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Razzagal

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  1. Hay all This is going to have multiple ideas that I have seen and can remember off the top of my head. (To the people who first post the ideas leave a comment if you read this) 1: Our playable characters as Legacy Companions Now I like this idea would be a cool way to have roleplays with more of your characters like your sith warrior having your imperial agent as a companion. I believe this would be perfect for people that are RPing that they have a power base so they could show they have people that are part of it. I do this with my characters and I believe it would be a good addition to the game play and roleplay aspects 1.1: ^ An alternative Idea to this would to make it so your characters could become Stronghold npcs when you are not playing on them. This is my idea if anyone else came up with this idea leave a comment. 2: Training dummies for Strong Holds Not much more to be said on that But I will add that there should be not only that but some IMP and PUB Soldiers and or jedi/ sith animated to train on them. You see this on many planets like korriban for a Soldiers practicing his aim on a target as well as sith and jedi practicing on Yavin 4 This would be a good RP as well as training use for people that do ops or pvp. One last thing for this Don't put them into packs the sets where npc are training because you have the people that charge millions of credits in gtn so make it so we could buy them in the decorations tab 3: Humanoid pets: Now this was an idea I also liked Pets should be added that could be used for RPs like troopers, imperial Soldiers, apprentices/ Padawans, Jedi and sith and so on. These could go into a pack but they should be a pet companion only and not have a lot of other crap that lowers the chance for them. Alright all that's all I got for now I will update this post as I come up with more. Feel free to post your comments on weather or not you like these ideas
  2. Your not thinking in depth of the idea Im talking about where your involved in the trials where you decide what all the Acolytes do in order to become your apprentice/ companion and this is for the other characters like Sith warrior, BH, Agent, Smuggler and so on for the pub side as well The idea is that you would be given the ability to make choices that would lead to one of three possible companions joining you. think of the choices you make in games like Dragon age and mass effect that kind of system just more in depth.
  3. I was speaking with my guild and a topic for RP came up that I believe would be a epic kind of story The sith inquisitor starting story a new acolyte fighting through there trials to become the apprentice of Zash This is to get everyone on the idea I'm about to give I think the new story arch should have a part where for the sith character. they return to Korriban and take the place of Zash and decide on how a select group of new Acolytes trials proceed to weed out a new Companion for the Sith. Each choice you are offered by the instructors will determine how the companion is chosen at the end. For the game you would notice three Acolytes that stand out as for an example [sith pureblood, Twe'lek, human] That's just an idea on the races, but as the choices go you will end up giving one of these three a better chance to become your new companion and at the end of each choice you make you speak with the group as it dwindles down and the instructors. Im looking for feedback on this tell me your guys thoughts. Do you believe it is a good or cool idea?
  4. As said here that is the main point I was trying to bring across It would be a good Idea to make it so if they did make it so your solo questing party would increase in size once you complete the story chapters Like it allows you to bring a total of amount like Chapter 1 completion[idea credit to TakexeNex ] [ You + 2 companions that can come with you] and so on but yah I say if they did a max of 3 companions at any point would allow for it to still be fun and not take away from the game
  5. Yah I agree I made a post call Front line Forces pack idea take a look at it and leave your comment on it if you wish
  6. This idea is manly just my personal opinion with seeing all the different story's with droid companions Why not make a new class that is a advanced AI with different droid body's as the races it would be cool and I could see it working out in a future expansion just an idea to think of I want to know the community's thoughts as well Body Types HK's model Scorpio's model M1-4X's model The empirial droids or any of the republic one like the battle droids or the more human looking models The skill trees could easily accommodate for tank, healer or dps depending on the advance class chosen Advance class ideas Siege [Tank or DPS] Recon [Healer or DPS Destroyer [pure DPS] The idea for three options for this droid class idea is a good one because the third option could be for pvp mainly Again this is just my opinion and I am sure this has been suggested once before. Also these ideas are for both game play and roleplay
  7. You do bring up a good point but I wasn't really focusing on FPs heroics or groups as much as the side missions and class quests. I believe it adds to the experience more than it would take away besides just about everything in the game mobs or story wise there is a squad origin that's what I am saying Think of mass effect you have a max party of three including Shepard that idea is something that would allow for more options tactics wise is what I am trying to say.
  8. I am sure this has been touched on before but I want to bring it up again When we are solo questing we should have a larger group that being the use of at least one additional companion you can take with you making it a total of three counting the players character in a group I believe it wouldn't unbalance anything if you would scale up the mobs a little to compensate for the additional companion that follows the player around. What you think developers and the community leave comment if you believe this is a good idea or not
  9. I also belive the flagship should have a cartel coin cost as well the same for the guild stronghold instead of just creds because if you noticed the GTN has all the prices of stuff at to high right now. I will make a new thread for this. just wanted to put that out there.
  10. Alright I am likeing how this is going I just hope the developers look at this idea and take it to heart. Oh what about some droid npc and not the ones that give decorations I mean like battle droids.
  11. I agree but what other npcs do you think should be added and do you think the ones I suggested are good?
  12. Either that or see my Frontline Forces pack idea as well. But I belive they should add the hooks around some of the decorations that are there sith ships would be easy they have room as it is as for the agent whats there is fine just add hooks and the bounty hunter I would say remove the stuff in that ship so you can decorate it
  13. This is my idea to add more npc decorations aside from the imp and pub guardsman. The devs should add stuff like this as follows. Sith npcs 1: Sith Acolyte [like the ones on korriban] 2:Sith apprentice[ like the ones on Korriban] 3:Sith Lord 4.Sith battle master [Heavily armored sith or something] 5: Sith Honor guard Mandalorian npcs 1: Mandalorian Merc 2: Mandalorian Hunter 3: Mandalorian Bodyguard Jedi Npc 1: Padawan [the typhon npcs would due] 2: Jedi Knight 3: Jedi Consular 4: Jedi Master Oh and more battle droids so we can have some deco droids and not the merchant ones alone. I believe these ideas are enough to give you the general idea also this is for roleplaying mainly unless people just want there strongholds to look like a training ground or HQ. [Oh and also an increase of the amount of npcs we can place in a SH would be nice] As well as allow us a system to where we can name them [name them as in put our guilds name under them so they look like they are part of the guild] Also a interesting idea would to have them so they could be set to do actions or emotes like talking, tinkering with something, welding and so on I believe you get the idea at this point now. Leave comments here and I will answer I want to see what everyone else thinks on this.
  14. This is one of my ideas and I am sure the staff for the game has thought about it but here it goes. I think sence Strongholds and the guild flagship are in the game now. that each classes personal starship should be able to be decorated as well this could be done by adding personal ship decos to class quests as options for those that want to make there starship look more to there style and it could work the same way strongholds do. That's my idea what do the rest of you think?
  15. The easiest way to ensure the need / greed system works sence I as well am tired of ninjas takeing stuff they don't need. A block should be implemented so that once you enter the flashpoint and or ops or ect that the fp or so on scans your character and if there are items in the instance they need they are not restricted. for those that are over geared for the instance per say would have a block on need and only be allowed to greed and they would be given a second roll option for companions or something. the main idea though is there should be a block on those that are over geared so that need is not selectable for them and again a system would be needed to be implemented to have the character equipment data scaned by the instance in order to ensure that its keep fair for those that actualy need the gear that could drop.
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