All of you, thanks for sharing. I agree with most of you on some level. The cloud car would be a little pointless on certain levels and undermine the work other players have done. Perhaps just in new areas or not at all. The points about killing wow, I do admit I don't want anything to actually kill wow. I just wanted a catchy title to get people (hopefully the developers) to read it. I do see the point about balanced dps, and I agree tanks and healers don't need more dps. That is what I meant by accounting for armor. Tanks get hit for half. They can have as much as half dps and it still be even. Healers that are heal spec don't need more dps, however, I respectfully disagree with the point of non-heal spec characters such as Scrapper Scoundrel not needing more dps. If you have not played one you might not know, but one on one they have a disadvantage. Sure their splash dmg is great but then their dps drops to terrible. If they crit on 2 of their splash dmg they have taken half of your dps, sadly after that it might take them 20 more sec to dps you down. More than enough time for you to kill them with half health and no heals. If a non-heal spec is healing themselves in combat, it serves no real purpose. Your dps is more than their heal. They are just building upper hand so they can hit you again.If you have a shield and are any other type of character, and know what you are doing, you can turn around and beat the holy heck out of them. With half health and no heals, every character can beat a scrapper one on one all day long. If you can't, you should practice more. This is not balanced and is only one of many examples that I could make. You are technically right though, the balance should be based on other issues such as armor and heals and, therefor, the word balanced is out of place, however, it should certainly be closer. Just because a scrapper has stealth does not mean that he is the only character that can catch someone by surprise. If you get the drop on someone and they pop a shield, the only thing left to do is get them half way restealth (IF YOU CAN) and try to splash them again. there are all kinds of skills characters have to prevent this. The truth stands, DPS needs to be revisited.