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MrJurgens

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Posts posted by MrJurgens

  1. The CM has its own separate team and only bring out some cosmetics from time to time. You couldnt do much with that team, its a really small one. It does not correlate to how much PvP and PvE content we get. Its just there to keep the game afloat in terms of revenue.

     

    This is just QQ, sorry to say. Just pause and be rational instead of emotional.

    Lol, I know there are separate teams working on everything. The CM department must be the most staffed and funded at BW, though.

     

    :rolleyes:

  2. You told us this two months ago. You even said the reason you stayed on was because you bought some advanced game time that wouldn't be up till October. Now you've hit some unsub button?

     

    Jurgens, you're not leaving this game or forum at all, are you? You just posted this because Oddball posted his, didn't you?

     

    :D

    It stayed unsubbed, then I hit it and it was subbed for about a month. Now I'm back in the same boat again, but I'm really not happy with the updates in 2.4. Not everyone in the PvP community wants Arenas, and I certainly do not. Not that it'll suck, but it's just not something that's really important right now for the PvP community. Another thing is a new tier of gear. That's really all it's about at the moment: grinding for a new tier of gear (it isn't ALL that bad but if it's too soon, then yes it's bad) and playing the same WZs over and over again till we get another update in 8–10mo.

     

    More Warzones, a ladder system and Ranked progression tools and features are the 3 top things the PvP community is concerned with. We'd also want a ton more WPvP content and features, but BW claimed at the CCT in San Diego that they have no plans for anything WPvP. Vanilla Ilum is still better than the Gree event, and the new BH event is just more things for the PvE'ers and for reputation that you won't be able to grind all at once.

     

    I can be a bit indecisive at times, but I think I've proven my point and made my final decision. There's really no point in giving any more money to EA/BW if they're just going to aim for things in the short-term and not long-term.

     

    Sorry. :(

     

    Edit: Yes, I said I was only here because of the 6/mo sub because of 2.0 and beyond. But then I made another thread saying that I did like this game and that I was going to stay, but I don't think I can bring myself to do that. This game is likeable, but what's so disappointing is that it's not loveable. There's really no direction other than the CM.

  3. I just canceled my sub as well. I don't even see a point to leveling up any more characters anymore. The whole point of an RPG is progress. However, at levelcap, all progress is funneled into the mandatory raiding again.

     

    There's a meaningless, boring and very repetitive means of progressing a little for those who prefer the solo path, which still leaves you FAR below the performance of raiders.

    There's a pointless, repetitive and often hacked means of progress through PvP, which also leaves you FAR below the performance of raiders.

    Crafting is pointless, especially without raiding. Even with raiding, it's just a more elaborate and expensive method of getting loot.

    There aren't any sandbox elements at levelcap worth mentioning. Appearance customization, and that's it. Not even any smaller sandbox elements like playerhousing (and no, I'm NOT looking forward to starship customization, that'd be a really limited excuse for housing. I'm talking about the home when we're NOT away from home!)

    I also unsubbed, but the bolded part is where I can't agree with you. Hacks are very, very rare in PvP. Once someone comes out with whatever hacking they can employ, just screen/record it and report it with a link to it.

     

    As for performance, PvP'ers I believe can perform a lot, lot better than raiders can because us PvP'ers aren't fighting scripted mobs all the time or at all. With PvE you can also get away with clicking and backpedaling, etc., but you really can't with PvP all the time. If most raiders don't PvP, they won't probably ever succeed in performance against a PvP'er. I also think PvP'ers can do extremely well in raiding if they gave it a shot, because fighting scripted mobs is just too damn easy.

  4. Yup, I hit the unsub button! PvP'ers keep getting shafted, and I don't think 2.4 will be very promising. Again and again, EAware keeps hyping and under-delivering. They also say many things and do something completely different. I don't think my time here was wasted at all. I had my fun, but there's no reason to support a game is focusing too much on the CM. I like the CM because it gave me some content that wasn't out before, but in the grand scheme of things EAware has put all the other play-styles in the back burner while they focus on the future with CM.

     

    /Yawn

     

    Bye!

     

    This game has loads of potential, but I don't feel like I need to post any suggestions. I've posted on tad bit in the PvP forum, and there's a limitless amount in the Suggestions subforum. I also think EA/BW themselves know what they can do with this game to make it so much better, but are just looking short-term by relying on the F2P model with their CM.

     

  5. The Hero Engine is not just to blame here. I see this all the time and I know it is capable of open world if it is implemented properly. Biobeware however couldn't implement a piss up in a brewery to be quite frank about it.

    It is to blame, dude. EA/BW used a pre-alpha version of the engine. The HeroEngine was significantly incomplete when they used it to run this game.

     

    It's why to this day they still have a f***load of problems with coding.

     

    James Ohlen's "problem with MMO combat" always delivers.

     

    :rak_03:

  6. Ah nice, resorting to insults. I figured as much.

     

    Still waiting for that answer....or did you actually forget the question?

     

    :D

     

    He forgot the question he was asked. Looking forward to the next excuse in response. ;)

    I'm sorry if I hurt your feelings.

     

    The questions I was asked were also answered.

     

    Cheers!

  7. 1) Means nothing in the context of the subscriber model being obsolete. We both know that a lot of different types of players bought the game at launch. We got the classic game hoppers, we also got a treasure trove of KOTOR lovers, and SW lovers attracted to the game. And yet.. it's attrition curve tracked with Rift and Tera almost exactly the same in % attrition vs time, just on a larger scale then either of them on larger total numbers.

     

    2) There has been no successful subscriber MMO launched in over 5 years. Yeah.. yeah.. you will hide behind the word "successful" but the fact remains... people will play them.. they just won't commit to a fixed subscription model.. which goes to the change in the market. Even Blizzard cannot retain based on expansion pack. Each pack sees them surge and then decline even further on subscriptions at xpac+120 days.

     

    3) Yep.. this MMO team bragged that they could buck the market trend. They were wrong. Gotta give them credit though for falling on their sword, admitting they were arrogant and wrong, and changing their business model and pulling the game out of a tail spin and back on solid business growth. They could have stuck to their guns and rode into the ground.. but they did not. Credit to them for learning from their mistakes... the hard way.

    1) Yes it does. Still proves that players are willing to play a sub-based only MMO, if it's worth it. Sadly, over 75% of the player-base deemed this game as not worthy of a sub. The sub-only model will work if the game can keep up with the hype, at least somewhat. This game... couldn't do so, and was far from being able to.

     

    2) LOL. What about the word "failure"? Oh man, the irony here... And yes, players can and will commit to a sub-only model if they see that it's worth it.

     

    3) They changed their business model to something that pretty much showed this game couldn't and didn't deliver. Have they still to this day? Nope.

     

    God this post reeks of "I know you are but what am I?" it's kinda sad.

     

    You still didn't even answer basic questions that have been asked of you either. Well...that's a fact right there, if you were ever looking for one. ;)

     

    At least you provide me entertainment on this slow day. :D

    Either I or someone else has answered the questions.

     

    L2read.

     

    ;)

  8. no, i think they try to gather the data that is released by the games they track. as you noticed, ea and bioware stopped releasing numbers. i would speculate that was because of the sharp decline in subscribers that began around feb of 2012. maybe they could tell us how many active (still log in occasionally) subscribers there are. instead of ignoring their problems, they could try to address them and improve their game.

     

    branmak said "If the OP spoke for a large majority of players, the game would be gone." - i'm just pointing out that a large majority did leave. his assertion that the game would be gone in that event is incorrect. a large majority left, but the game isn't gone. i believe the best future of this game would be for the developers to focus on good, entertaining gameplay instead of stuff you can buy on the cartel market. repeating the same mistakes and generally bad decisions that led so many players to leave is, in my opinion, a bad idea, but they're still ignoring their problems.

     

     

     

    i'm just going to throw this out there, but when eve tried to switch to f2p, the players got mad. the developers listened. they're doing a pretty good job keeping their population stable now. seems to me, the best thing for bioware to do is to listen to the people that want to pay them for the game. but instead, they only listen to the people who say they want to buy more stuff from the cartel market. i don't understand why there are subscribers on the forums that want bioware to break the game with microtransactions that can change the game. i'm not sure what the difference is between the eve players who protested and the swtor players who either genuinely prefer "swtor:the shopping channel" or for whatever reason want to see this game fail. f2p is not a successful mmo model. it's what they resort to when they're unable to keep the interest of their subscribers.

     

    when the cash shop grows from cosmetic only, like empty armor sets and emotes, to include things like basic services or things that actually effect the game world, i'm pretty sure that shows the developers and players have both given up on the future of the game. i think that's sad. this game is star wars. it has a built-in loyal audience. i think players like branmak and andryah who keep supporting an early death of the game, along with bioware themselves, are too pessimistic. i honestly believe the game can survive, but it's going to keep getting harder to turn around if people like the OP keep quitting because they're bored and buying an ewok from the cartel market isn't going to hold their interest.

    I think you worded it wrong there. They're anything but pessimistic. They defend this game to the bone, and try to shred the negative arguments posted here.

     

    Other than that, spot on!

     

    :rak_03:

  9. 1) 2.47 million people bought this game as subscription only at launch

    2) Sub only MMOs still do exist

    3) Even this games developers laughed at the idea of F2P games

     

    I have no crystal ball Andryah, but I firmly believe that there is still a market for Sub based MMOs. I believe any analytic s from recent years are skewed by the (poor) quality of games that have been released.

     

    I equate your "statistics" to something like stating that because airplanes without wings aren't flying, air travel is dead. There's more to the story than simple statistics.

    It's all she can provide. Unsubstantiated and simple statistics. That's why not everyone agrees with her.

     

    I agree with your reasoning 100% TUXs, and there's more to the MMO market than what Andryah is trying to imply.

  10. Unlike you.. I never pretend my opinions are more then opinions.

     

    Unlike you.. I take the time to provide rationale and supporting 3rd party sources on which I base my opinions. And I do so in order to encourage and allow other players to decide for themselves what makes sense.

    Ahem. Still trying to justify having your opinions pass off as being fact, when in fact, they are not. At the end of the day, they are still opinions. Sorry.

     

    :o

     

    And if your reasoning is rationale, why don't I see everyone on these forums agreeing with pretty much everything you try to pass off as fact.

     

    :rolleyes:

  11. You're both right imo...lemme explain...

     

    Games that fail to meet expectations (DCUO, SWTOR, LOTRO), are better served going F2P to keep players hanging around. F2P games keep the option of "returning" viable and easy to do. IMO, the most vital thing to an MMO is keeping it installed on your harddrive. Once a game is uninstalled by me, I've never gone back to it. F2P increases it's chance of staying installed.

     

    I also believe that a good MMO would have no issue charging $15+ for a sub these days...but it needs to deliver on almost everything a player expects (yes, a daunting feat). SWTOR isn't nearly as far from that as it may seem...had they put the effort into content and performance that they did into making the game F2P, who knows where we'd be.

     

    F2P saves games that are on the cusp (or under performing)...it's not the "future" of MMOs though. A new MMO will come out that will do what players expect...and the sub model will work for it. It's just a matter of time and commitment from a willing developer.

     

    This man here knows what he's talking about.

     

    :cool:

  12. So with that statement, he is now declaring all F2P games are failures. Which only leaves WoW and FFXI the only successful games out there.

     

    Wow, great logic. :rolleyes:

    The model is garbage, and just shows how poorly devs are delivering with their games.

     

    :rolleyes:

  13. All you have proven is what is self-evident even to children.... The F2P model is not failure, it is in fact THE successful business model in MMOs these days. The ONLY exceptions are OLD MMOs with installed bases that they can continue to bleed for subscritpions as they meaner their way to twilight.

     

    You know what failure is for an MMO? When it shutters it's doors and sends the remaining players packing into the sunset. That is failure. Learn to tell the difference.

     

    Now.. if you want to stick to your hyperbolic distortion of the word failure in the context of MMOs... then you are also a failure since you continue to play and subscribe to an alleged failure (your allegation, not mine). What's up with that?

    /Yawn

     

    Same, rehashed argument. I grow tire of your apologist ways, Andryah. But go on, I love how I'm making you cry right now.

     

    :rak_03:

     

    The transition into the F2P model just shows how poorly games and their devs are delivering. But please, do keep trying to enlighten me on how you understand the MMO market. You sound very pragmatic right now.

     

    :rolleyes:

     

    I also recently posted a thread on how badly this game delivered, and that I have unsubbed. My sub on my original account is set to expire this October. No longer am I going to give money to a company that doesn't deserve it if it isn't going to the areas where it should be.

  14. didn't they go from 1.7 million subscribers down to less than 500,000. probably less now than when they announced less than 500,000. seem a fairly large number of people left. that doesn't mean the game is gone, it just means there are less subscribers now. one more of these and the game might be done though.

     

    mmodata.net just released new charts of mmo populations, but i can't seem to find much information about swtor. it's as if your statement is almost a self-fulfilling prophecy. swtor is just disappearing from the media, because apparently there are a large number of people who agree with the OP.

     

    i only point this out because i would like bioware to fix their game by refocusing on the game instead of the cartel market.

    His agenda is to make sure that all that is spoken of this game is positive stuff. He never wants to hear criticism as it really makes him cringe and strikes a nerve within him.

     

    :rak_03:

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