gunnerys diversion needs to be in line with assualt spec and adrenaline rush needs to be in line with vanguards with the extra 30% damage reduction while activated and then trooper will be in a good position.
I know from my own perspective 90% of my deaths come when i am stunned and cannot defend myself or am slowed and cannot get away in any form and i am unable to do the same to them.. which suggest there is simply far too much stuns and CCs in the game.
In addition, when i try to stun or CC or slow some classes. they simply have too many ways to either circumvent it, or are immune to it, suggesting that immunities and such are the root cause there.
I guess im just wondering if that were the case and they were reduced/removed.. would we really be in such a bad place?
I know, its moot.. we are where we are and have to deal with it... its just a thought i had in my head.