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Ilakubala

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  1. It's the way they've changed the galaxy map that makes it a problem. Section X is the default for Belsavis on the galaxy map (the one on board your ship to set your corse). You have to change the selection to Belsavis when you set your ship course. The mission cutscene then launches once you've arrived, via your own ship (it won't trigger if you arrive via shuttle).
  2. ...and, of course: Arrawooaaarghaararwarragh graaagh. Rrrrr. Arraraghar. Rrawwwarrrgh! It's really funny if you speak Wookie.
  3. Q: How many Sith Lords does to take to change a lightpanel? A: None, that's what Apprentices are for Q: How many Imperial Agents does it take to change a lightpanel? A: None, they prefer to work in the dark Q: How many smugglers does it take to change a lightpanel? A: A missing what? A missing lightpanel? No, I don't know anything about that... Q: How many Bounty Hunters does it take to change a lightpanel? A: Only one, but it'll cost you. Q: How many Jedi Masters does it take to change a lightpanel? A: Three: One to meditate on the significance of change, one to mediate between the lightpanel and the panel socket, and one to actually change the panel. or A: One, but only if the lightpanel is ready to accept the need for change
  4. Everybody notices things about the game that are unnecessarily frustrating. I'm not talking about actual bugs, challenge levels or specific aspects of individual missions or character classes. I'm talking about game mechanics or design aspects that are not tied to the storyline and affect everyone, all the time, which need only a slight tweak to reduce or remove the minor but unnecessary frustration they cause. I am asking you: What ONE thing annoys you a bit (but not enough to stop playing the game), and what (seemingly) simple thing would you do to help reduce or remove it? Let's give mine: The amount of time it takes to travel across maps when missions keep taking you back and forth to places that are not close to a quick travel or taxi point. This is frustrating because you have to be there to steer yourself over the landscape but you are not gaining anything from it (you looked at all the pretty scenery- and killed the mobs for the bonus missions- the first time through). My solution: A personal homing beacon. This would act as a quick travel point, but you could put it down anywhere you could stand. To help prevent abuse there should be restrictions- for example, only the character who owned the beacon could place it or travel to it, it could not be placed within indoor locations or heroic areas, and it could not be used in combat. It could have a recall function, to be able to pick it up without having to travel to it. There are equivalent mechanics in other games, so this suggestion is not a new idea.
  5. Am I the only one to think it strange to have so much discussion over same gender romance but no mention of inter-species romance? Why should one be such a big thing while the other passes unnoticed? As romance can be ignored (just don't pick flirt), why not make every option available? Oh, yes, aside from popularity, there's legality. Except that this is fiction, so doing whatever within a game isn't the same as doing whatever in real life. So why not make every option available, if the relevant (flirt) conversation choices are picked, because all the animations are the same, you just need the voiceovers? m/m m/f f/f human/wookie human/droid (!) I'm only starting, of course. My opinions might differ once I've played more and seen what unfolds. Which options I've picked so far depend entirely on the character and my imagined personality for him or her. My rather proper and very dedicated female Jedi never flirts. My male smuggler flirts with anything female (much to the amusement of my RL partner). If I ever play a character who would go for same-gender romance, then it'd be nice to have that option available. Maybe I'm odd in trying to roleplay on a roleplay server in a multiplayer roleplaying game, though...
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