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azanimefan

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Everything posted by azanimefan

  1. I've found the sorc just mows down pretty much everything. in PvE it's too easy compared to the melee jedi/sith classes.
  2. yeah. i'm doing lightside inquisitor right now, and i agree. it seems to jive nicely as you go along. it's not like my inquisitor is truly "light side" right now she's neutral, i mean some choices you just feel stupid for taking the lightside option, but there are enough light side choices to not go evil. And it always seems to have some sort of some effect on the story to a point.
  3. This- my sorc gets 1st target from competent pvp'ers, and usually quickly ganked. it's a squishy class. Buy against disorganised pvp'ers, or people who don't target my sorc i almost always end in the top 5 damage/heals. It just comes down to what your opponents are doing. If they prioritize you, you won't last long or be much help. if they ignore you, you can pretty much turn a pvp match if you know how to play. I wouldn't say it's amazingly overpowered. i've seen pvp far more unbalanced in pretty much every mmo i've played. all in all the balance is pretty good in this game for pvp.
  4. I agree to a point. I found dual wielding "warriors" really really really suck in PvE until you get a healing companion. but the tank warriors pretty much breeze through PvE regardless of who their companions are. And yes, the sorc steamrolls PvE; pure damage or healer, it doesn't matter, the sorc will steamroll it In PvP it depends on the map and who you're against. Generally in maps that allow sniping/long distance combat with poor sight lines the sorc can be devastating, the more open the pvp map, the less effective the sorc gets, and frankly i'd probably prefer a dual light saber "warrior" over a sorc on one of those maps.
  5. that's fair. i'm too new to know how it works frankly. I didn't mean to imply the guys who dominate in it paid for those victories. I probably should have phrased it differently. It definitely was as frustrating as you portrayed though. Seriously, i could pound someone for 30 seconds and not kill them. get shot at 2 times and i was dead. It was harsh... very very harsh. Sorta felt pointless really. That my experience was identical both times sorta turned me off to it. Whatever they were doing that made them so good wasn't apparent in the tutorial. All i know is in pvp even though i'd be the first person to admit i SUCK at pvp in every mmo i play, i actually felt somewhat competent here... because even my character was able to kill people. the oposite was true in GSF. Seemed sort of a shame really... cause i like the concept. It just feels sorta pointless when at the end of a match you're looking at a kill/killed total of 3-27.
  6. Now i'm a bit of a n00b myself, but i'm not NEW to MMOs and cooperative team play, so I'm doing the first DS flashpoint The Black Talon, with a group of what looks like a bunch of vet players (they had some extremely good eq for their level)... never did it. the healer is some lightning bug sorc... but the player was nice and we were chit chatting before hand about this flashpoint while we waited for this lvl.20 something dps to get back from afk. So i'm thinking "cool, two vets, two n00bs" this will go good. How wrong i was. both "vets" are DPs, and both of them thought they were tankers or something because they didn't stop for anything, slow their pace for anything. They were insulting because me and the healer couldn't keep up or even knew what was happening. they selected need for EVERYTHING, neither of them needed the stuff they were selecting and rolling for. I mean they were kited out in top end eq, and they're needing/greeding every item drop. I remember them belittling the healer whenever one of them fell, and all i could think is "its not the healer's fault you guys took off to the next fight while me and the healer were still dealing with the leftovers from the previous two fights. Personally i thought the healer was superb for a n00b... she stuck by the tanker, didn't accrue agro, kept the two dps idiots alive as well as she could. And those two *******es were sitting there calling us both names throughout and apparently insulting her in whispers. Anyway as you could guess both of them died fighting the padawan (seriously... it took me 20 seconds to figure out how to fight her) then REFUSED to rejoin the fight, i think they did it on purpose, to "show us" how important they were or something. Anyway me and the sorc were able to finish off the padawan (it took forever) by ourselves, and of course one of the idiot dps won the roll for the drop. Worse FP experience ever. Never went back to darkside after that. leveling on the jedi side of things right now.
  7. I agree... speaking as a relatively new player, I tried out all the pvp options in this game (atleast this game encourages it); I found pvp with your toons was fairly well balanced. atleast i didn't feel like a lamb to the slaughter in it, i could kill others, even if i was killed more than i killed others. At some point in time in the future i'll probably try it some more. atleast i'm not against the idea Tried the fighter combat in this game, two times... think i collected 2 or 3 kills and was swatted from the sky 20-30 times. Now i'm not a n00b to fighter combat, i think i'm pretty good in other games at fighter combat. I was deadly in Battlestar Galactica Online, both with a new ship (got called a cheater) and with a built up ship. Just deadly. This game doesn't have that balance. As far as i can tell it has zero balance. You either spend $$ on the space combat or you pad the stats for the people who do (BTW: i AM a subscriber, i don't have an issue with spending $$) No interest in ever playing GSF again. two times was more then enough.
  8. first post: anyway, seems more like a "trophy room" then it does a "stronghold" or "house" I just don't see the point in spending in game currency on anything in it at the moment.
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