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no_limits

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Everything posted by no_limits

  1. Ranked 8v8 required 8 people on a team, ranked arenas only require 4 on a team. Some of those 32 people wouldn't want to queue for arenas if given the choice, but the removal of 8v8 may have forced some of those players to queue for arenas.
  2. Instead of being given three options to queue for, people would have been given four (ranked 8v8). A group of players would queue for ranked 8v8 rather than ranked 4v4. Also, some people would rather queue 4v4 than 8v8 (not myself, but I know others).
  3. My opinion, best to worst - Madness Sorcerer Pyro Powertech Madness Assassin Lethality Sniper Annhiliation Marauder Pyro Mercenary Lethality Operative All DoT classes are in a good place right now.
  4. ummmmmm last post was made 4 hrs ago so no not rlly lmao
  5. 1. 20 secs left on AH... losing by a heap... 2. flash bang defender 3. cap 4. profit
  6. Was the post made today, or was it made many years ago? Maybe the poster had a slow internet connection?
  7. tl;dr game PVP population suffers enough
  8. Sorry, I disagree there. At the time of the removal of 8v8, hardly anyone played them. On the Bastion, for example, it was the same 3-4 teams that did 8v8 over and over again. It probably lacked a player base because it lacked rewards and incentives given to players for their achievements. They thought It was better that they removed it so more people could queue for arenas and increase the arena player base, rather than having the population split on 8v8 and arenas. But that didn't work out well, did it Bioware?
  9. What proof do you have that this thread was necroed?
  10. I don't know, man. I thought those pups were always kind of weak. Like last week, the neighbour's dog was barking at 4:30 in the morning and the old lady across the street came over and whacked the dog with her cane! The poor little pup just shrivelled in fear afterwards.
  11. People were asking for a Huttball league. Musco cleared that up nicely with a solid 'no'
  12. full madness bioware ain't gonna fix it. after all that QQ from the assassin class rep, they'd be too scared to touch it
  13. no_limits

    Fix Resolve

    said no one ever
  14. It has really good utility for the team, but in terms of mitigating damage, it's the worst tank there is due to wearing light armor.
  15. I found it really funny that they even took a round from the Kuns... just proves how bad the kuns are. I'm up for a duel anytime kuns, just give me a shout in game
  16. The shadow playstyle is fun, but if you're looking for tanky, you're looking at the wrong tank. Shadow has great team utility, but is the least tanky of the tanks. If you want tanky choose a guardian or vanguard.
  17. In terms of PVP servers, the Bastion is the way to go. I have characters on both servers, and queue pops are faster on the Bastion. POT5 was fast, but it's population has decreased lately, probably due to the introduction of Wildstar. For PvE servers, the Harbinger is the way to go.
  18. The 4sec stun.. fine. But the lift and wave are totally useless. So much dots flying around especially with 2.8 that force lift is useless, and force wave has always been pointless since the OP melees have so many gap closers Snipers have roughly the same amount but worse defensive cooldowns, and guardian have a few less but much better cooldowns. The sentinel is in that spot where if it where to get one more defensive cooldown (the knockback, as the OP suggests ) then they'll be even more OP than they already are and have always been. Deny it as much as you like, but we all know it's true.
  19. So being able to leap to another target 30m away, saber ward, riposte, rebuke, force statis, pacify, camouflage, guarded by the force, and an AoE mez isn't good enough? Let's compare that to our good friend, the sage - Force armor 2 seconds of speed,, force barrier (another stun for the sage!), and a crummy instant heal. Great!
  20. Guardian/Juggernaut, and it isn't even close. Don't roll a shadow tank, they're garbage.
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