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Dulaithis

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Everything posted by Dulaithis

  1. Origin is now 52/52 HM. Killed 8m HM Aivela and Esne tonight at 11:25:03pm Pacific on 7/11/2017 (2:25:03am Eastern 7/12/2017). Kill video here. Achievement screenshot here. (As far as we know, it's server first; haven't seen/heard of any other confirmed kills on JC.)
  2. Oh really.... guess I've got some more testing to do. That'll be even more useful if it's replicable.
  3. It doesn't look to be isolated to specific factions, as I have the doubled static charges on my sin, but not my shadow. From what I've tested, the bug seems to be related to removal of active stances and adding them to the discipline trees instead. Basically, they gave us the new passive versions and forgot to remove the effects of the previously active stance. So it's doubling up on the effect of the stance (ie, double armor for tanks, surging charge/shadow technique stacks building twice as fast, etc.), and it's actually something I've noticed on other classes as well (like 6% instead of 3% passive alacrity from Ataru form for Combat/Carnage, doubled Rage refund from Shien form for Jugg/Guardian). It also looks like respec'ing removes any duplicated effects, reverting them back to their intended form (respec'ing my shadow from tank to dps (and vice versa) and swapping from combat to watchman (and back again) removed any bugged effects, that I could tell). My guess is they'll force a discipline reset for all characters to fix this issue, at least in the short term. Enjoy your increased dps/mitigation while it lasts!
  4. <Origin> is a small, yet established Nightmare(NiM)/Hardmode(HM) raiding guild led by mature individuals who believe in a fun, laid-back environment dedicated to success. We were one of the few guilds to successfully provide regular, weekly sale runs of NiM content in 3.0, and have developed a respected reputation among the raiding community of Jedi Covenant. We are 10/10 HM Rav/ToS, achieved full 22/22 NiM in 3.0, and are looking to clear all NiM content yet again in 4.0. As such, <Origin> is looking to continue in and expand on its commitment to excellence and is recruiting experienced players for all roles on NiM and HM raid teams. What we expect from prospective members: We expect all members of the guild to be capable, mature players who like to have fun while striving to clear content as efficiently as possible. We expect all NiM members to be experts in all HM content, be masters of their class/spec, and to be dedicated to performing at the highest possible level. We expect all HM members to be proficient in HM content, show a desire to learn/progress into NiM, and demonstrate effort and improvement on a regular basis. What you can expect from <Origin>: Skilled and experienced players Fun, laid-back environment A place to clear NiM/HM content Guild Ship, TeamSpeak, Repair Funds, etc. If you think you have what it takes and are interested in potentially joining <Origin>, please submit an application on our website, here. Also feel free to contact any officer(s) in game (Empire side only) for additional information.
  5. I just wanted to outline a few issues I have noticed since the release of the Outfit Designer. (Not quite sure if Bug Reports is really the right place for it, so hopefully this doesn't get flagged/deleted.) 1) If a Character's appearance is set to show the currently equipped gear (aka no Costume), the dye module is not applied in the character selection screen. (Dye mods seem to be displaying properly for applied costume appearances.) 2) The preview window doesn't display the currently equipped weapon(s) if a costume appearance is applied. In more detail: in order to preview a color crystal, one would have to either a) apply the currently equipped gear's appearance or b) also preview a weapon alongside the color crystal. In other words, the preview window only shows the equipped weapon(s) if the currently equipped gear appearance is applied. So, effectively, color crystal previewing is broken, unless you preview a weapon at the same time. 3) The Costume Designer welcome/tutorial notification resets upon logout, and thus reappears/pops up upon character sheet entry (once per character session). None of these are particularly game-breaking, however they are rather annoying to encounter on a reoccurring basis (number 3 especially...). Would be nice to get some feedback/info on the resolution of these issues.
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