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Jaegor

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  1. As a subscriber, I do not pay just to keep servers up and running to be able to play the existng game content only. I pay for regular new game content. Stop exploiting the communities addiction, serve your customers.
  2. Fully agree Swerto....you have my support !!! but there is more have a look at http://www.swtor.com/community/showthread.php?t=704354
  3. more on joystick issues on http://www.swtor.com/community/showthread.php?t=704354
  4. have a look at this thread http://www.swtor.com/community/showthread.php?t=704354
  5. Thanks for your reply. I am not a game expert, I am just a "customer", like all gamers are. But I do know how much fun you can have in a good dog fight. I only wanted to have a blast too, when I loaded GSF on the 3rd of december. Hell, I wanted the same adrenaline pumping experience like in the old STARWARS space sims ! So I did read the tutorials, I tried 20 matches, I felt the old adrenaline rush again, but I can not get the controls right. And I think I am not alone. I think the majority of all GSF pilots experiences these control issues. Especially If you ever used a joystick or held any gamepad like controller with a mini-joystick. I am probably an old fool barking up the wrong tree indeed. And with me there are probably many others with similar issues who decide to not play GSF, and not bark. People who, just like me, are very frustrated not being able the play their favorite game: a true 3D space sim in STARWARS theme. You claim the majority will like the game. But we are only 5 days live....let's wait and see.
  6. tab = cycle through nearby enemy players .....NEARBY is not NEAREST ...but OK I did not make a strong point there, so I take it out. But my statement stays: poor targeting, as it is complicated to choose and select the player you want to attack with the current interface (radar) and keys for selecting. (typically this would be: put your crosshair on the enemy of your preference and hit a certain key. Hitting your afterburner is a too easy escape, see other posts. (although I could not really test it MYSELF because for a former joystick user it seems impossible to steer your craft properly)
  7. The Good - GRAPHICS excellent graphics, models, environment, explosions, nebulae, customization balancing power to weapons / shield / engine speed and manoevrability choice of ships and weapons the Bad - VARIOUS ISSUES no first person view possibility - I am a starfighter pilot, I want to see space or my cockpit, not my afterburners unclear targeting (I am using tab and E) because: No proper radar screen - Where are my opponents ? horrible trottle control too big speed difference (320% I believe) between normal flight speed and boost no LAG meter poor User interface correction: poor standard UI the UGLY - BAD MOUSE CONTROL I have tried all kinds of mouse settings, but it would not help…in the heat of the battle I am going all kinds of directions, except the one I want to go !!!! a mouse does not give you the feed back that you are moving in a straight line. period. I mean: you do not FEEL the center position. let me re-phrase; if you once used a joystick in a flight/space sim, you have a very very very very hard time to learn the controls. They are counter-intuitive for true dogfight pilots. let's make this very simple: DOGFIGHTING = JOYSTICK USE the HORRIFIC …….GAME ENGINE 3D space simulation dogfighting is about the skill of the pilot to judge position, vector, velocity of himself and his opponent to place his shot….. Not about the chance that you hit your target derived from some elaborate spreadsheet, which uses your player level as main driver. The flight engine should provide true dogfight mechanics, and needs to be developed for maximum flyability : DIRECT response, LAG compensation, HIGH accuracy. Put your developers on the core of a game: the flight engine. BUT…I am very afraid Bioware used the Hero engine of SWTOR, and forced it to act like a space shooter (….can someone confirm this ?) Invest in a proper game engine, the fundamentals need to be good, the nice details and other add-ons are only the cream & cherry on top. use a big test group and tweak and tweak and tweak until the balance is right just some quotes from other forum posters which are spot on: “this is just a pretty basic space shooter with very dumbed down controls” “The addition of mmo powers that make moves for you is beyond ridiculous. “ “I am used to play a lot of all sorts of space sims and I have never had such a bad hit ratio as in GS “….at least had controls that didn't make me go all over the place when I am trying to shoot at something thats straight in front of me.” “I only prayed and prayed that the devs would look to X-wing, Tie Fighther, XvT, and XW- Alliance! they didnt……” “…In turn flying in GS is counter intuitive. “ “Bioware devs live in an alternate universe where nonsense makes sense.” “… After flying two games, I decided the navigation was so stupid and frustrating that the rest of the features and hard work means nothing because the lack of control.” “The problem being the twitchyness of the mouse controls... i sneeze and I do 18 bazzilion barrel rolls into an obstacle and poof game over.... I mess with my mouse sensitivity and discover the game is not playable regardless of setting.” “….the worst thing I've seen done to a game in a long time. It's unbalanced, simplistic and poorly executed. It's not enough that I would cancel my account but like a previous poster said, if I had paid for this, I would've felt totally robbed.” “In summary: over 85% of the posts say the controls are FUBAR.” “…But I've had 3 decades of "flight control" training in other flying sims that says when I want my ship to go *UP*, I pull *BACK* (towards myself) on whatever control I'm using. Unfortunately….moving your mouse towards you makes it go *DOWN*, which makes your ship go down.” "As many people said, the only game that ever used this control scheme is Freelancer.....but it was panned for it's controls." How could Bioware EVER decide to launch GSF in this format ? Are they listening to their beta testers ? so….that’s it….now I have this off my chest, I can relax again.... do a little SWTOR (not GSF!), and check out Star citizen soon….which looks very promising….but unfortunately can not use the STARWARS theme (*snif*) Darth_Yaeger (XvsTieFighter and XWA veteran....still grounded…) aka Jaegor (SWTOR)
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