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Gatovillano

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  1. I believe that this game used to be very balanced, but due to the pvp. Other games in the pass, like world of warcratf, have suffered the same problems. It is true that hackers are a big issue: sages using evasion and going invisible: transparent powertechs; juggernauts shooting death rays; entire teams teleporting to the other side of the map; and lets not forget, players immuned to damage. But a main issue is also the sages and sorcerers. World of warcraft made a big mistake by buffing up the warlocks to a point where 1 warlock could easily solo an entire pvp zone. swtor is doing the same mistake with the sages. an attack should normaly burn down maybe what ... 10% or 20% of the opponants health. an the stun effect from it would hold them for 0.5 to 2 seconds. at the moment, the sage stun you for a full 5 seconds or more, while 100% or more of your health bar is burned. and they can cast it on multuple players. this is the warlock revisited. you might as well give them god mode. right now, lots of players are obsessed by beating them. and go suicide again and again in pvp zones swarmed by sages. while they are cursing and swearing. but after a while, they will be so upset, they will quit the game. and i dont believe swtor can loose that many subscribers. cause this thing is driving the game into the ground. Oh, and in the futur, i would suggest you double check the ideas of the developper that creates god modes before adding the updates
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