Tythonians
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Posts posted by Tythonians
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Appreciate you taking the time Eric, but at this point, can we get a breakdown of what is going down with Bolster?
Agreed. It would be great if there was an official response on how BW feels about bolster currently, and what their plan is in the future.
Why release a system that wasn't fully tested?
Any system as complicated as bolster is bound to have bugs, regardless of the testing that was done.
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Get your facts straight noob...
http://files.enjin.com.s3.amazonaws.com/296095/module_gallery/original/1264493.jpg
...we might not be dominating, but we are making progress.
Sick pet bar.
How mad was Ice when you stopped? #1 Sandy Vag.
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Guess I wasted comms/augment kit getting the Conq internal force proc yesterday instead of using the Matrix Cube.
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RWZs have become mostly a stalemate where there are games that hit the 30 minute time limit without a team getting 10 kills. There was a x16 multiplier round AH on my server last night until a pylon was finally capped.
The largest contributing factor to this right now is that operative/scoundrel healing output and their increased survivability is simply too high.
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1400-1500 expertise is horrible.
The expertise tradeoff is not worth the extra stats on the armor pieces. Only reason to use the 69+ armor pieces is if the set bonuses are much better than the PvP counterparts.
As for the weapons, you realize that even PvP weapons get bolstered? Not trying to be snarky because the whole bolster system is so convoluted.
Yes, bolster is broken, but, from what I've seen, it isn't because of the 72s. I have almost a full set of Underworld and use none of it in WZs. A poster in this thread (IRedRing) has a few examples of non-expertise gear being better than Conquerors.
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72s do suck, so I imagine the 75s will too. But who knows with how wonky bolster is.
The problem (currently) is with bolster on the sub-level 55 gear.
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Such a silly attitude. All bolster issues should be known to everyone so they can be brought to light and fixed.
^
/5char
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since we already know MVP is going to send 2 teams and is going to win 1st and 2nd places and take home all the prize money, this is basically a pyramid scheme.
yes, this is shots fired.
Not if Sifu and Hoodrat can get two more. #1 2v2 team and always wins CW offnode fights.
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Was reported as much on the last PTS session. I don't think this was intended, and if it was, I'd love to see "metrics guy" find out how many players have actually purchased something off of said vendors.
There is no low endurance/high power mod for knights on the belt/bracers.
But I do agree, it costs like ~4500 more ranked comms to min-max because of that (9 mods vs 9 bracers). Mods should be 1000/500 ranked/normal comms.
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Rare drop off of the cartel packs with the animation being an animated version of the goofy mood :x
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Yes please. Use some sort of garbage collection policy on inactive names. League of Legends did this recently to make money off of selling re-names.
E.x.
Sign in before one month on your sub 20 character to keep the name.
Anyone that hasn't logged in since the server merges should also have an expiry date regardless of level.
It'll also have a nice side-effect of encouraging inactive people to update their clients and log in, which increases the chance they might start playing again.
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We keep hearing how the game is doing well thx to cartel market. But still we keep hearing also that they cant afford pretty much anything.
The game is doing well, but not well enough that it would justify creating a completely new class story from 1-50.
I've been playing SWTOR for 16 months now, and I've yet to finish all of the class stories (5/8). I'd bet that less than 0.1% of the *subscribers* have finished all 8 class stories. Anyone that hasn't really doesn't have room to complain.
Creating new class stories rather than repeatable end game content is a bad return of investments.
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There will not be any new classes. They will not add a full new 1-50 story thats fully voiced with all new companions and companion interactions.
Very true, but that still leaves room for new advanced classes. Or possibly a completely new class that shares an existing story.
Actually, the latter would be pretty cool, especially if we could choose which story to play.
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Are the crafted lvl 53 epic implants better than the 54 ones? After bolster of course.
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Here's a list of reasons:
- This location is considered as PvP zone, so why don't do that?
- Currently, fresh 55 will got annihilated by geared players there.
- PvP players who enjoy spending time there, while leveling a character on warzones, will not be 1-2 shotted.
What about duels too? Or other instances of OWPvP?
Actually, just nip all these problems at its source and remove bolster at max level WZs, and give everyone a new recruit set.
- This location is considered as PvP zone, so why don't do that?
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1) WoW: Played for 6 years. Loved it during Vanilla/BC, but it became stale by WotLK. One of the overall best games ever but past its prime.
2) SWTOR: Love the story and class design. Engine optimization needs work and the rewards for end game PvP and PvE aren't desirable enough.
3) TERA: Fun combat but the generic story/questing just didn't pull me in. Only played for about 10 hours so far.
4) GW2: Great art design but clunky movement, simplistic combat, unappealing class design, and tedious questing system. Played about 20 hours split between leveling and sPvP (hot join and tournaments).
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So now I should be using ilvl 61/63 PvE weapons on top of the lvl 54 implants/earpiece? Oh bolster, you so silly.
BW, if you can't even explain how bolster works (and not just its overall intended goal), then it's overly complicated/convoluted. Uncertainty with fundamental game mechanics is a bad thing, especially for a stat progression RPG.
P.S. Dueling sucks now that the best gear setup in WZs is often not a full expertise set (i.e. PvE set bonuses). Effectiveness of PvE gear in dueling vs Warzones is completely different due to bolster.
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Give the players a buff or debuff that allows them to respec for only 2 minutes after joining the WZ.
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Can this be added to the game please? Especially with the expertise/bolster changes in 2.0.
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I was going to post all of AllIdoiswin's characters but I don't remember their names anymore.
Mmachine legacy #1.
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Better solution - just make expertise innate. Screw gear, screw bolster at 55 - just make expertise innate to each player naturally.
I agree. Make PvP gear = PvE gear.
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I believe Omenbringer's works as a light-armor hood-clipping circlet.
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Please give us a Partisan/Conq Boundless Ages. With how good the power proc trinkets are, it would be easy to make it worse for PvE than the Underworld/Arkanian.
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we dont need more warzone maps.
we need a real ladder system.
we need competitive, skill based matchmaking.
we need some form of meaningful OWPvP.
we need ongoing class balance.
we need coding optimization so that warzones dont kill pc performance.
etc etc
if all we ever get for PvP content is new warzone maps, PvP in this game is going to remain nothing more than a mini-game.
Yup agree. I'd rather see the current maps revised (CW is a load of s***) rather than introduce new ones. This is especially true for RWZs where it becomes more about cheesing objectives.
Ranked... Rules on the Bastion
in The Bastion
Posted
1) /stuck rarely happens. Strictly Business used to openly exploit it, but not so much anymore
2) Corner capping in Novare is the primary way of getting caps. Wiping out enough of the team rarely happens with the current state of the game.
3) Yes. Level 54 implants/earpiece have been used for a long time now as it was in a guide to gearing up.
http://www.swtor.com/community/showthread.php?t=635414
It was only recently discovered that 54 crafted gear is bugged in general, and that the weapons/offhand bolster too well. Since last week, many rated players have been switching to the crafted weapons/offhand.
4) Yes. Almost always used on voidstar when bringing a class that can heal (one weakness of 2x sniper).