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Cstafleu

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  1. Anything that is simulair to the resourceful renegade set would be great. I remember everyone beeing so exited for this armour but now you never see anyone with it becouse pvpers dont realy seem to care for it and non pvp players dont tend to want to go trough the rather painful grind with the rather toxic enviorment. Having something simulair to it but not quite the same would be realy awesome.
  2. Going to be honest here how hard is it to understand your own very vocal playerbase. Al the feedback was extremely clear we do not want RNG and what do you double down on RNG. if you would realy want to be wise and have people play content you would go back to the old system where you would try to get crystals for pve gear and pvp tokens for pvp gear. this was extremely fun and created multiple evenues of playing. if you wanted to play pvp you had to play pvp to get the good gear for it, some for Pve it was regarding and it did incurige to do both as anyone who wanted to do both forms of content would grind for both content type top tier armour. it felt fun it felt rewarding and what was best about it it did not have any RNG. if the game stays on this path full of RNG it wil just slowly choke out the game even futher. get less players there and players that may have come back for new content wil be gone in a hart beat when they notice the RNG system. people dont want to have to pray to RNGesus every play session in the hope to get better gear. people just want to enjoy the type of content they want. if you feel the content doesnt fit anough time in you could always add cosmetics , mounts, pets that also need some more of the different type of tokens to motivate people to contineu with te content they already played alot. maybe even just a type of activity system that plays into the free to play issues people have where by playing they could maybe earn somethings to let them get around some of the issues. If there is rewards that make gameplay setifying after having fully geared up that is where you can win people over to keep playing in my opinion. gearing isnt fun but i personaly for instance realy enjoy a good old reputation grind for a gear look i realy like or some great deco's for my stronghold or even just a interesting legacy title by getting a achivement. while yes making a statue for a achivement of completing a High tier operation might be more work. its the type of stuff people feel mutch more rewarded by same for getting a rare cosmetic, mount or decoration drop from a boss. and if you want low effort stuff you could always have players earn tokens to get cosmetics from the cartel market or something. while it would make people spend a bit less there it would leave more people subbed i think and more long term subs would realy boost the game and create a good earning.
  3. I think it's may day and in The Netherlands it's a Remembrance Day for victims of WWII
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