Jump to content

sniperdoc

Members
  • Posts

    5
  • Joined

Reputation

10 Good
  1. Yeah... I went and checked for Schematics on GTN and didn't find much that I didnt already have or at least was able to use. I just find it funny how we have character classes that require boosts to certain attributes to be effective, i.e. Warrior/Knight - Strength, Consular/Inquisitor - Wisdom, etc. Yet, there are some mods that enhance neither. I mean... the only Rage I've found (I think) at grade 8 is a blue one that is only purchasable from a commendation vendor. There's no green (to my knowledge) and there's no schematic for it (to my knowledge). It would be nice if there was a tree-like view that showed crafters what they've uncovered and what they haven't, so they're not running around needlessly for days/weeks/months on end trying to figure out that it never existed to begin with. Like a tree that shows the levels of crafting and what is able to be crafted at that level. Shouldn't take much to implement and would at least make it clearer as to what is out there.
  2. Thank you guys/gals so much. I appreciate the input as it helps relieve the thought that I'm just retarded and can't figure out why I can't find the missing items. Personally I find it insane they would do this without an explanation or being more informative about this type of thing. It just doesn't make sense tbh. But again, thanks folks.
  3. Hey Ladies and Gents, I have an odd conundrum... I have a level 39 Sorcerer and have been working on my artifice skill pretty regularly. I have an artifice skill of 293 now and I'm trying to help out some friends by making them parts. Pretty much every schematic vendor I've met, I've bought all the schematics except the "Wieldable" category, where I've only purchased the Endurance/Wisdom based items. As I am browsing through my list of mods, I'm seeing huge gaps of missing item schematics. For example, in the Hilts section from level 9 to level 31 hilts, I've only got Might and Resolve? At first I thought that was it, but when I look at level 33 to 37 hilts, I've got Resolve, Might, Guardian, and Force Wielder and now that I think about it, I thought there were many more types??? Then, when I look at the Enhancements, I'm actually missing certain GRADE enhancement mods, even though I've bought them all on every planet they were available...? My list for Enhancements goes like this (if ordered by level) and I'm only mentioning the Green ones, not blue or purple. Fortitude 3 Fortitude 5 Power Enhancement 7 Critical Enhancement 7 Power Enhancement 9 Critical Enhancement 9 Rigor Enhancement 11 Rage Enhancement 11 Power Enhancement 11 Fervor Enhancement 11 Defense Enhancement 11 (this one is 14 Endurance and 8 Defense) Defense Enhancement 11 (yes... it is listed 2x and this one is 9 Endurance and 13 Defense) Critical Enhancement 13 Absorb Enhancement 13 Rigor Enhancement 13 Rage Enhancement 13 Power Enhancement 13 Fervor Enhancement 13 Defense Enhancement 13 (this one is 17 Endurance and 10 Defense) Defense Enhancement 13 (yes... it is listed 2x and this one is 11 Endurance and 16 Defense) Critical Enhancement 13 Absorb Enhancement 13 Quick Savant Enhancement 15 Protection Enhancement 15 Insight Enhancement 15 Initiative Enhancement 15 Immunity Enhancement 15 Battle Enhancement 15 Adept Enhancement 15 Acute Enhancement 15 So, not only am I missing grade 1, 2, 4, 6, 8, 10, 12 and 14, but I also seem to be missing the various types of each grade. On a side note, I find the two defense enhancement's confusing, but the naming and organisational structure of the mod naming conventions a total mind-screw... actually... let me rephrase that. The entire Artifice mod grade/level/rating structure is hosed and makes ZERO sense. First off, if there is a Rage Enhancement 8 Prototype (blue) mod, then why isn't there a green one? Why aren't there are Grade 8 enhancement mods? It is totally and entirely confusing and only serves to add unnecessary complexity in my opinion.... Can someone help clear up how I'm supposed to get the missing schematics or help me figure out what I'm doing wrong? I've gone back to every schematic vendor I know, and all they now show (even if selecting the filter to SHOW ALL) are the left-over Wieldables I never purchased... I went back to Nar Shaddaa's mod vendors and found that the regular mod vendor doesn't offer any 8's. The commendation mod vendor offers 8's but only a mixed variety of them. Like, there's no Prototype Critical Enhancement 8, there's a 7 though... There's a Guardian Mod 8, but no 7? There's a Might Hilt 8, but no Resolve Hilt equivalent. Now, I also went to Tattooine to see if the mods vendors there had stuff for me. Well, the regular mods vendor had a green Force Wielder 8 Hilt that I didn't have in my artifice schematics. So, I bought a bunch, RE'd some unsuccessfully, only to see that it said "No Research Available" in the tool-tip. I mean really???? There just seems to be no rhyme or reason for the missing items or the ones that can't even be researched even if there's a green version available?!?!? Help!!!!
  4. Ugggh... you know it sucks that I didn't find this thread until it became an issue. Spoiler contains, yes... spoilers. So don't read if you don't want some of the story exposed. I read that there was some type of extra, bonus or achievement for making 100% dark side choices. Now that is entirely shot for me.. very, very, VERY upset about this. What really gets my goat about all this, is the poor dialog selection options. Half the time what you see as a dialog choice isn't even what your character says and honestly is an extremely poor design choice. Either the options need to be more exact, or there needs to be a more defined option as in: sarcastic response apathetic response empathetic response rude response nice response etc etc That way you at least have SOME idea of how you want to shape your conversation.... but the Ashara Zavros options... terrible terrible terrible. Very angry... HULK SMASH!!! The thing is, there was another conversation on Taris where I was almost shoehorned into making a light side decision... I think it was when you had to do a "force persuade" to tell the Assassins to go away... That's equally BS. I think there were two neutral options and one light side (the force persuade). So, to kill them you don't even get dark side points? That's bogus as well. Terrible dialog and story design. I'm highly upset that now I have a Sith that was SHOEHORNED by Bioware to have light side points. That is everything that goes against a ROLE PLAYING game. You're given dialog choices that are ambiguous at best and then you're shoehorned into making choices that don't make sense at all. THAT is not allowing the person to ROLE PLAY and defeats the purpose of being a RPG. Did anyone else experience something different? Where the dialog did not end in having to make light side choices? Does SWTOR support offer to reset quest lines if there IS a different option? I'm actually so frustrated by this that I want to stop playing altogether... You spend time trying to build up a character only to be forced to make a choices that don't fit your path... not at all what I consider role playing or fun.
×
×
  • Create New...