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TogashiDeckard

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  1. Rather than post on the necro'd old thread where people are mostly talking about how it was necro'd... I have characters on 3 different servers because I want to find the best one for PVP. My first server (Jung Ma) seemed mostly underpopulated in terms of PVP players... Queue times seemed long. My second server (Jedi Covenant) seemed more populated and with pretty good players, but it's a PVE server, so you don't get the "real world" PVP experience. Then I tried Prophecy of the Five, and it seems to me that while queue times are pleasantly short, it's full of people who don't want to listen and just want to get high DMG/Heals/Medals. (Also, I think the players are more prone to being immature jerks as well...) SO, any and all opinions welcome. Eventually I'll want to be playing 55+ ranked and ops and all that (whatever those things are called... I haven't gotten that far) but right now all 4 of my active toons are in the 30s for levels. I'm on the East Coast, but if there's a better server elsewhere that I can still play on without the experience suffering I'm down.
  2. The way physics work in relation to jumping in this game is COMPLETELY awful. I've managed to get a number of such datacrons, but the way jumping works is absolutely absurd. IRL, if you can jump a height, you just bend your legs and make it up, even if it mean you catch a toe on the edge and land on the other foot, or land on your knees or face. In the game, if your foot/leg touches what you're jumping towards, you immediately start falling/cease all forward motion. Which often means you have to jump and THEN press forward, which means you have effectively no forward motion, meaning that it's way harder than it should be. And if you're slightly angled in comparison to the surface you're jumping to, you slide off past it, often meaning you will just fall and have to repeat your last 5 minutes of jumping. I was incredibly pissed about these things when I tried to get my first datacron, and it definitely doesn't help BW's marketing of the game as being a fun experience that you want to continue past level (whenever it is that you discover this jumping nonsense). Both of these things are only true in real life if you are completely awful at moving. Also, Jedi/Sith should have a Force Jump, and other classes should have a grappling hook, even if neither function is available in PVP. It worked in other Star Wars games... And even farmboy Luke had a grappling hook when he was on the first Death Star! The absence of them is untrue to the spirit of Star Wars. (;
  3. Parent permission required? FRIG. I WANNA PLAY.
  4. It would hardly be productive to have to rehash this entire conversation just because 3 months (or 6 months) had passed. It's not like the topic or previously-posted information would suddenly be irrelevant. As a Christian/persona that cares about things, I personally would appreciate less chat of getting "raped" by opponents (it's far from sensitive to the apparently 1 in 5 females who suffer sexual abuse at some point in their life) or the kind of put-downs I see in PVP chat... However, being in a guild wouldn't spare me from any of that until I'm in lvl 50+ PVP matches anyway.
  5. "The problem will be solved if you just level up till you have X abilities" does not equal a L2P issue. That's a dumb answer. A sentinel shouldn't just fall over and die every time it sees a sorcerer till it gets to level 40 or whatever. Most people casually trying out the game are gonna quit way before that happens, because they'll decide PVP sucks. Of course a damage character should beat a healer in 1 on 1. Healers are supposed to stay out of danger and/or deal very little damage. They're utility units, not fighters. If TOR doesn't agree with that, then there's part of the problem. Force Stasis isn't usable when stunned... I understand I can use it to stun them so they can't stun me, but as soon as they're out they're gonna force lightning me again, and I can't stasis them again, because it has a cooldown or needs Focus... Not gonna load the game right now to see which it is. The fact that the game doesn't have key-bindings assigned for the secondary or tertiary quickbars is also absurd. Nor does it tell you that you can add key-bindings to them. Given how important that is for effective P2P play, that too is pretty mind-blowing. There are so many controls the game never tells you about.
  6. Said gapcloser gets me to them once. Then they immobilize me. Then I break it. (Which I can only do about once every other death.) Then they immobilize me again, because force lightning seems to have a really short cooldown. As for changing classes, I really shouldn't have to do that to enjoy the game. Every class should be enjoyable in PVP and PVE. And yeah I appreciate that it'll be less of a problem later, but I should get better at dealing with their tricks as they get better at dealing them, not just fall over every time I see one until I reach LVL 45.
  7. Again, nice of BioWare to tell me where to find that info. Your opinion is nice and all, but especially seeing as how this game at least pretends to be an RPG, we should likewise pretend that my decision making (based on whatever criteria I choose) is paramount to the experience of playing the game. Maybe Willpower isn't an effective stat for me to boost, however, according to the ability list, Overload Saber is a "force" ability, and should somehow be affected by Willpower. Personally I'm curious as to how that is. Presently I have 9 melee attacks and 4 force attacks, which hardly makes Willpower useless. Regardless, it is still extremely disappointing that I'd have to turn to the internet to learn what the primary stats in the game ACTUALLY affect. This is the sort of thing that should have been explained (in detail) in a tutorial in my first quest, and available for review afterward in the Help menu's knowledge base. Really, go there and search for "alacrity". It's a great knowledge base. I believe the game also never tells you about the "unify colors" tab or the sub-menus, which are both situationally rather important, depending on the player. In any case, BioWare should be explaining the CRAP out of stats and their effects, seeing as how a huge part of progression in this game is effectively choosing new gear as you level. Like, are they new to this? Have they ever made a video game before?
  8. You all kinda missed the point. There are indicators. You can tell whether you're getting XP when you kill someone. Yes I noticed that. That's how I realized there was a problem. I also noticed different color frames around enemies I target. However, the game never tells you what those colors mean. However, the game never tells you "If you attack enemies that are X levels below you or perform quests that are grey in your mission tracker, you will get no XP for killing them." That's just absolutely stupid. A well designed game should teach me how to play the game, and tell me the relevant information to having a positive experience. There are a lot of things about the game that astound me, in terms of things BioWare didn't bother to inform users of.
  9. I'm playing a sentinel, now at lvl 26. Realistically, anything a ranged attacker can do to slow me down (or immobilize me) and lets them do damage is basically an immediate death, but force lightning seems to be the worst by far. I'm getting the hang of attack chains and all (force jump + something that cuts speed is good...) but I die a lot, and it's almost always to force lightning. Once it starts, there's just nothing I can do. I can't catch the caster to hit them. I can't run away. I only have one use of Resolute every two minutes, which often won't even get me out of the lightning long enough to catch them. If I'm lucky I can turn the tables and choke them in return, but of course I need focus to do that, seem to need to be much closer, and it has a much higher cool-down time. Basically this equates to the game being just fun enough to keep me playing so that I can be upset at how much force lightning sucks. As I was building my skill tree I noticed that things would help with the problem, but the classes should be balanced from lvl 1 all the way up to 50, not just when you get enough points in your tree to start to deal with it.
  10. Thanks! Sub-menus? OH. I looked at those once or twice right when I started out, thought the ones other than melee and defense looked like things that affected character-classes that weren't my own, and promptly forgot they existed. Regardless, the information is hidden, rather than immediately apparent, which is just awful in terms of ease-of-entry design. The more you're forced to search for an answer because you can't see it right away, the worse the product is. It blows my mind that the game has existed as long as it has without a much more comprehensive tutorial or help section. Searching for "alacrity" in the online support or in the game's support both turn up nothing, which is ridiculous. The fact that a massive company like EA would leave customers to have to scour the internet for such things is pretty abhorrent. As for my experience doing so, I've googled a little to try to find information on things in the game and mostly found it useless. In particular I'm thinking of torhead.com, which (as far as items go, at least) seems to have just about no information whatsoever of any use. Basically it seemed like a waste of time. And again, I shouldn't have to waste my time searching to figure out which are the good or bad websites when it would take an employee an hour to type up a guide similar to what people here are effectively giving me. (For which I am extremely grateful.) I could find the main stats just fine, but it doesn't tell you (for instance) what abilities "use the force". Presumably ALL of my Jedi abilities would be "force abilities", seeing as how they're things that only a Jedi can do, and ability to use the force is really the only difference between a Jedi and a normal other being. Charging my lightsaber with flame using Overload Saber, does that use Willpower, or Force Power? Or both? Or neither? How much of a change in the effectiveness of the ability does that have? How about my Cauterize abilitiy? Which stats affect that? Does Shield Rating affect defense, or only an ability like Saber Ward? (I would assume one or both of those things, but apparently it's neither. Thanks, EA!) Also, Shield Rating doesn't even show up in any of the sub-menus, as far as I noticed. You're kinda acting like these things are no-brainers, and really, none of it is. Of course the blame doesn't fall on you, it falls on EA. After all of your answers (thank you all) I'm still unsure if Alacrity affects the cooldown of things like Saber Ward, Master Strike, Rebuke, or Resolute. (Resolute in particular seems like it's pretty essential for PVP. Getting stunned seems to usually result in getting shot by more than one opponent simultaneously and dying within seconds.)
  11. There are a number of qualities that are not defined or even mentioned in the help manual, and they don't even show up on the character sheet. What do they do? Additionally, the game doesn't even tell me what some of the normal traits affect. Does my Jedi Knight need Willpower? Does it need strength? The game doesn't tell me these things, and the game doesn't come with a manual. (Not if you downloaded it anyway.) Which is all really upsetting seeing as how I actually am paying to play, and pretty disappointing for a really popular game made on a huge franchise.
  12. I'm level 23, and went back to Coruscant to do the Heroic 4 Jedi Temple quest (the one that involves retrieving something from the Sith Inquisitor or whatever) and went through the whole thing... But didn't gain any XP for killing any of the guys, despite the fact that they're really hard. Not even the last guy. What gives? I can understand not wanting to make the game too easy, but I killed the guys myself; it was harder than the quests on the worlds where I'm supposed to be. How is it not worth XP? More importantly, why does the game not tell you when you will or when you won't gain XP? I killed crap tons of dudes before I realized I wasn't getting XP.
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