The problem in <is bad> that plagued the guild from day 1 that someone put perfectly was that there was too many Chiefs and not enough Indians. We had great players but everyone wanted to be their own boss.
To be honest, I wasn't really fair with MVP, but watching the games that they played on PTS and actually playing the teams on Bastion you can tell from a mile away it's a lot different being in the actual game and playing it. That screenshot of that 30 minute match was a repub guild called <Synergy> vs <Hey I'm MVP>, whichhappened at 2PM in the afternoon. We got like 5 games in the early afternoon and RWZ's picked right backup at 7PM again and will probably go on until about 2-3AM.
Also, you should all try a night where everyone plays no bubble, no smash unless you all enjoy being smashed for 6k+ or bubblestunned the entire game which is no fun for anybody except the smashers. Makes games a lot more fun, win or lose, and people queue up a lot more because of it.
There is also "kickball" on the server where they get an equal amount of classes/specs up to 16, have 2 team captains and the captains pick. They play, and if the game was blatantly one sides they swap up the teams to make it more balanced.
The other day there was RWZ's going on for a straight 14 or so hours. I woke up the next morning and got in a RWZ team and was doing matches.
I'd say when RWZ's first came out and there was Meow Mix, PKers, ORW and Casual as well as a multitude of other teams was when we last had a competitive scene. RWZ's died once Rainbow Space Unicorn swelled up every player on imp side, when it disbanded RWZ's got competitive again because 4 guilds formed because of it.
Onslaught is a lot better, I wouldn't have even said anything negative about them. They handled our lulz 6 smasher group better than any other team that we fought that night.
Everyday though there is another good player on POT5 who goes inactive or quits the game.