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lmSlash

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Everything posted by lmSlash

  1. You could try focus targeting the enemy that you think you're gonna taunt to make sure they're outside the 15-meter radius the AoE taunt has. The force makes your saber longer.
  2. Why is this even a topic? BC is and always will be an RP server, and that's about it.
  3. I don't know why, but I felt the need to put this here. Self Proclaimed Fluff King.
  4. From what I know, there aren't labels for servers anymore. Doesn't really take away from BC being a server with many RPers, it just isn't labeled as such. Same goes with PvP and PvE servers.
  5. Question: Would double stacking 2-piece Medic setbonuses on Medicine Operative prove beneficial? My gear's mainly focused around Bant's 224 optimal stat setup for Medicine Operative. I'm no theorycrafter by any means, so if this appears totally wrong to anyone with proper number knowledge, feel free to take what I'm about to say with a grain of salt. _______________________________________ After transferring over an old operative to my current server, I found that he had some 198 gear left on him. I got to thinking, would it be beneficial to double stack 2-piece 198/224 setbonuses (for some fights at least)? The only armorings I could come across were the 198 Glove Armoring and the 198 Chest Armoring. The difference in Endurance and Mastery is a bit large. 224 Chest and Glove Armorings (+186 Mastery and +159 endurance each) vs. 198 Chest And Glove Armorings (+134 Mastery and +113 Endurance each) _______________________________________ This results in a total Mastery loss of 104 and a total Endurance loss of 92. I figure this could be balanced out by 1-2 mastery augs and maybe some endurance crystals. This would also result in a 3 second longer cooldown on Recuperative Nanotech/Kolto Cloud. I figure this build will be built more around single target damage rather than raid coverage, however. The upside of this would be more frequent Kolto Injection autocrits, as well as the chance of a double-proc autocrit. (dramatic surge increase.) I don't really see this as a uniform build, but it may help to make operatives a bit more bursty for fights with heavy spike damage...? Question mark? Tell me what you think.
  6. My gear's mainly focused around Bant's 224 optimal stat setup for Medicine Operative. I'm no theorycrafter by any means, so if this appears totally wrong to anyone with proper number knowledge, feel free to take what I'm about to say with a grain of salt. _______________________________________ After transferring over an old operative to my current server, I found that he had some 198 gear left on him. I got to thinking, would it be beneficial to double stack 2-piece 198/224 setbonuses (for some fights at least)? The only armorings I could come across were the 198 Glove Armoring and the 198 Chest Armoring. The difference in Endurance and Mastery is a bit large. 224 Chest and Glove Armorings (+186 Mastery and +159 endurance each) vs. 198 Chest And Glove Armorings (+134 Mastery and +113 Endurance each) _______________________________________ This results in a total Mastery loss of 104 and a total Endurance loss of 92. I figure this could be balanced out by 1-2 mastery augs and maybe some endurance crystals. This would also result in a 3 second longer cooldown on Recuperative Nanotech/Kolto Cloud. I figure this build will be built more around single target damage rather than raid coverage, however. The upside of this would be more frequent Kolto Injection autocrits, as well as the chance of a double-proc autocrit. (dramatic surge increase.) I don't really see this as a uniform build, but it may help to make operatives a bit more bursty for fights with heavy spike damage...? Question mark? Tell me what you think.
  7. This includes any form of outside assistance, bots, and third party software. Just to clarify.
  8. That looks quite dank Wish Junior would finish his model of Zu, that looked pretty awesome as well.
  9. Writing In Italic Jaden Smith Language Makes Me Special
  10. Necro necro necro. Worth it.
  11. I believe DMercFleet was renamed to The Krayt Supremacy...or something.
  12. I request that the glowing yellow part on the new vibroswords just released should change color along with your crystal. Click I think it would be really really good looking if you guys could fix that up a bit.
  13. You can hang wit us fam. Raid group's flexible. I support the BC raiding community completely.
  14. You're the one paying them, buddy. Just for some context.
  15. *sigh* Whatever. Good luck in your search, OP. Shameless plug.
  16. My first paragraph wasn't referring to you, Trogus. It was to the OP. And I've always been in the group "leading the charge" for this server's progression (Including the 3/10 Pubside's missing, mind you.) While I've left for Shadowlands and Harbinger on a few of my characters for progression, I've always come back to BC after the content becomes irrelevant to get the server first clears. I'd classify what you were doing as an AdHom. Also... why is everyone so toxic to the people who actually have clears coming back and trying to help the raiding community..? You say the ones who leave are at fault, but then you're all toxic and mean to the ones who come back to help. I'm trying my hardest to make TKS's raid teams strong and healthy. I'd be open to helping out anyone pubside as well. Whatever, BC is as BC does. And BC does drama very well.
  17. Gee, I wonder why. To the OP, I've been on BC since its genesis. It's never, ever been the top dog in the raiding community. Anyone who tries to make it seem as such is delusional and shouldn't be listened to. Mila's right in saying that if you want a guild that is even slightly NiM capable and not still stuck in HMs, Impside @ <The Krayt Supremacy> is the place to go. While the pubside raiding community on BC has population, you won't be able to find a guild with fully complete HM or NiM experience. If that's what you're looking for in raiding, then, to put it bluntly, pubside isn't for you. BC's RP community is strong..from what I've seen. (Both on Pubside and Impside) In short, I'd recommend BC as a server for RP and like...some PvP stuff. For the HM/NiM PvE you should consider BC Impside, or another server. And now to you, good sir. It doesn't take someone being here forever to see that BC has laughable raid clears pubside. I'm glad you enjoy defending "what little this server has", but that doesn't mean dismissing anyone who tells you the truth about your faction as an elitist hater, or whatever you said. Didn't you say something about throwing AdHoms earlier? I'd advise you stop your pointless blathering about a subject you can't possibly defend. If you want to prove that Pubside BC can do 4.0 stuff, that's great. Just don't let the HM EVs and KPs that you manage to clear get to your head when you try to talk about downing actual content. Peace, BC Drama Queen Packs Everywhere
  18. Eh...I don't want to start any storms here but we've (TKS) easily have the strongest PvP game impside. Only premades so far to put us into any corners in regs were Dead Eagles, and even they need at least 8 to put us in any position of stress. There's no 4.0 NiM capable raiders on Pubside that I know of, and nobody's voiced any clears so far. 3.0 HMs and NiMs maybe, but nobody's 4.0 capable Pubside. TL;DR - Go impside.
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