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zmelikjan

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Everything posted by zmelikjan

  1. In a current state, this system would not only punish those who queue for easy CXP, but also those who get queued up with hackers and want to leave instead of waiting for 5 minutes for acid to kill everyone. Before implementing a punishment system like the one you propose, the game would have to be patched against exploits first. Plus redistribution of CXP would most likely backfire with people leaving with their alts on purpose to get some CXP for mains of other people, so not a great move IMO.
  2. I received a reply from customer service to my in game ticket 2 or 3 days after I reported the problem. The support was able to see my completed runs and I received my achievement and reassurance that these problems should not happen to me from here on out. I tried a few veteran mode chapters yesterday and even though I sometimes still get booted to character selection screen after the chapter, I have not experienced another problem with veteran achievements. So if you are having the same issues, create an in game ticket, support works very well in this situation
  3. Same problem here, I submitted in game ticket but no reaction so far.
  4. I agree and I think that calling guardians/juggs "wrecking balls" is an overstatement. Krea made a lot of great observations in his 5.0 PvP Meta Discussion video, some of the best points in my opinion were: What does a class (Jugg) have to make it stand out, unique and different compared to others? Why bring Jugg if you can bring anyone else? The sad fact is that rolling a jugg begins to feel more and more like shooting yourself (and the team) in the leg. DPS get overshadowed in every aspect except for DCDs and for all the survivability of a jugg tank, it still contributes significantly less damage and team utility to be a good first pick over the other tanks. My main has been a guardian tank ever since I started with SWTOR and I will still be playing it for reasons of nostalgia and comfort in regs, but as it is right now and as the proposed changes look like right now, I have no desire to jump into ranked (shooting yourself in the leg) and that's a damn shame.
  5. Hi, I have a question concerning impact of class changes for Guardian/Juggernaut PVE Tanks. Right now, it seems that since our two most often used abilities to maintain AoE threat (Force Sweep/SMash and Cyclone Slash/Sweeping Slash) will no longer damage secondary targets for those extra 10%, they will also generate less AoE threat. Is that so, or will aggro generation of these abilities remain untouched?
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