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BrokenHeirophant

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  1. That does make a lot of sense. A vendor would eliminate my issues as well. After all, at a certain point sub players like myself tend to have quite a lot of creds with not much to use them on. That would be a worthwhile investment of my hard-earned creds.
  2. I want to start off by saying, I like the implementation of companion specific armor. Kind of a...personal touch to a character, you know? That said, why do we have to choose which companion armor we get as quest rewards? For one, the armor isn't THAT fantastic; two, it binds on pickup, so selling it isn't all that lucrative; and three, it only works for THAT character. All I'm saying is, why should we choose between them? We all end up having a character we like the best, but does that mean I should have to always use that character, because my others can't take a hit? And why is it that there are rarely enough quests that give companion armor as a reward? I can only recall one instance where I received all the armor pieces and weapons for a companion, which detracts from getting the sets to begin with. I guess, to sum up, this is what I would like: 1. Make quests where the rewards grant armor for all companions (that you should reasonably have by that world) 2. Make sure that there are enough quests per world, where companion armor is a reward, to give complete sets. 3. If all else fails, and maybe I've just never reached this part, make it so that at Illum or Makeb, we can get the "final" companion armor for all characters. So at least, in the end, my characters are evened out, and capable enough to adventure with me.
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