Jump to content

Zesprus

Members
  • Posts

    6
  • Joined

Reputation

10 Good
  1. 1. In a good place, but risking on making itself too long, instead of broadening out. By that I mean that prior to the new level cap, there was a very wide selection of end-game operations that you could take part in, but essentially we have the whole end-game squeezed into 2 ops, and a single instanced boss. 2. There is a massive... and I mean MASSIVE amount of content that can be done in the journey between lvl 1 and 60. 3. People missing all the really cool stuff between lvl 1 and 60, because the race is on to max out, then get stuck trying to squeeze into to 2 end-game ops... imagine only having 1 or 2 toons. Roll another you say? That's fine, but you're back at the beginning of my point No.3. 4. Find some way of making the journey worth more in terms of time and investment... I'm not the game devs, so surprise me. 5. More lvl 60 ops, broaden the universe, don't lengthen it. 6. Pick any single zombie killing from Walking Dead and roll with that.
  2. Actually, they could with very little change... all they had to do was make each of the colours have an accompanying shape, and the problem is solved.... in the fight each of the colour circles that appears has an orb in it... change the shape of each orb and match the orb shape in the circle to the 1 of 4 regions set up when he channels, and the problem is solved.
  3. It all got boring the day they dropped Ultimate Comms from TFB / SNV / DF / DP story-modes. Say what ya like about that, but BW instituted weekly caps of all comms as a gating mechanism, and now that is compounded by the fact that it's almost impossible to get anywhere near the weekly cap, especially if you spend a lot of time assisting lower lvl people get through content.
  4. 352 in queue to get on the server? Seriously? It's not even "Heavy", and any other server is fine. Get it sorted.
  5. Totally disagree, I think the story arc location is the biggest pile of poo-doo, in the context of the overall game.... and I stress "in the context of the overall game"... I can be in Tython recruiting and hanging out in the Jedi temple, 10 minutes later it's in ruins, and when I'm done be back in the idyllic surroundings of Tython again. It makes no sense whatsoever... same goes for imp side. I bit of common sense could have had this story arc played out on the planets in question, but in other locations that aren't fundamental to the way the game plays out. Total fail, and a lazy attempt to introduce quick new content using existing assets as a base.
  6. Greetings, Would it be possible to make a change to the tabbed chat windows, so that the game remembers what channel i'm typing in, in each of the tabs? Currently if i switch tabs, I have to then check and set the channel i'll be typing in, but it'd be nice if it remembered that when on the "Guild" tab I created, the chat channel is "Guild" to match, if I have it set that way. Cheers,
×
×
  • Create New...