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TySpiral

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  1. why not a simple 8v8 death match? incorperating some type of balance to how many tanks/heals can be on either team. No one wants to get stuck defending so something like this will be great!
  2. what's to stop 8 sins or 8 sorcs or 8 pts to be queued up together? or majority of the group be of those 3 classes maras snipers and mercs would still not like the get killed instantly by 4+ in that match
  3. What servers in the U.S have the most pvp activity? Recently, Harbinger(PVE..I know but it's pretty active for a pve server) has been slowed compared to before 3.0 when queue pops where frequent(1-3min regs, 3-5min ranked) to now where there are only few pops per hour during the evening hours. So what servers have active pvp players and frequent WZ reg/ranked queue pops? THANKS!
  4. You all make a great point, but the undying being used and not cutting health is like having a Sorcerer using their Force barrier and still being able to attack(Bastion absorbs damage and you can attack but its no different than their static barrier). The main problem for marauders is the lack of CC perks.Most classes have those "30% less damage taken while stunned" and marauders should get one too. Unless the marauder is focused in an arena first they can do crazy damage but like some have said they are an auto loss and expect first focus. The cooldown of those DCD's are okay in arenas since arenas don't last long like regular warzones. the cloak of pain(20% less damage taken) lasts 30 seconds so it should always be on.. you could stealth out for a few seconds and if u get focused again you can use your saber ward(12 sec DCD 50% def chance, also on the fury discipline you can have 10% more def chance after using furious strike, in carnage you have 6% def chance after ataru form hits, anihilater allows your hits to grant 5% damage reduction upon hitting a bleeding target for 3 seconds) with that utility that heals you per attack..about a 9k self heal if they keep attacking you. NOW all this is fine and pretty over powered DCD's considering their durations and their effects BUT that doesn't mean anything if you are stun locked, which is the main problem for marauders, and i guess any class too has a stun lock problem but marauders don't have any type of damage reduction while stunned. maybe having some type of anti stun during undying rage( you can get stunned unfortunately during the UR) and for each form maybe add a type of perk to UR, like Juyo could possibly double healing done by your bleeds and cleanse dots, Ataru could double the damage of Atrua and make the Ataru hits100% chance to hit, Fury could possibly do like a Force scream to every attacker who hit the marauder during UR.
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