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reelie-maker

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  1. Here's yet another bug report for the Spirit of Vengeance flashpont, pointing again the same mistake that caught me one year ago. It unfortunately went way worse this time as I am now obligated to create a support ticket and report the bug on the forums, since I can't even play the game right now. You might already be aware of the bug that doesn't update the Spirit of Vengeance mission when encountering the two marksmans that are suppose to trap you in the ghost floor, right? Well, this happened to ma again. I fell in the trap without having my mission updated. The known workaround on the Internet seems to be a hard rest to the whole FP and start over. I wanted to try a few things beforehand, just because: 1) This happened to me too last year and a whole lot of people were complaining. I couldn't believe no measures were taken there yet. 2) This flashpoint in SOLO mode is unbalanced in my opinion. The enemies take so much time to kill, just like if they had the HP of when we're 4 players in the zone. No wonder why all my characters are stucked to this part of the story, it's too painful and time consuming. That's another debate, but I think this point should be addressed by the developper team too. Now, here is a quick list of what I tried, but that's not exactly the point of this post, since they just... didn't work. Leaving the instance and coming back in. Walking back up to the red laser door, where the marksmans are standing the other side, which is where the mission marker is pointing. Killing myself and respawing upstairs. Waiting and walking around the trap (both upstairs and downstairs), trying to trigger the mission's next step. Letting the snipers kill me. Then before surrendering and deciding that I will never reach Manaan's story on the Republic side, I decide to suicide myself one last time, just in case and because it's quick. All the mobs are killed down there, which mean I have no way of killing myself... Oh wait! The next boss, Troya Ajak, is right there, behind that blue door that can't be deactivated because of the bug, let's see if I can start a fight! Good, good, I can select her, but I can't throw any spell at her, let's see what happens if I order my companion to attack it, despite her being in an unreachable spot. What's happening? Nothing. Oh well, the 'in combat' icon appears, but both NPCs are staying still and not doing anything. Well, anyways, let's just /stuck it and move on. No big deal, eh? I enter the /stuck command, which kill my character, as intended. HOWEVER, I can't respawn. The respawn button is grayed saying "Unavailable during a boss fight". Er- okay? I'm not in a fight, I'm dead. It's a SOLO flashpoint and my companion died with me, which means there's litteraly no fight going on; it's impossible. What the hell is going on, eh? Well, let's just log out and do other things while my anger is calming down. NOPE!! Can't log out, because "You can't disconnect during a boss fight." Er- What? Let's just leave the game then! -> "You can't leave the game during a boss fight." Aaaargh! I hit Alt+F4, the game closes. I reopen it, having to walk over my whole home to get my security key and log back in. I won't play on my Jedi Knight again tonight, let's jump back in the Empire instead. "Your character XXX is already logged in. You can't log in another character in the meantime." I reluctantly log back with my Jedi Knight, only to notice she's in the exact same spot, dead and unable to revive. I can't log out or quit the game, just like before. https://static.wikia.nocookie.net/meme/images/1/12/Table_Flip.jpg/revision/latest/scale-to-width-down/310?cb=20120521082419 For the love of gods, help me Obi-Wan Kenobi you're my only hope. I'm kriffing tired after going outside for the weekend and wanted to enjoy my favourite game for a few hours before going to bed and starting a new week, since I couldn't play during the past days. NOBODY deserves this kind of thing and the timing just makes it worse in my case. I would also complain about the fact that these SOLO zones can't be done with friends, which would kind of solve my problem of it being too slow, but hey, I think I've done my part already.
  2. Oh I see, and didn't know! Altough this doesn't change a thing about the facts that these two emotes I specified are still unreachable. And there's probably more than only these two.
  3. Unless I'm missing something, it seems there is an issue with the emote commands in the non-english versions of the game, or at least, the french one. For example, I'd like to use the emote "Danse Bras Croisés", but the command to do it is the same as "Bras Croisés". So, when I type "/brascroisés" in the chat panel, my character will play the "Bras Croisés" animation, instead of the "Danse Bras Croisés" emote. In the object description of the emote itself, it is written that the command is "/brascroisés", so it is not a mistake from my end, unless the description is wrong. Furthermore, in the emote panel, under the catogory "Danses", the button that refers the "Danse Bras Croisés" emote is, indeed, called "/brascroisés", exactly the same text as the button to play the "Bras Croisés" animation, under the "Émotions" category. It doesn't matter which one I clic, it will always play the emote "Bras Croisés". "Danse Bras Croisés" is unreachable. While we're at it, yes, I did purchase and consume the "Danse Bras Croisés" emote on the character I'm trying to use it. That is not the problem. Oh, and by the way, I don't know its name, but the emote played when an english user type "/look" can't be reached neither in french. I've tried all the existing emotes and it never played. My personnal guess would be that there's two emotes in english "/look" and "/watch", which are both translated to "/regarder", resulting in the same problem as "/brascroisés". Finally, my personnal take on this would be to allow us to use the english commands. It would fix everything on my end and it will ease the communication between us, players, when we're searching for a specific emote. As a RP player, I'd like to be able to use the emotes I purchased with Cartel Coins. Thanks for your understanding and I hope my explanation was clear enough. -Reelie
  4. Since the 6.2.1 patch, the cluster bombs doesn't seem to spawn at all whenever I'm playing on my Engineering Sniper character. Not only this causes to lose a lot of damage, but I also can't benefit from the Engineer's Tool Belt & Imperial Methodology passives that grants some energy that help the build's sustain very much.
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