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XXXBIGJOHNSON

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  1. I do agree with some of this. When you hit max LVL it feels like all you do is grind out ops for coms to get max gear, then when maxed on gear there is nothing left to do but grind another character. After 4 or 5 characters this gets old. With the Strongholds and Guild Ships release they are saying Planet Domination runs for guilds. Depending on how this is set up it should add more to do for all LVLs. At max LVL and gear there are few Heroic missions that one can not solo, (even the Oricon H2 can be soloed with your companion out) Not sure what other ops or story line will be released with this expansion but hopefully there will be more for max LVLs to do.
  2. Have a couple more to add to the list. Having unlimited space in your Ignore list. With the amount of gold spammers and other people, the ignore list seems to fill up fast. Removing the ones that have had accounts terminated still does not leave room for all the others to be added. In addition to this, when placing someone on your ignore list a screen pots up allowing you to write a short reason for placing them there as well as a quick tab for reasons like "Gold Spammer" and "Troll". This would be just for personal reference, like the members notes on the guild tab. Increase in max amount of weekly coms you can get. At current the weekly max for Elite coms is at 200. I myself go over this amount on most weeks. The current weekly max for Ultimate coms is 150. This one is harder to get but still can go over it if you run every weekly op, complete them in full and run the group finder to finish TFB and S&V. The future patch notes show an increase in Coms for running different things. If the weekly cap is not increased then a lot of people are not going to bother running stuff, thus making it pointless to increase coms for completion. This last one I have may be a little harder to put into game. At current, if someone is on your ignore list you will not be group together in Group Finder for Flash Points. I feel that if at 1/4 to 1/2 of the people in an ops group have the same person on their ignore list then said person should not be able to join the ops. There are a lot of people that fail to listen and do nothing but cause issues in an op. Yes I know you can kick them from the group (IF you have that power) but that just waist every ones time in the op with stopping and trying to find a replacement. If 1/4 to 1/2 of the people in the ops group have the same person on ignore then that should be enough proof that the person should not be allowed in the op. If this was the case, the ops leader or whom ever was inviting as well as the person getting invited would get a message stating they are not allowed in the op. If the person is already in the group prior to having the 1/4-1/2 ignore then one of two things would have to happen, they would be removed from the group or they get a pass and allowed to stay. This may seem mean or unfair but at the same time we are all in game to have fun and enjoy ourselves with out having to deal with the extra BS. That in itself is the reason for the ignore option, and the ignore option should be carried over to all aspects of the game. Another option for this would be a notification posted to you saying that x number of people in the ops you are joining are on your ignore list. This would then give you a choice to go ahead and join or not. (This may be a better way to handle this situation.)
  3. Thank you Gator for the Reply. I have done some checking and it does seem that the flagging for PVP in open world only works if you target and hit that person. Tried it with a companion out as well and the companion would not attack the person flagged for PVP unless I my self targeted and hit them. The auto target or tab targeting could still be an issue but not like it was before. So #2 in my post can be disregarded.
  4. I have never been big into PVP but lately I have found myself messing in the low level stuff. I have always felt that PVP is way out of balance, strongly favoring the Imp side. My feelings on this was confirmed (In my eyes) when looking over the Leader Boards for Season 1. If my memory serves me right, when looking at the All Advanced Classes tab, there was not a Republic player in the top 20 (one at spot 24), and a grand total of just 4 in the top 50 (going further on, 19 in the top 100). Call me crazy in saying that PVP is tipped in favor of the imps but the numbers just do not lie. I find it hard to get into PVP as a first timer when the odds are that out of favor for the republic side. Even in the low level PVP this unbalance if felt. I know this may not be the place to post these thoughts but figured more would see it. I have respect for all you hardcore PVP players, it is crazy the things you can do. Enjoy.
  5. Another new addition that would be nice to see is a 2 person speeder, allowing you to invite someone to join you on the speeder. This would be a big help when working with someone that does not know where to go for missions etc.
  6. I have been looking at different items in game, thinking about what else would be nice to see now that the Devs are adding Guild Ships and Personal Strongholds. I have come up with a list of upgrades and new items that would be nice to have. They are as follows: 1: Title for Galactic Master, Those people that have put in the time and effort for level all 8 classes in game should be honored with a title. At current all they get is an achievement. To those that have done this, ( I myself am not one of them) congrats, you deserve more then just an achievement. 2: Open world Flagging for PVP on a PVE server, This has got to be the most annoying for anyone leveling on a PVE server. Someone from the other faction that is flagged for PVP, stealth and steps into your AOE. This as everyone knows, flags you for PVP. Most of the time the person doing this is Higher level then you or has a group of friends waiting to ambush you. I feel that the only way someone playing on a PVE server should be able to get flagged in open world is if THEY THEMSELVES click the button to be flagged for PVP, not by someone wanting to be an A**Hat. 3: Upgrade Augments, at current the augments available for us are still require level 50. With the other jumps in gear it would be nice to see these upgraded. 4: Upgrade Values on Color Crystals, As stated above the stats have remained the same for some time now. Some would argue that they are just decoration but if that was true then they would not have stats to them. 5: Mobile bank / field deployable bank, This is an item that would allow you to deploy a personal cargo hold in the field. This would save time running back to a planet or your ship where one is located. It could be purchased threw legacy like the repair droid or mail box with cool downs etc. (Not sure what the Legacy Bank that is coming out is like, so if it cover this then thank you and disregard.) 6:Way to Mute your companions, We all know how annoying some of our companions can be. A way to mute them with out messing up the rest of your game sound would be great. (How nice it would be to shut up C2-N2 every time you go past him on your ship.) Or maybe some duct tape to strap him to the outside of your ship, lol jk, ok not really. 7:End game Schematics for coms, We all work hard for our coms, to only have a 20% chance to R.E. and item is crazy. I understand the need to not flood the market, but the cost could be greater then just buying gear. There are items in game that are over 300 coms to get, why not schematics? 8:Skip ops cinema, If you have done an ops enough you should be able to skip the intro to the ops. An option to cancel the intro and just load up at the start would be great. Spacebar helps but still annoying. 9:Junk emotes, This is in reference to at least 1 of he new emotes that came out and some others in the past. The Romance Shuffle, *** is that? Sorry to say it looks like a crappy rapper trying to be cool. ( I know there are other ones but this one sticks out to me cause I just got it today.) 10:Invite emote, This would allow you to invite someone to share an emote with you, aka this person invites that person to Waltz / Ballroom dance. This type of invite could be used for multiple other emotes as well. Of course this would require both people to have the same emote. Would be a fun thing to have. Ok my last topic is a touchy one, this involves the Tactical Flashpoints and the 16 man ops runs. I personally feel that they are dumbing down the game to a point where all mechanics are being lost. They allow for people to just Rambo/Power everything down with little use of game mechanics. The 16 man ops are nice for getting coms but about the only class that is required other then DPS is heals, and that is even becoming questionable. I feel that the class balancing for the PVP players is messing up the PVE side of things. The constant changes to the skill trees just to fix a PVP issue can change a lot more for the PVE side. This game is built on the story line and Ops but it seems that when new people are leveling and running nothing but tactical flashpoints and 16 man power runs they have no understanding of mechanics or group dynamics. This is going to show its ugly face when the Guild ships come out (according to the previews) and people are going to have to work together. As it stands the 16 man ops give far better rewards for far less of a challenge compared to 8 man runs. If you are not going to fix the issue then at least boost the rewards for those willing to run the 8 man ops. Please fell free to comment.
  7. The point of this post was to get people to give their opinions, good, bad or in between. I just want to say, thank you to all that have viewed and posted here. Please continue to do so. I also want to say thank you to the devs for listening to the players. Hope to see some more great things in patches to come.
  8. Sorry for they long delay on a post. There has been a SHORT video released about Player housing coming sometime in the future. This is not a Guild Ship or guild housing but does bring us one step closer. I for one am very happy to see this (player housing) being added to game. With the limited information it is hard to say how it all will work. but it does show that the Devs are listening to us. Thank You Devs.
  9. I am not a guild leader, I simply enjoy helping build a guild, getting to know others and working with others to achieve goals set. I have made countless friends in many games, from MMOs to FPS. I have found over my years of play that the bond between members is stronger when there is something there that everyone can work together to achieve. It builds a stronger unit, a stronger guild, and a pride that can only be found when you have finished what you set out for. The pride that you can share with those that know what it took to get where you are and those just stepping into your group. To beat your heads against a wall over and over till at the end of the day you can look back and say "WE did that. We fought tooth and nail and came out on top." With out something to work toward, there is only the daily grind to look forward to, and at some point the pride gets over run by the mundane.
  10. Neither reason you gave requires a player to be in a guild. I have coordinated and socialized with many people by just using the chat settings in game (general chat, whisper, group chat). Yes being in a guild allows players do these things easier, that I will not argue, but they do not REQUIRE you to be in a guild. Having a guild ship added with the concept I posted, with preset buildings, preset materials, preset missions, preset events that allow guilds to run it at a time that best fits the schedule of its members and allow others on the server to join is far from asking for a "sandbox game". If anything it would allow for better socialization and coordination over the entire server. It is not about building what you want, where you want on the ship, it is about the guild building SET items as a group. The event would be the only thing the guild would have minimum control over and that would be set at a mission terminal and only able to be triggered once per week. No different then choosing to run an Ops on a set day of the week so more of your guild can be there. Like I said, far from "sandbox". Adding guild missions to the current terminals would not change anything. It would be no different then just grouping up for an Ops or FP, or no different then handing someone a shovel and saying "Dig Here" with no reason, purpose or goal of depth. It would not give the guild anything to work toward. A guild ship is far from antithetical to the concept of a MMO in the fact that it WOULD further the socialization of players, allow for more coordination, and give people something to work toward other then just maxing out a character and grinding dailies. For a guild to have a TRUE purpose in game there has to be something in place for them to work toward as a guild. If you was to ask players that are not in a guild why they are not, over 50% of the time they would respond that they don't want the commitment or that they do not see a point in joining a guild at this time. The other reasons would be that they just don't play that much or have not found a guild that is right for them. I know this because I have/tried to recruit many, many player over the past year. Adding a guild ship would give reason to some of those that see non to join a guild, thus further pulling people from all over the world closer together. IF the Devs feel that adding Guild ships is not worthwhile then the only way to show them that they are worth sinking the effort into, is for all of us that feel they are to post our thoughts, our wants, and our reasons for it. If we don't the devs will have no clue the demand for them. That is the purpose of the Suggestion Tab in forums, and for that I will not stop posting my thoughts and opinions on the topic. So I ask of you Phyltr, do you find GSF or PVP fun and exciting? Are you not happy when new content is added? Are you in a guild? If you answered "yes" to any of these then you have contradicted everything you have said. If you answered "no" then my only other question is, why do you bother playing? If you are a player that feels that guild ships are not worth it, start your own forum as to why, for if you post them here I WILL argue them.
  11. You say that a guild serves many purposes to facilitate a player playing the game, but what are they? Is there any that are so needed that an individual MUST be in a guild in order to complete a task in game. A Guild Ship with missions set for guilds to complete, with items specific to being in a guild would give purpose to actually being in a guild. Saying that adding Guild Ships to the game is "technically difficult" is nothing more then an excuse. Adding any amount of content to a game is technically difficult. I feel that the big issue is would the cost to implement and create it be superseded by the gains. Looking at the number of threads on forums about it, and if it is done right, I would say the gains would far surpass any expansion they have released. The purpose and function of any content added to game is to give people something new and exciting to do, to keep them playing the game. Implementing Guild Ships would go beyond just giving a guild something to do or a place to hang out. It would further allow for more new and exciting content to be added for years to come.
  12. I have continued looking at forums about having a guild ship added to game. A lot of people are saying that the Devs will not add them do to there being no purpose or function for them other then a place for guild members to hang out. SWTOR is a game based on a story that grabbed the hearts and minds of millions of men, women and children. This is a story that contains endless possibilities and is limited only to the imagination of those creating it. The amount of content that could be added, and its function at time of release or in the future has no bounds. If you feel that a Guild Ship has no "Purpose" or "Function" in game other then a place for guild to hang out, then I must ask, what is the purpose or function of a guild itself other then a group that can hang out? Every task in game can and has been completed by someone, some where, with out the need of being in a guild. Sure there are perks to being in a guild but they are not needed to do anything you want. The purpose and function of a Guild Ship would far supersede the purpose and function of currently just being in a guild. Like I said, the possibilities are endless and the introduction of a Guild Ship would further expand them.
  13. A Guild Ship is a great idea and have had this talk many times with my guild members. The more ideas for it I see the more I would love to see it added to game. Here are a few of my own ideas on it, 1: The Guild leader buys a base model ship via a tab in the guild bank (set price for it), using credits from the guild bank. This would then allow guild members to claim a bound token from the guild bank that allows them to quick travel to guild ship (no cool down please). With the number of planets these ships could be located in orbit above different ones allowing the guild leader to pick what planet they wanted to orbit. (permanent location of ship) 2: When guild members arrive on the ship there is a NPC that gives quest to complete, these quest are open when the guild leader starts a build. A set number of quest must be completed before the build can be finished. Rewards for the quest could be about anything, exp, gear, mats, etc. 3: The builds for the guild leader to pick would be for different trainers and areas on ship that allow for schematics for crafting that are only available via a guild ship, as well as crafting materials for those items. A game room would be a cool addition that allows members to challenge each other or just sit and relax. 4: For each build there would need to be set materials needed. The materials for being able to build would have to be farmed and turned into the NPC as a separate holding, or deducted when turned in so guild members would know what was left to get. 5: Guild events on ship that would allow the guild to all partake, maybe some type of flashpoint or op. Another option is a mass event that allows the guild to host an event that is open to the server for a small preset donation to the guild, (may have to set a limit to the number of people able to join due to server lag). Exp would be given to all that partake as well as rewards. Weekly quest for the event would be nice as well. If a mass event was hosted then the entrance to the guild ship would be located on the planet it is orbiting, Such as a mission terminal that has a list of the guild ships located in orbit. Leaving other items off the guild ship such as the normal mission terminals, class trainers, FP an Ops entrance, would keep Fleet alive. Allowing the same items you can have on your personal ship, personal cargo hold, guild bank, GTN, mail box, etc. Being able to get to the guild ship from your personal ship would be tricky do to people switching guilds, maybe a different terminal that allows you to travel to your guild ship if your guild has one. There are a lot of other great ideas that I have looked at in forums. They are not my own so I will not relist them. I feel that a guild ship would help guilds work together, and would also be a good way to break up the daily grind of the game.
  14. A Guild Ship is a great idea and have had this talk many times with my guild members. The more ideas for it I see the more I would love to see it added to game. Here are a few of my own ideas on it, 1: The Guild leader buys a base model ship via a tab in the guild bank (set price for it), using credits from the guild bank. This would then allow guild members to claim a bound token from the guild bank that allows them to quick travel to guild ship (no cool down please). With the number of planets these ships could be located in orbit above different ones allowing the guild leader to pick what planet they wanted to orbit. (permanent location of ship) 2: When guild members arrive on the ship there is a NPC that gives quest to complete, these quest are open when the guild leader starts a build. A set number of quest must be completed before the build can be finished. Rewards for the quest could be about anything, exp, gear, mats, etc. 3: The builds for the guild leader to pick would be for different trainers and areas on ship that allow for schematics for crafting that are only available via a guild ship, as well as crafting materials for those items. A game room would be a cool addition that allows members to challenge each other or just sit and relax. 4: For each build there would need to be set materials needed. The materials for being able to build would have to be farmed and turned into the NPC as a separate holding, or deducted when turned in so guild members would know what was left to get. 5: Guild events on ship that would allow the guild to all partake, maybe some type of flashpoint or op. Another option is a mass event that allows the guild to host an event that is open to the server for a small preset donation to the guild, (may have to set a limit to the number of people able to join due to server lag). Exp would be given to all that partake as well as rewards. Weekly quest for the event would be nice as well. If a mass event was hosted then the entrance to the guild ship would be located on the planet it is orbiting, Such as a mission terminal that has a list of the guild ships located in orbit. Leaving other items off the guild ship such as the normal mission terminals, class trainers, FP an Ops entrance, would keep Fleet alive. Allowing the same items you can have on your personal ship, personal cargo hold, guild bank, GTN, mail box, etc. Being able to get to the guild ship from your personal ship would be tricky do to people switching guilds, maybe a different terminal that allows you to travel to your guild ship if your guild has one. There are a lot of other great ideas that I have looked at in forums. They are not my own so I will not relist them. I feel that a guild ship would help guilds work together, and would also be a good way to break up the daily grind of the game.
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