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chasinginfinity

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  1. Seems like they used a sledgehammer to do a hammer's job
  2. I wouldn't worry too much about op/scoundrel DPS yet as the patch notes haven't come out. For all we know, they are simply doing something such as moving flechette round to all shoot firsts (something DF scoundrels do anyway for their opener) and adding something better at the top of the scrapper tree for sustained DPS or something like that - but not really affecting DF and just helping scrappers out a little. IF the changes are as radical as some people fear they will be THEN will be the time to complain.
  3. I read some of your posts in prior threads, and I sincerely apologize - you are indeed not a troll Overall, I am by no means a vig expert; lordbadtamaru is much more capable by light years Also, I do like focus - or even vigilance sometimes - for pvp. But for PvE.... However, I think you would agree: gunslingers, commandos (assault only - which may be slightly broken?), sentinels, and scoundrels (who are getting a DPS buff?! :0) are better than vig guardians. That leaves: sages, vanguards, shadows, and guardians clumped together - Sages get an automatic boost as they are range with AoE damage - slightly ahead of guardians then; there are some minor complaints about DPS there too - Vanguards, shadows, and guardians are all together at the bottom Guardians are then in the bottom three (or four I suppose depending upon how much you value range) of ACs. Vanguards DO have tight heat management (if hybrid), but they should be proccing reliably as they use their 45% proc (flame burst I think) in successions of 3 all the time. Also a good players can work around the heat management and still achieve a decent DPS. Shadows are awful. There are some good ones sure, but there is work to be done. YET Guardians suffer more than anything from low percentage procs. Thus, it is very difficult to achieve 'maximum' theoretical DPS; much harder than any other class because you are at the mercy of chance, which is completely outside of any player's skill. 1) Without procs, guardian DPS is pretty much nil. Your target burns and you get to spam your filler attack for 10 seconds. Woopeedoo. 2) Procs actually do not appear as often as they should. Example, the master strike proc (which should be 30% for plasma brand and overhead strike) does not actually proc 60% all the time - I believe it is more like an absurd 45-50% [please check me on this, but the point remains - it doesn't proc as often as it should by a long shot] Conclusion: When things are rolling well, guardian dps is okay. But they often don't and the chance they achieve a much lower-than-maximum damage is quite high. And not via the player's fault. Vanguards/Commandos can struggle with procs, but a skilled player can manage his energy and work around it. Guardians, no matter how good the player is, cannot beat the roll the game gives him. Back in 2.0 when players were hitting 2.4k max in gear. 5% difference = 120 DPS. Now, when players are hitting 3.8k max in gear. 5% difference = 190 DPS. Not a ton different, but in NiM or just for killing things quickly, the gap is growing wider. In essence, 5% difference back then =/= 5% difference now. As someone said for vanguard DPS, "the rage is palpable", and I believe the quite applies firmly to guardians as well. The procs MUST be fixed correctly - perhaps streamlined. And the maximum damage MUST be boosted (or the spec needs less of a DPS spread) so that 'normal', non-world-best parses (even from the best players) cannot throw down abysmally low DPS on raids due to no fault of their own. [sorry for the long, rambling text and spelling errors...I think there is a conclusion somewhere in the end]
  4. Just give up lord...this guy is trolling. Read his signature. *EDIT* Pardon...I was a bit grumpy Sorry about long post, sections deal with different posts...mostly about PvE i might add. One of the problems with the power vs. mainstat arguments is the guy crunching the numbers doesn't take into account the skill tree buff to mainstat. Juggs/Guardiange a 6% boost to mainstat. Not a huge boost mind you, but it makes power a little less competitive. Also he doesn't mention mainstat gives a nice boost to crit - which is quite nice as most guardians/juggs can't/won't stack any crit until they are full 78s. Also, these aren't numbers people have decided are nice and shiny - they have parsed with both (I would hope at least) and come to the conclusion main state > power augments for all. Not to say power is bad. It isn't in the same way stacking some crit isn't completely bad for your gear if you are transitioning gear levels. But for the purpose of maximizing DPS, squeezing out the last 10/20 dps... You are correct other classes deal with procs...however... - Vanguards have a 75% chance on 12s cooldown and 45% chance on a spammable abilities - Ditto for commandos - Sages have 60% chance on a spammable abilitie - Scoundrels have a 60% chance on a 6s cooldown; also, this proc is not essential for good scoundrel DPS, it just makes the damage great (whereas guardians need their procs to have good dps - Gunslinger has a 45% chance on an ability you can use every 6 seconds (ish) sometimes more. Also, it hits multiple times so the chance is actually much higher (not sure about the last sentence, i haven't tested it out) Guardians rely on procs with 30%!!!! chance on 2 abilities with long cooldowns (12s or more) while many other classes have abilities with a) higher proc chances AND b) lower proc chances (that are ironically higher than guardian proc chances) on spammable abilities. You are correct other classes depend on procs. But they proc more reliably than guardians. One of the final points I don't think anyone has touched on is vigilance vs. focus (for PvE, talk about it as you will for PvP). Focus has fantastic, on-demand burst; AoE damage galore; and absolutely no proc reliance (and is also easy to play) Vigilance has speed boost - and supposedly better single target damage ...And it does...by about 1-2% more if all the procs work in its favor. That means, focus, which has more control over its damage than vigilance; is ironically more consistent in damage; and offers burst damage whenever needed. That doesn't seem fair to vigilance does it? Vigilance guardians are not terrible in a vacuum. But they sure as hell ain't burning up the road compared to where they 'should' be. (Plus, if you play a vig guardian - wouldn't you want your own class to be buffed? )
  5. Well I will certainly look you guys up! Mine are diamond and ruby...although I am maining a merc named sapphire
  6. Question: I understand you are primarily an end game pve guild. However, I was wondering if you 'accepted' applications from lower levels who hope to raid at end game?
  7. At the very least, let us transfer legacies. I have/would re roll from a European server to a US one, but spending cash and time to get perks again (like ship gtn, rocket boots, treek, my gree reputation status), makes the thought rather painful. My cartel collections transfer (which I AM thankful for), but why wouldn't my legacy? Make it account wide, not server wide
  8. Thank you for the tips, haha, I'm still getting used to it, but it's getting better
  9. Thank you! that makes much more sense now
  10. Hello there, this may be a stupid question that has been posted somewhere and I just couldn't find it, but how does the game total up the amount of kills at the end of a warzone? I always thought it was something like..."you shoot a guy, deal damage when he is under 50% health, he dies, you get kill, ding ding ding"...until I rolled a healer... I'm now level 55, so this has cropped up a bunch of times.... examples: Alderaan Civil War: 300k healing, 41 kills, 30k damage Hypergate: 500k healing, 31 kills, 20k damage Novarre Coast: 450k healing, 31 kills, 3k damage (yes! 3000!) Obviously I'm cherry picking a little bit and I don't have screenshots so you can't compare my numbers to the rest, but it's not infrequent for me to do a pathetic amount of damage (in comparison to a sentinel or something like that), do a decent amount of healing, and rack up the most kills of anyone in the entire warzone. So my question is: how exactly do number of kills work at the end of a warzone? and do they differ for medics specifically in any way?
  11. Use interrupts, use force stasis as an interrupt, use force leap as an interrupt (back up and leap if he is channeling lightening). You will neuter him then. I went into with mine fully 2 levels ahead and got smacked down about 5 times....until I looked around and found out how to use the interrupt. If you stop his big attacks, he doesn't bring a whole lot of pain. And if you can't interrupt, pop your barrier. Hope this helps it can be a tough fight ...and if you happen to be on the Progenitor server, I've got a high level scoundrel who can keep you healed up while you fight...
  12. I'd keep the unfettered one, I think it looks nice. But if you reeaaallllyyy want the troublemaker one, buy 160 cc price cartel packs and sell them on gtn for about 250-300k a pop (they go fast on my server and you might could charge more) In addition I would recommend buying the whole set so you can download as many as you want for free to your current character and unlock the same privilege for all your other alts for a measly cc price. That's what I did and its about the only armor I use for me and my companions now Oh, and btw, it's really easy to dye as all you need is a primary dye so you can make an all white suit for only 15k credits by buying whiteorange dye and color matching
  13. I am not a great healer and havent played any ranked wzs so take that into consideration, but Mercs are really the main class I fear as a scoundrel sawbones since they are long range, mobile, and hit hard enough Snipers I can run from, melee I can stun and run, but Mercs are much harder for whatever reason
  14. Re roll as gunslinger if your level isn't too high...well played shadows are okay but snipers/gunslingers own face on anyone but op/scoundrel healers
  15. Anyone have any tips for running with the mouse in pvp? I have a sin, powertech, operative, and sentinel who could all benefit from mouse running but I cannot figure it out for the life of me...I keep running in huge circles that do nothing for me or run off into the open or point the camera into the ground, benefitting my "victim" way more than myself... Any tips?
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