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Veratutazz

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  1. Seems pretty horrific.. Though, I have been "pushing through" the gravestone bits.. and it seems if you can stand the ridiculous super-laggy immersion breaking ridiculousness.. its simply a matter of frustrating patience. Although.. that "check on the power generator" bit.. phew.
  2. So... Yeah. basic takeaway im seeing is that Group Thought is there is no functional difference between the different 'abilities' that each companion uses. Even though they are named different and show functionally different numbers? (verify or no?) A character at level X with companion Y at influence levels A and presence B would not function any different nor have functional advantages over the same character at same level X with different companion not equal to Y at same influence level A and presence B. In other words- the abilities are not worded the same nor act exactly the same but somehow they are balanced for homogenicity and function exactly the same. With respect, I find this hard to believe because i have characters that fill the "Heal" role with different abilities on the same avatar and they are at the same influence level but one "seems" to heal better than the other. That being said, I have no spreadsheet or flowchart to back up my "feeling" .. so.. maybe im just wrong Maybe I just like one companion better & its all in my head
  3. I have looked High and Low in the forums, webpages, wikis and guides and I am not seeing a proper explination of what companions do what and how. Here is an example of what I am talking about: We all understand that Companions can now fill one of 3 roles 1- Tank 2- Damage 3- Healer But exactly how does that get meeted out? I have been actively studying the different abilities granted to different companions when in the Tank/Damage/Healer roles and ... honestly.. I really cannot figure out a common thread. I know there probably is one out there.. and I believe it to be linked to what type of weapon the char uses.. but.. really. Having to dig all this out and not have it explained is a bit silly. For Instance: Eckard, Rainia, Kaliyo, Scorpio, Vector, and 2V-28 ALL use the SAME "Heal" abilities regardless of what weapon they employ (which, by the way.. is still limited apparently by pre-change limiters) starting with "Kolto Quick Scan" Can I please just take a moment and mention how BAD that looks to see that homogenity in one char's companions when many other char's companions have multiple different "types" of "skills" when fulfilling that duty? So, apparently whether the companion uses a blaster... one blaster OR two.., sniper rifle, or technostaff.. they all use the same healing abilites. HOWEVER they all do NOT use the same Tank and/or damage abilities (which.. you know.. kinda makes sense.. pretty stupid having a tech staff attack like a sniper rifle) Digging deeper shows even more discrepancies. On the Jedi side as a Defender C2-N2 uses "Kolto Quick Scan" line but T7-01 uses "Quick Kolto Burst". Of course, Kira Carsen healing line is totally different, but its a bit eye-crossing to see Khem Val's heal line mirror Kira's more than, say, Scorpio. I cannot imagine that these differences are completely balanced, but for now I will accept the hypothesis that the ability "names" and "types" are so relatively balanced as to make the differences meaningless. However.. really would be nice if this was spelled out properly & the ability names/descriptions for each type of ?weapon class? was detailed out somewhere.
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