Jump to content

Stalker

Members
  • Posts

    8
  • Joined

Reputation

10 Good

6 Followers

Personal Information

  • Location
    Sacamento CA
  • Interests
    Guitar, computers/games.
  • Occupation
    IT Software Consultant/student
  1. forcing entire server populations to a different time zone = BW didn't actually THINK about what destination servers they were using.
  2. Dear BW, For those of us on RP-pvp servers. Give us the option of merging into a PvP server with our time zone... as opposed to forcing all the west coast server folks to transfer to an east cost server . Severe lag and population loss due to the fact you merged the 3 rp-pvp servers together in comparison to The Bastion etc. where you merged 10+ servers into one... let players move to pvp servers or rp servers of their own time zone. Regards, Norashi
  3. The concept is that both party's would receive xp proportionate to their level and that both players will have a fun, challenging experience rather than getting ran in dungeon X multiple times with little feeling of contribution given to the lower level player.
  4. Hello all, Been playing and liking the game for over a year now, a suggestion/idea that would make a mentor system possible. For those who don't know, a mentor system is a means by which players of large level differences can party up and receive xp appropriate to their level. It will enable players to play with their friends and not have to be the exact level of as them. The system would create a "mentor party" by which players have the option to be ported to their other party member and become their companion, skills/gear would be comparable to what the companion currently has equipped, with the exception that a player not a AI is controlling it. This would make friend grouping much more interesting and keep the game fresh for players who want to play together but have characters of differing levels. Regards, Norashi
  5. Didn't old expertise modify damage, healing, and damage reduction at a flat rate? so putting it back the way it was would buff it further? or are you talking about putting the actual stat back to its old DR's?
  6. Just somewhat curious if anyone else is having the same experience in wz's post 1.2. Been going up against triple heal premades with very little success if they get a single pug healer that's fully half their team thats speced heals and geared heals. Nothing dies, period. Anyone heard anything from BW on possibly balancing the # of healspecs allowed in wz's or balancing the classes so that they arn't so stupid strong when stacked?
  7. read it again... -_- As to any timing issue you might have. Be patient. The dev's are listening to feedback, and making what seems to be solid, calculated changes. bravo bioware, keep this up, excited to see what the future holds!
  8. Reading the buff requests from mara/sents above.... please... leave the class complex buff if you see that we need it (which i don't think we do). The complexity is why I play it... Overall the lack of hard cc is overcome by the straight damage numbers watchman/annihilation can put out over a period of 5 seconds leaving the target running, slowed, and bleeding hard. and... please go back. we don't want you here.
×
×
  • Create New...