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DarthPhenex

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  1. I can tell you what happend. (note: the following is based on facts and some of my own as well as others, opinions) 1. Leveling up Part of what made SWToR great, and set it apart from all other mmo's, was the fact that it offered a questing experience like no other. The amount of xp needed to reach lvl 50 was just the right amount, and if you did all the quests in every zone, bonus series, tie ins to flashpoints, then you would reach lvl 50 at just the right time(even sooner depending on how many fp's/wz's you did along the way). Now there is no need to explore, no need to do every quest, because you end up reaching max level so quick. You can grind to lvl 20, and just get your buddy to carry you through every single heroic and get to 60 in 5 hrs. No one even goes to certain planets anymore because upon reaching max lvl so early its pointless. At the previous level rate, being high level was something to be proud of, and reaching lvl 50 was an achievement. You could look back on your entire swtor journey up till that point and say, "damn I really did alot, but it was worth it" It actually felt rewarding, and now you had an entire new world unlocked by gearing up for end game ops/hm fp's, getting max pvp gear, and upon doing so, you could stand on the fleet and have lower lvl players gaze upon you and motivate them to get that armor set you worked so hard for. 2. Flash points Flashpoints in Tor were probably some of my favorite dungeon experiences in any mmo i played up till I played Tor. They were interesting, and had a place in the grand scheme of things going on in your story. Sure they could've handled the system better(like adding a skip option for all cutscenes if the grp had already seen them, and just wanted to get it done), but nonetheless they were enjoyable. Especially when you found that little courier droid on the Planet which gave you a bread crumb mission where Malgus/Master Shan would speak to you. It made you feel important and "gave you a sense of purpose and reason as to why you are doing them!". They were a welcome addition to the things that made swtor great. But a few patches later they began to nerf HM FP's. It took away all the fun and challenge they offered and sense of accomplishment. Learning how to strategize and work with my group as well as friends, on how to defeat a particular boss(those of you who know what i mean when i say Ilum) with blue fp gear, was just so rewarding when you defeated them. And now in Fallen Empire, they allow you to Q up for fp's that arent even in your level range, let alone just massive spoilers for players who havent even played through each expansion yet. And to add salt to the wound, almost all the breadcrumb npc's are removed, and you have no idea why you are there(yet this expac was supposed to be all about story). 3. PVP Not too much to say about this one other than, others can agree and my self included, that overall lack of support and class balancing, with no new pvp content continuously being released, has caused many pvp'ers to just dislike and move on to other games. This is also a shout out to you fellow GSF players as well. 4. Ops Ops was something I was a little skeptical about when it came to this game. Previously WoW held the title for the best Raiding scene in my book, and I was not sure how well the devs could recreate and improve on that scene. But for the most part I really, really enjoyed the ops. I felt that Normal was too easy(as it should be), Hard mode was still somewhat easy(given the few bugs now and then made for some interesting moments), and Nim was a good but still very doable challenge for raiders with full rakata gear. As for launch content it was a fun and enjoyable part of end game, figuring out the fights, and progressing through them Held most of us over until 1.2 or whenever EC came out. The loot system at first was a little akward, similar to personal in WoD, but it was fixed to the standard loot system we all were familiar with. As far as Raid design goes it felt like standard issue raiding for a vanilla game, but what set it apart from WoW, was that it tied in to your story. Sure WoW has a story of its own, but with this game every quest felt so personal. Then When EC hit, Bioware really tried to make a challenging raid, even the lost island flashpoint was challenging. Hard mode Kephess was truly an achievement, and later on when Nim EC was released, it just furthered that. The same could be said for TFB and all the raids up to DF/DP, all those had nice tie in quests and the conclusion to the dread master plot was just epic. Then we had 3.0, nothing much to say about those raids except balance issues and bugs, loads and loads of bugs. This is where the ops scene started to take a fall, especially since no new ones were released up till today. And now the raiding player base has all but left because of lack of new content, and recycling of old content, which is fine, becuase i enjoyed those ops, but refusing to make new ones and just leave us with no new ops after breaking a promise to have new ops every 6 monthes. Just went downhill from there. 5. Removal of Vanilla npc's/quests/gear/and the Cartel Market This topic I have already posted about in many threads, but it is relevant to this list, just look in those threads and you will find all the things they removed and many peoples reasons for why they are upset. There is clearly a longer list, but ive ranted enough. For those of you who disagree, thats fine, and im sad that you arent with me, but if thats how this new gaming age is becoming, then ill just have to wait for a new game to redeem this dying genre. Once again, this is based on fact and "opinions of myself and Others".
  2. Hope this issue is addressed, because there is no way i am shelling out 10m on the gtn for an item that was somewhat common before. Just another for the trash pile of 4.0 problems. This, lvl scaling, orange gear removal from heroics, no planet vendors, npc removals, dialogue removals. 4.0 took out more than it added lol.
  3. The Hutta Heroic [Man with the Steel Voice] got butchered so bad the quest makes no sense, and the emotion is stripped from it completely.
  4. Still no word from bioware on why they removed these npc's......
  5. Im not sure if this was a bug, but alot of the flashpoint couriers are missing on the fleet and quite a few on the planets. I know for certain the couriers on Alderaan, and Narshaddaa are gone, as well as all of them on the fleet, except the ones for the BP/Foundry chain, and Trouble in the Tion Hegenomy quest chain. This is on Imp side, idk bout pub, but im assuming the same. Can we get a response to this??
  6. For one, its solo content, two, calling people idiots who enjoy all the cut scenes that exist/existed that made this game great, is just immature. Last, if you don't want to watch them you never had to, thats why they gave you the "option" to space bar!
  7. A better solution, would be that in order to achieve the 100%, it would only require you to place the current amount, and anything after that no longer counts towards that %. There are just way too many unused hook spaces, and its a shame. But this would be the best compromise.
  8. This would be the best of both worlds, or just have a button near the mission tracker, that gives you the option to remotely complete it.
  9. My main beef with the change is that because of the re balancing to make heroics 2player, I now have more incentive to do them, since I can easily complete them with a friend. But im constantly telling my buddy the reason we are doing some of them, because half the dialogue is gone, and he has no idea whats going on. Even the quest text is misleading. For instance, Heroic 2+ Man with the Steel Voice, says that Gareth wants you to check on the water supply. And when you interact with the twilek at the river, she directly states "that old man send you here?". Not once do you ever encounter this old man, and the only reason the quest makes any sense is if you were a veteran player before 4.0. It even loses all the depth and impact your choice has, by scrapping the outro cutscene, which i thought was really well done, and it is this way for many heroics. The only heroic that is still intact, is the balmorra mission with the 2 droids.
  10. Been almost a month since 4.0, and a bunch of npc's are either missing, no longer offer quests, or have had their dialogue scrapped completely. This includes all the FP couriers on the fleet, and many of the Heroic npc quest givers on the starter planets. Also the quest completion dialogue is sub par now, and was more immersive pre 4.0. If it was any other game like wow(cause who reads those quests anyways) I wouldn't care as much. But this is a Bioware game where story is King!
  11. I just found out about the hook limit in my guilds stronghold. I love the player housing idea and love making "detailed" rooms in any game that has this feature. But im only 4 hooks from cap, and 2 rooms are practically empty, There is just simply not enough hook slots to fill up an entire base, especially a guild stronghold with all those trpphies. I really hope the cap raises, and would also love a starship hook on the landing pad. It costs 3.5mil for the balcony yet lacks a starship hook which clearly seems to fit, since the ships sizes are waay smaller than the actual ships.
  12. Ever since 4.0 came out, I love the "new" changes but i hate the fact that all those great customization options are lost. And yes, before anyone replies about there being lvl 8 custom gear on the fleet, and blue/green gear that looks "similar", it is not the same! The way loot rewards worked pre 4.0(orange piece or lockbox, with comms) is almost exactly the same it is now, minus the orange pieces. If for some odd and ridiculous reason, it caused unbalancing issues or whatever(why not simply just convert the main stats to mastery like all the rest of the gear!?!?), atleast offer them as a shell. I know im not the only person who feels this way, as custom gear played and still plays a huge roll with motivating myself, and others, to create new characters and earn cool gear rewards. Another thing that i was so disappointed to find out for myself, is that alot of heroic npc's are now gone, and the Dialogue completely lost. Sure the terminals are a really great idea(for high lvls who have already done them), but for new characters that want the cinematic experience, it has been taken away. For example the old man from the quest [Heroic 2+ Man with the steel voice], is no longer in the camp, yet the twilekk references him. The outro cut scene where your choice affects the outcome is also gone. And it is like this for many heroics. The best way to handle this wouldve been next to the mission on the tracker, a button similar to the fast travel, would be used to remotely hand in the quest and skip the normal dialogue for those who just want to quickly farm heroics. That way it wouldn't take away from the story telling experience you all created for us at launch, and have been so very grateful for. IMO 2 biggest mistakes for this expac, otherwise i love everything new, and QOL changes made.
  13. I support this thread 110% none of this should have been removed. There is no legit reason for it, other than to increase CM sales. And while your at it, bring back heroic mission npc's and the dialogue you cut out too!
  14. I agree 100% on this, it needs to be put back the way it was, and have an optional method of turning it it. You could add a mission button on the tracker once the quest is complete to remote turn in for those who want it done quickly.
  15. I too am severely disappointed by this change. So many heroics dont even make sense anymore, or have had the impact they gave, removed entirely. [Heroic 2] Man with the Steel Voice, on hutta was amazing, and now you cant even talk to the old man from the beginning or the end. Also the removal of orange gear was stupid, heroics always gave us the choice of the orange, or a lock box. why not just have the lock boxes like they are now, and keep the choice of the orange piece too?
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