/fleet and stomping everything....Suddenly the stupid Sith in Manaan 7.0 Darth Norok has more power/influence that the Commander?? What?? Darth Nobody...i mean Norok can suddenly order a whole army and a full scale invasion on a fkn big planet, but the Leader of the Hand/Alliance Commander has to sneak and 1v1 average soldiers and Mandos...what?....oh and the Republic part is even worse...i mean i have totally no clue or idea why we went to Manaan and what we acomplished there...

    Who exactly is the main antagonist in the game....Oh no...not Heta Col...she could be roflstomped by most of the PC's companions...i mean just send some of...Arcann, Senya, Scourge and Lana and the whole lot of Mandos are fkn done. Acina/Vowrann....please...there is no character development, no power ups, nothing belivable about their abilities to lead the Empire...they just suddenly became the leader...They are not shown to actively participate in the leading or war part.  Why would the PC take orders from them???????? Who TF leads the Republic...some development on the political and power games there....No...instead go clean this cantina with a mob and take out the trash...better story for sure. Malgus, however formidable he is is defeated by the PC for the 10010000th time...and he sits and gives the same useless information for 2 years.... no developing whats left of the Jedi Order...instead we go spend some time with Arn and Tau...who are as interesting as the new disney movies... This is the worst world and character building after what happened in 6.0....the worst....but hey...there is ANOTHER superweapon and another betrayal....how very interesting...

    After KOTET when they said the focus would be on mmo stuff and multiplayer content focus...what happened...everyone left and we are left with this sad state...Nobody like grinding pixels without good world and story to immerse in to...but i guess this it too difficult to realise...

    I am tired of hearing people excuse the writers/devs with EA or managers....or executives....bad decision are bad decision and facts are facts. I suppose the big bad EA or some exec or some investors wanted them to specifically prune abilities (seriously tho...the characters feels so weak its unreal), make the game totally grindy and slow and deliver the worst story and updates with 7.0 and on the games anniversary year...oh, sure, sure...

     

    Man....this post is the best summary of the last few years of the game I"ve seen.  NGL, seeing misstep after misstep listed out like this bummed me out 😢

  12. 13 hours ago, Pietrastor said:

    Game industry is the worst offender here by a mile tho. Not saying other entertainment/arts fields are perfect, but here we have literally top talent notoriously getting fired in-between major releases, even if they were succesful, just to cut costs. Like WTF. The movie or music industries try at least to keep the top talent attatched - directors, screenwriters, photographyy directors, music producers, songwriters, singers etc. Meanwhile the game industry doesn't seem to care for ANYONE. I just don't get it, it is counter-intuitive from a business POV too. Top talent = much higher chance for a better final product = much higher chance for a commercial success for the whole company and investors. Why would they ever let people go is beyond me

    This is another part of the Capitalism scam.  Unless you work in a direct profit section of a company (like Sales), in almost every company there is no real way to just do an amazing job year over year and be properly compensated for it.  Most companies have a cap on how much of a raise employees can get (usually 3-7%) no matter how great they are from yearly performance/merit cycles.  And there are usually even caps on in-line promotions (from a level 2 to a level 3 for instance), where they also typically fold in the merit increase you would have gotten anyway into the promotion raise to in effect limit the raise.  You literally have to job hop from company to company in the US to see your income go up quickly, and the extra BS rub is that for the better part of the last 20 years employers tried to kibash that by using the faux stigma that anybody who switches jobs in under 2 years is unreliable (note: fortunately this is so common with the current younger generation, this stigma is dying off).

    At a prior software company I worked for (non-gaming), I reported indirectly to the CEO.  He trusted me with a lot of very important things.  I got the highest review score ("Game Changer") every year and would always get side perks like being part of the top contributors lunches and such.  One day off the cuff I told him that I was going to start looking for another job and he encouraged it.  I was so confused, but I'm also ballsy, so I straight up asked.  If I'm one of the top contributors in this company, and someone you as the CEO trusts and relies on, why on earth would you say this?  And he was very honest in his response: that's just how it works in America. I cannot give you the raise you deserve to make the money you deserve because then I'd have to do that for everyone in the company who makes less than they should, and our payroll will go off the chains.  But if you go take a job somewhere else, get a nice raise to leave, hit me up in 6-8 months and I'll bring you back for a higher position and even more money.  I'm like how is that in any way logical or reasonable when you already have me here and know what I'm capable of?  What if I leave and never come back? And he said that's just a risk they have to take.

    TLDR: Capitalism is a scam double down....

    P.S. - I did take his advice and leave for the same job at another company for more money, and then I did come back to that software company a year later for a higher position and even more money, only to then leave that place AGAIN for another company 8 months after that for even more money.  My income nearly tripled in 5 years simply by changing companies multiple times, whereas if I had stayed at the original company - a job I loved btw with bosses (including the CEO I mentioned) who were all fantastic - I would probably have had the same job title 3 yrs later and be making maybe 10k more then I was when I had that convo.  

    14 hours ago, arunav said:

    Keith already told us 'where we are going.' 

    Last year, he said, as players, we should not to expect anything to change. 

    We can also infer Broadsword not making any announcement or even acknowledging acquiring SWTOR for months as significant, if the company intended to do something remarkably different with the game.

    Everyone here would like otherwise, but SWTOR is going to most likely see less and less in its updates, until it's just left online and maintained for however long it's profitable to do so. 

    The best you can hope for is a fully-voiced ending to the current story, in my opinion. What counts as a 'fully-voiced ending' is already in question, though, given how 7.4 was handled. 

    I'd also argue quality matters, and that, aside from CM items, it's already started to deteriorate. Compare 7.4's story content and execution with the Ruhnuk update a year before. The latter had a newly-designed zone (instead of reusing/revisiting an older planet), more ambitiously realized cutscenes, no alternating between a voiced player character and KOTOR-style dialogue while the main story was ongoing, and, in my opinion, better quests in the daily area afterwards. Comparing 7.4 with any of 6.x, the expansion or the major story updates, or the Ossus update, which started it, also highlights the difference. 

    Is it possible things change for the better, for playable updates in SWTOR? Sure. But there's also unfortunately no reason to think they will. 

    I am just very confused on why another studio would buy the rights to this game without a plan to do anything other than do nothing or slowly maintain it until it finally ends.  If that was the plan, why wouldn't Bioware have kept it and just kept cashing the checks until the end?  How much money can this game be making where Broadsword would spend whatever they spent to buy it, and for them to earn more money owning it until it ends without doing something to get new cash (like an expansion or changes that bring paying subscribers back)?

    • Like 2
  13. 23 minutes ago, Przemo_No said:

    I cannot find now who stated that (someho the original post disappeared?): 

    Remember that the managers answer to other managers, who eventually answer to the Board of Directors, who in turn answer to the investors, who demand that EA keeps its share price up, which generally requires EA to not make 'poor' investments (or at least,not too many 'poor' investments)...

    which is the sad truth about every aspect of our lives, gaming included.  It is the sheer GREED of the "investors" that prevents developers from unleashing their creativity, because "shareholders want return" 

    Question is WHY those investors want those returns? Don't they have ENOUGH already? Otherwise HOW would they even try to pay for the development of such trivial thing as pixels on computer screen?

    if I was so obscenely rich that I could afford funding game development, I would primarily expect it to be FUN game, A fun for everyone who decides to play it and immerse themselves in it. My personal financial gains would be tertiary (or even smaller concern) because I would like to see people enjoying the game! That would be the desired RETURN, Not some coins flowing into my account! Some things cannot ever be paid by money,

    But the world is constructed differently, and THIS is the problem of our game. And our planet.

    Capitalism is an absolute scam.  The people who actually "do" the work in almost every industry are expendable, and will be fired and have their lives ruined in a snap so that already filthy rich stakeholders (who don't actually do anything mind you) can get an extra 3 cents return on investment.  It's disgusting tbh....

    • Like 1
  14. 2 hours ago, VegaMist said:

    It's definitely there so people can see it and act on it, but you don't have to spend CC on the unlock - credits work just as well.

    That's fair, but the hope is that CC's will be spent.  Every cent counts lol....

  15. On 1/26/2024 at 11:31 AM, Pietrastor said:

    Sure, when it comes to quantity of content updates..

    But what kind of a story they decide to tell is entirely up to them and obviously no EA suit forced them to drag this Malgus/Mando nonsense for years and year without going absolutely anywhere to the point even story players abandoned the game. Within the same budget they could've switched up the main storyline 3 times already but no, it's gonna be another year of the exact same thing since 2018

    We've had Malgus -

    Spoiler

    the original end game protagonist mind you after you finished Chapter 3 and did the Ilum storyline, who we "killed" but then came back later and then we thought we killed him again (the Corellia FP if you play from the Republic side)

    - in a cage under the Fleet for like 2 years real earth time (probably longer), and had to go poke him for mostly useless information like 3 or 4 times.  Absolute and complete nonsense....

    • Haha 1
  16. It's clearly there so people can see it and use Cartel Coins (aka real money) to buy these things. There's a few places the little perk buttons have popped up in or since 7.4.  Broadsword trying to get every nickel and dime they can, not that I blame them 🤷‍♂️

  17. 4 hours ago, Darkestmonty said:

    I get this crash with certain characters swapping gear using loadouts. I bypassed the crash by not using outfits on those characters that crash. This also fixes the issue of taking up to 30 seconds to a minute of the game freezing when swapping loadouts.

    It does seem to happen to me sometimes with changing loadouts, but not much.  It's happened when i'm crafting, doing absolutely nothing waiting for a queue to pop, decorating my Stronghold..... all random.

  18. 21 hours ago, FrontLineFodder said:

    go to the GS vendor (Supplies section I think)
    There is a Stronghold terminal next to then, not with the rest of the strongholds. You should be able to unlock it form there.

    ...

    having said that, there was a bug/suggestion/general post just a day or so about the GS reward strongholds not unlocking after a transfer.

     

    I have done it in the past for both fleet strongholds, so it should work for you.

    This also worked, right next to the GS vendors in Supplies. Thanks so much!!!!

  19. 12 hours ago, Setta said:

    Yea I can just exit the mek-sha stronghold and it's there, and then find the same location on another server that should have the unlock as well, but it didn't work for me for some reason.  Will check it again later, when I get around to it. Thanks.

    Found this one, it was right on the platform you load into on Mek-Sha (imp side at least).  Thank you!

×
×
  • Create New...