With shock being a 6 second c/d and wither being a 9 second c/d and DP being a 12 second buff; is DP designed to fall off at one time or another?
With this rotation to keep up the DP as much as possible it was still falling off for me:
Shock +1.5 GCD - 1.5s total
Wither +1.5 GCD - 3s total
Discharge +1.5 GCD - 4.5s total
Thrash (proc energize) +1.5 GCD - 6s total
Shock +1.5 GCD - 7.5s total
Force Lightning +3s channel -time reset
Wither +1.5 GCD - 1.5s total
Discharge +1.5 GCD - 3s total
Shock +1.5 GCD - 4.5s total
Thrash (proc energize) +1.5 GCD - 6s total
(with proc) Shock +1.5 GCD -7.5s total
(without proc) Discharge +1.5 GCD - 9s total
Shock +1.5 GCD - 10.5s total
Force Lightning +3s channel -time reset
This only allows for 1.5 second variance on the second rotation IF NOTHING HAPPENS.
If you have to move, get stunned, force pull something off someone, etc. then it falls off.
That is also expecting PERFECT rotation times (something Tor-parse shows is damn near impossible).
Am I doing something horrendously wrong or was it expected to be falling off at times during design?