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NmLs

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Posts posted by NmLs

  1. PvP Deception player here

     

    I think Severing Slash just needs to be outright removed from the game, because it's a redundant ability that no one ever used anyway. It just eats the global CD for nothing. You already have Lacerate for AoE damage and Stealth reveal.

    So the fact that it tries to compete against Whirlwind and Force Shroud is ridiculous.

    Taking Force Shroud is going to be a no-brainer for Ranked PvP anyway, there is no way you're passing a self-cleanse.

     

    On top of that, I think the level 50 choice is also going to be a no-brainer for PvP: you always go for 6 seconds invulnerability to stuns, you can't justify saying no to that.

     

    Overall, the relevance of assassins in ranked pvp will be largely determined by whether we get to keep Two Cloaks or not. In the current patch, there is a utility that prolongs the duration of Force Shroud which also applies to the utility that grants you Force Shroud each time you use your Cloak. Which means, you can basically get 3 5-second long Force Shrouds in one match. If that is gone, assassins are going be a lot easier to kill overall.

  2. It's not a bad idea at all dip your foot into ranked with a throwaway character, and then once you've learned the ropes, roll a new character of the same class and spec. I know I've done that. But if we're being realistic here, why would you expect your first foray into ranked to get a reward?

    Thing is, I don't really care about the rating. I just like the challenge that ranked provides, I like getting better at the game, and I like the rewards. Of course, it would be nice if I got silver or higher, but that's not my priority.
  3. There are players that try their best and still end up below bronze. It's usually because they played quite badly to start the season and end up at say 1000, and even if they improve a lot over the course of a season, they don't necessarily improve enough to climb 250 elo. Also, some people like playing off meta specs and aren't very good at them, etc. But generally yes, if you have any idea what you're doing on a given class, you should probably get bronze.

    I can confirm this. I hadn't played much ranked for a while before starting out in this season and my first 10 games were abysmal. After that, I finally got everything together and figured out again how to be useful, so now I'm sitting at a basically 50% winrate on 1100 rating, never dropping, but never climbing either, after about 300 matches.

    Then I made another character of the same exact class, with the same exact utilities and everything, and passed the gear onto it, and made it to bronze after around 40 matches. That character is also sitting at a 50% winrate now, but in bronze, at around 1230.

    I think, those very first matches you do on a character matter way too much.

  4. Maybe it has something to do with the way devs implementing rating in a game with no balance or matchmaking whatsoever. Win 1 game get 12-17. Lose the next game because you had a new player running dps jugg with the "higher focus" tactical because he doesn't even know how to play jugg dps in regs then you lose 17+ and are in a worse spot then you were before. Keep that in mind that sometimes the queue takes over 10 minutes to pop then a game is 10-15 then you just spend almost 45 minutes in the same spot that you were when you logged in. Then you feel like logging out to play a good game.
    I agree with all of this. I think the current ranked system doesn't necessarily fit with the kind of game this is. It was designed for a more ambitious and polished project. I think it would help if ranked became a bit more relaxed and casual, in terms of how the system itself works. Some people are ready to jump out of the window for those precious numbers.

     

     

     

    Must be shocking for generation snowflake to step out of their safe space into the real life., where players use harsh language without the right pronounce .
    Funny how you just assume all of this about me. I am fairly sure I am older than you, or maybe the same age.
  5. I know this seems like a minor issue, but I think one of the main reasons new ranked players get discouraged and stop playing is the sheer amount of insults and harassment that goes on in ranked.

    Anectodally speaking, I'd say in well over 50% of the matches, there is always someone verbally attacking someone else, be it over them being new, or because of their performance in a previous match, or simply because they're not playing the right spec. I've seen people get insulted over the fact they were queuing with assassins (the guy said "why are you queuing as sins into healer/tank games", to put it lightly).

    I feel like, those people only behave this way, because they know they will remain unpunished no matter how atrocious their behavior is. I wish there was a better reporting system or some other kind of incentive for them to be polite. I also wish, they'd realize that politely teaching people how to play better is a more productive option than to try and ruin their mood with slurs.

    What is your opinion on the issue? Is there a potential good way to punish toxicity and reward good behavior that the devs could implement?

  6. It's completely game-breaking in ranked as a stealth class because 95% of matches are imps vs imps and you can't tell in which AoEs you can step and not be kicked out of stealth. :mad: :mad: :mad:

    This is super annoying. Can everyone please bug report this from within the game, so they notice it? :mad:

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