I still feel that DF needs at the very least nerfed in it's breaking capabilities. Insanely high evasion makes primary weapons useless against DF being up, and the break makes secondaries useless against DF. There are, of course, ways around this. But the main reason I've all but stopped playing my beloved strikers is because of their sustained damage and lock dependence. DF is a double blow, as it makes sustained damage impossible (evasion counters most your shots) and breaks lock-ons.
The scout that makes strikers practically useless by it's capability to 3 hit bombers has the capabilities to, when using its cooldowns, be almost unkillable.
TT, which gives the scout the ability to 3 hit mastered bombers, also provides +8% evade +
DF, which adds another +27% evade, + another +8% evade + a lock break +
It's engine abilities, such as retros, that provide another +24% and in the case of retros, you can continue to fire on or get a lock on your target and is another lock break+
Lightweight that provides +5%, +2%, +2%, +2% evade
+ large reactor which makes it more tanky IF you can hit through all that evade above^
And as thus, strikers can't touch them. Strikers can't 3 hit a mastered bomber, strikers can't dodge, Strikers aren't nearly as fast and strikers run out of energy far quicker. Further, strikers can't compete in any department, any job a striker can do the t2 scout will do better, faster, and have a higher chance of surviving and continuing to be useful. Yet we are going to ignore this and argue that this clear lack of balance has nothing to do with why strikers are deemed "useles?" Yea, GG and that's why I never forum post.
Still, I don't want the entire bloody scout nerfed, instead:
I go back to my other suggestion, to make a shield specifically for lock breaks that doesn't stack insane amounts of evasion to boot. That way you can pick between being unkillable by gunships and everything else, or having a lock break to be more survivable when fighting under a node against bombers.
Edit for clarification: the only class completely reliant on lockons for secondary weapons is strikers. This suggestion would improve their worth without a need to really buff them.