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voltaicbore

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Everything posted by voltaicbore

  1. I did a thread search, and saw nothing on this. I'm only semi-literate on these things, so if I missed something obvious in the error log, you're welcome (for all the pointing and laughing I created in you). Until this morning, Unleashed ran fine. No patches, no crashes, between now and the last time Unleashed worked. Every time I try to run SWTOR Unleashed, I get this error: Problem signature: Problem Event Name: APPCRASH Application Name: SwtorUnleashed.exe Application Version: 3.4.3.0 Application Timestamp: 53167092 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7600.16559 Fault Module Timestamp: 4ba9b29c Exception Code: c0000005 Exception Offset: 000328bf OS Version: 6.1.7600.2.0.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 I do see the ntdll.dll failure, and as far as I know, there's a pretty broad range of troubleshooting steps I could take to repair that issue. Everything else seems to be running fine, just swtor unleashed crashing on startup. At any rate, anyone know of a fast fix that applies here?
  2. Just my 2 cents: I consider myself solidly casual, in that I am allergic to raid schedules and the vast majority of my ops clears came from leading/co-leading pug ops. That being said, I always took learning my class very seriously, and that was something I could do on my own time, on my own terms, and without messing up someone else's progression schedule. Back in the day I remember clearing an 16m SM DF pug on Imp side with 0 wipes, and the group (from a wide variety of guilds that were *not* famous for raiding) was all in 162 or worse (I think 3 people out of the 16 had augments, I myself was 156 with a handful of augments. Must have been alt night). That was the second time I'd run DF across my entire legacy, although I watched Dulfy's game tape several times. That experience, when compared to my witnessing many pugs in 168 token/180 comms gear get mercilessly wiped by Draxus, just further entrenches me in the view that it's not gear or content that wipes most groups - it's just the lack of willingness or ability to learn what it takes to clear the fight. Granted, that opinion depends on the assumption that the SM content is not bugged and properly tuned for what 186 (which I consider this era's version of 156/162) can reasonably accomplish, and by all indications it's a bit tight. I read the per-person dps parse figures a bit further up in the thread, and indeed it seems like a new 60 sporting 186s and few augs would have issues meeting those numbers. But it's always tight at the entry level, or at least I think that should be the case. Until I find out otherwise, I tend to believe that the current ops are doable, but most casual and pug raiders have just been spoiled by the era of having ults rain from the sky, being able to learn DF/DP with almost an entire 180 comms set ready to go.
  3. Meh. I love GSF, loved it since day one. In my opinion, it's the one aspect of the game that came out working, more or less as promised, and even with bombers I still feel it's not broken. I get the sneaking suspicion that many of the haters who moan about bombers just don't know the power that is the AOE ion cannon. I'm perfectly fine with it the way it is, and the queue pops reliably enough (on the Shadowlands and the Covenant, where I have toons). That aside, I think I've followed every page/post of this thread and I can't recall a direct answer to this. When the roadmap says "unified" story coming in the spring, that means more of the same "all classes do the same exact thing" that we got on Makeb, Rishi, and Yavin, right? I've essentially given up hope on seeing any meaningful extension of our class stories. I laugh anytime I see any official mention of SWTOR being a "story-driven MMO" - the story basically ended at 50 for me, and hasn't come back.
  4. Well if gunslinger fits the "ranged with a bit of melee", I'd say commando does too. If the "bit of melee" comes from wanting to survive/hit back effectively when another melee comes up on you, I'd say commando is actually a bit more forgiving for a lot of folks. Judging by your self-assessment of not being that great at tanking or healing, I'd guess that responding to unpredicted situations is something you're not good at. Generally I see commandos more easily surviving nasty surprises rather than slingers. But that's just my experience, and slinger happens to be the one advanced class I haven't taken to 60.
  5. What are you referring to? As far as I'd heard, I wasn't expecting any major change to the way class buffs work with 3.0.
  6. When it comes to Dulfy, preaching to the choir here - in my guild we call her the Oracle (nerdy Greek history pun). Although it'll end up sorta buried here on the last page, may as well link the Dulfy Vanguard guide here. And yes, much of the Dulfy guide will look like gibberish (especially since the different builds/"loadouts" are explained in terms of lv 60 ops boss fights, it really isn't going to make much sense to the uninitiated. I also agree that there *is* indeed a good set of basic tanking info up front that doesn't really change with patches (or ever, really). There are parts where it arguably gets a bit too dense for the truly new player, but that's a nitpick. I guess the least I can do is either make or find a competing VG tanking guide that pretty much just updates this one. If I find the time to do it, due credit will be given to this. It would be nice of your OP buddy can come back and brush this up though, since I'm kinda lazy.
  7. LOL thanks for giving him the heads-up. And yes, I *did* notice how long ago the last update was, but it's still stickied and pretty much the first thing in the class forum here. It was too prominent not to say something, I thought. Your friend can laugh all he wants - I still think it's a terrible idea to put forth a vanguard tanking class guide specifically for newer players and never once mention EB has a huge mitigation aspect to it. The only excuse would be if EB had no mitigation bonus attached to it at the time this guide was still being updated, but as far as I remember EB always had that 25% abs boost. Could be wrong about that though, and apologies if I am. I also second the idea of getting this un-stickied until it's updated for 3.x.
  8. Apologies for a necro, but since this is stickied and so prominent in the forum, I just had to say something. I find it absolutely shocking that unless I missed something, only ONE poster directly referred to the idea that Energy Blast boosts your absorb by a whopping 25%. Sure, some of the hardest hitting mob moves end up cutting right past shield, but there are plenty of situations where the tank is drawing tons of shieldable damage. Energy refund, AND absorb? Really hard to justify passing this up. Not that it really matters in the 3.0 world, with the way disciplines are set up. However, any new folks just reading the first post and a few pages here and there NEED to know that EB is not just damage & energy refund.
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