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Mevanna

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  1. Some species (Human, Cyborg, Zabrak, Twi'lek) have different appearance options when you create them, depending on the faction or class you choose. (different implants, skin colour, tattoos, etc.) For most of them, all the faction- or class-specific appearance options become globally available once you purchase the species unlock or reach level 50 with a character of that species. EXCEPT for humans. This only affects the scars and tattoos specifically, which have different (or no) options available depending on your class, but it still seems like an oversight that could be easily rectified, since humans have a level 50 legacy unlock like the other species do. Also, being able to exactly replicate a character's appearance with a different class can be important for roleplayers and the fact that it's not always possible is... pretty frustrating, actually. ^^
  2. So... there's a few things about guild ships that just don't work. 200 decorations? Even with a fully maxed ship it's only 700. That's enough for maybe half the rooms on the thing, tops. A guild ship is a LOT larger than a stronghold, and the number of placeable decorations and NPCs should reflect that fact.
  3. Look, we get that you're feeling entitled and judgmental here, but considering that you are posting here, you yourself are roleplaying in an MMO rather than a purely text-based medium, making you something of a hypocrite. Kindly take your non-constructive comments elsewhere instead of trying to derail this thread by deliberately starting a flame-war.
  4. Adding a few things as I remember them: -> Human customization options Because why can every other species unlock all their appearance options across all classes when they hit 50, but humans can't? It does make it rather hard to create multiple versions of one character for various cross-faction things. -> A lying-down emote. Because the best substitute we have is that strange sitting animation.
  5. Well, the title says it all. Putting together a little list of things that would really help the more RP-focused players. Feel free to add anything you have. 1 - Cross-faction emotes. It is just a bit silly that everyone around, regardless of faction, can hear what you say (/say) but at the same time they apparently cannot hear you when you shout (/yell) or see what you are doing (/em). It's just... weird. As a bonus, cross-faction whispers would also be great. 2 - Blank phases While I doubt anyone will consider it worth the effort of making - what we could really use would be for phases from quests or flashpoints to be available to enter without the corresponding quest, calling up a blank, npc-free version of that instance. The lack of such a feature locks people out of some amazing roleplay locations. 3 - Hood toggling Turning hoods on chestpieces on and off is actually possible - there are some Jedi headbands that do it. There used to be a fair number that did, but it seems to have been reduced to just one specific one. I think everyone could benefit if the hoods on things could simply be toggled on and off with a button. 4 - Equipping non-useable weapons Because in RP characters occasionally wield something their class cannot use, and we have to compensate for that by making multiple versions of each character just so they can run around with different weapons. It would help if non-usable weapons could still be equipped, without giving any stats, just so they are visually worn. The same goes for un-equippable armour. And some other smaller things that don't really need a separate big point: A /meditate emote that actually makes you meditate. Making dyes available in Collections - roleplayers just use cosmetic items in larger quantities. That's all I can recall for now, though there is probably loads more that I forgot. Anyway, it's a start, and I'm sure others will have things to add.
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