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aryltheshadow

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Everything posted by aryltheshadow

  1. You should be able to make a level 1 character at the same place you'd make a level 60. You chose "Create Character" even though it does have the option to make a level 60 character there, it should be allowing a level 1 creation as well. You would then wait until that character is level 60 to go through the KOTFE content on that character. There is no other special steps to take.
  2. I can also verify this bug. I ran into it today, and tried mission reset... I cannot complete. I've done it three times now, with no commander...
  3. I just want to ask, do we have any confirmation that the Legacy being transferred changes to be the same name as the one it's being transferring to? Example. Legacy "Smith" is being transferred from Harbinger server with unlocks a,b,c, to where Legacy "Jones" was. Jones has x,y,z. Now, I know that Jones will retain x,y,z, and gain, a,b,c, as that has been confirmed. I just want to know if we know for sure Jones will stay named Jones, or be renamed to Smith. It'd be great if an Admin could confirm this. I can see transferring some of my old alts to other servers if this is true.
  4. I don't know if someone already commented on this, but your statement that you think implementing 3d models in a video game isn't much of a task would be incorrect. To make a 3D object, and add it to many forms and make it fit those forms without too much clipping is not really a simple task. To make all the hair textures for new hairstyles for instance, and have some 30 texture maps that fit the hair, isn't a simple hue change. To model the vertices and make them work for fat or thin characters isn't the same either. They need a new texture for black hair, and then another for black hair for body type 2, and another for body type 3, and then another for type 4. Many games shortcut these things by stretching textures, or shifting hues and calling that a day. These shortcuts look horrible. The textures are pixelated or distorted, or single hued without having dimension. To fix that, you Need the different textures per model. You also need texture sets per resolution change. If a game has three detail levels, there are three textures per color etc. So just for one hair model, with three resolutions, 15 haircolors (without the color pack), and 4 body types, you'd end up with 180 texture options. To do that, is incredibly time consuming, and that's just one hairstyle. How many hairstyles were released in that one human hairstyle pack? 2 Female, 1 Male, and one unisex. So, that is 360 textures for Female, 180 for Male, and 360 for female (twice as many as it would be, due to the different shaped heads for male and female.) For that cheap pack (240 CC), you get 900 textures. And 5 different (if slighlty) shaped hair pieces. Are they making money on this hair? Yes, it does have a steep profit. Was it easy and cheap for them to do? No. This is just for the new hairstyles, it did not include the new hair colors. That one is complicated too. If they put something new in the market, it was complicated, but it will always make them money. That is what the system is for. They aren't doing it to make us any happier than we need to be. They don't want us overjoyed, as that would cut into their future profits. They want us satisfied. They calculate their prices very very carefully, with test groups. *shrug* We're their money bag. Not that I have any objection to being their money bag. I am a happy subscriber. I just know how the world turns and how economics work. I am also an artist who works with 3D models fairly regularly. I know the work they put into it. It does frustrate me how often people look at my work and consider it "easy". If my job was completely easy, they wouldn't pay most artists as much as they do.
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