Jump to content

stevenisousith

Members
  • Posts

    7
  • Joined

Everything posted by stevenisousith

  1. It seriously boggles my mind that we are reaching another expansion every class gets quick fixes as soon as they complain but mercs/commandos are always shelved. So my question to the devs is why can you fix any other class during even smaller patches but you cant fix the state of commando/merc dps in pvp. this week every time i play my commando i have 3 to 5 people targeting me my survivability is really bad. so bad that i am dieing 10 to 15 times per match. And i have been playing this class since 1.6. In australia where i come from a FAIR GO for everyone is the australian dream and way of life. So i ask how much longer do we have to pay asubsciption to a game. Thats clearly flawed? Last point is we had told the devs for the last 2 years about pvp commando problems so Why has it not been fixed yet?
  2. How mabout instead of a 5 sec power surge reduction we get a 30% defensive on adrenaline rush? and make charged bolt an grav round crit auto every 20sec or 30 sec
  3. gunnerys diversion needs to be in line with assualt spec and adrenaline rush needs to be in line with vanguards with the extra 30% damage reduction while activated and then trooper will be in a good position. I know from my own perspective 90% of my deaths come when i am stunned and cannot defend myself or am slowed and cannot get away in any form and i am unable to do the same to them.. which suggest there is simply far too much stuns and CCs in the game. In addition, when i try to stun or CC or slow some classes. they simply have too many ways to either circumvent it, or are immune to it, suggesting that immunities and such are the root cause there. I guess im just wondering if that were the case and they were reduced/removed.. would we really be in such a bad place? I know, its moot.. we are where we are and have to deal with it... its just a thought i had in my head.
  4. I have been playing commando gunnery dps and assualt spec for a while now I have suffered alot seen improvements even destored everyone in the warzones. At the moment for me playing against melee dps is being immobilized or just focused on first i pop everything an maybe 40% of the time just manage to kill 1 before i die to give my 4vs4 team a chance you just have to read chat on 4vs matches and if there is a merc/commando he will 99% of the time be targeted. Solution 1 our adrenaline rush can be beefed up to full power over 6 seconds instead maybe drop diversion back to one tech or force attack. solution 2 our shield generator can give us better chances at taking damage solution 3 could be hold the line cant be stopped for 6 to 8 seconds an speed increased by 50% or 70% solution 4 and my favourite is conccusion charge sends them back the 4 metres but freezes them for 6 seconds giving you some time solution5 could be grav round instead of 5% it could be 10%for thew barrier and diversion could be 40% for an extra 5 seconds there are so many easy ways to fix the commando dps survivability in ranked an normal pVP I have been playing since patch 2.0 commando and i beg you for some better survival[]bility DEVS i will still play swtor as i love this game but i would love to see one of the devs play for a week during primetime on harbringer as a commando gunnery or assualt specialist because thats the only way They will understand the problem and that is hands on .
  5. my idea is that we have a warzone with turrets and especially those droids that's blow up from dread fortress in the game so you can push them around. the idea I am looking at is like the training simulation from ark troopers episode on kamino in the clone wars tv series. Its a fortress and one team has to work together to beat the other team in a fortress like wz. think you need to watch the episode ark troopers to understand the concept.
×
×
  • Create New...