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cozzyb

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  1. I played about 8 games yesterday, and it was literally impossible to win, you would call stuff for example inc at east on N Coast and the entire team is just chilling at South as they don't need the win so they don't care. First time I ever played 8 games without winning, we lost one huttball game in under 2 mins as they let them score 6 times. Only and literally I mean only benefit of this daily, is that if you join a losing game, you won't leave as you still get your daily 1 game, but thats it. I have also noticed the amount of AFK players has increased on my server.
  2. I seem to get 1200 ish as Lightning DPS, with pretty much same rotation as others mentioned. I am intending to try Madness for something this week and compare as we only started using Parser recently so I need to compare, last time I had madness on for a pvp match though I saw 1000, but obviously this isn't comparable. Just for comment on above comment, I can't even compete with the powertech dps in my guild, he is always ahead by at least 5% total damage and we are both full rakata.
  3. Well I have yet to see one thread about Mara being OP of which there are many, in which a Mara or Sent agrees, they constantly say either LTP, QQ etc etc. So when a bunch of you do the opposite I might understand.
  4. Honestly, some of us knew we were OP and admitted to it (Sorcs wise) but Mara/Sent are in 100% denial they just say its all wrong and BS, I knew as a sorc I had unlimited force as a healer.
  5. I think someone earlier likened them to a Rogue, Warrior, Paladin, seems valid.
  6. Good luck with that, I just finished a 42 page dissertation for my final year, anyway, like you complained about earlier you presume all Sorc are lightning spec so can handle a mara fine, but you will find a madness spec is the pvp spec of choice or hybrid, and that lightning requires far too much cast time and standing around which vs a mara means interrupts and death. It's okay I forgive you for missing my quiz.
  7. Btw just to quote you from the 20th of April "Ranged that was stacked on knocks the melee back, his knockback roots them, cc the others, nuke them down. Its not that hard." (Oh and you were discussing 3 Sorcs vs 1 mara btw before you deny you were on about Sorc) You do realize thats a lightning tree based skill the knock back having a root, so much for your knowledge, you know we are all 31/31/31 right?
  8. Well saying we didn't have a problem with your defensive pre 1.2 would be wrong, for example I have seen plenty of Mara s with and without healers run the ball from the Middle to the end of huttball score line without death, with 5 dps on them pre 1.2 as they just pop invincible before death, again this would be fixed by not letting you carry the ball while doing it. I do agree with your expertise point however, but again I could beat a mara pre 1.2 with difficulty, but now I can't, literally I have tried everything.
  9. Okay, lets test this, without looking at TorHead, how many CC's can a Sorc have max, lets see your masterful knowledge, if you haven't replied in one min ill know your checking torhead.
  10. Okay just for the sake of comparison, again I don't know which talent tree has this skill but lets say you have these two. You open with a force jump/charge onto me, then do this http://www.torhead.com/ability/aWpXAp3/force-exhaustion I slow you, curenntly you are traveling 10% faster then me, so I use my force run (30s CD) you catch up with me eventually possibly via another charge or something, I stun you, you somehow break it without using a break as seems to always happen when I fight a mara, you then break out of my instant whilrwind, (this entire time my slow is on CD) you can then use http://www.torhead.com/ability/9V1Xgd/leg-slash. So much for kiting Also not sure if this is in the same tree but surely you can break our entire kite with? http://www.torhead.com/ability/8w0e18q/fleetfooted
  11. Well to be fair unless you play a mara you won't know what spec does what would you? Seems as you can't inspect them, but all I know is that Mara's can all go invincible for 5s, and all can do insane damage, and ill believe they can be kited in a wz (not a duel) when I see it, as I rarely get in a 1 v1 fight with a mara, but if there is a mara plus something vs me and something I know we will lose, as I only need to be stunned once (after using stun break) and mara has me. If it is mara + a healer, I have seen this combo take out 3 dps without much issue, one shouldn't be able to kill 3 just because he has a healer.
  12. http://www.torhead.com/ability/4j3I3Nd/deadly-throw - this is the same as saber throw so I call BS http://www.torhead.com/ability/5usp6Ub/force-crush - and this is basically a root with how much slowing effect it has and doing a dot at the same time. and to all those mara s saying its all crap if you dont have rage http://www.torhead.com/ability/edcqlFd/frenzy
  13. Amazing, complete BS from the OP but amazing none the less, I do love how you were careful to include more cons then pros. here is a few things that happen to me as a full madness (full BM pvp geared) Sorc vs a sentinel or Mara. 1. I see them and hit slow and my dots and get running, they jump on me, I cc, it does nothing, I try and run again (baring in mind no force run now) and get some distance on him, force lightning, hes on me again, so use instant whirlwind, he breaks the cc, again hes on me... and then he unloads all his insane damage and I die. Or this happens, 2. I either see him on less then 100% hp and get the jump on him, get him down to less then 25%hp he does that invincible move, and kills me during its duration because he is invincible, unable to be stunned and if he is specced in it, he has a slow that makes me slow 60% initially. Generally I am hit with a final hit of 6k (40% of my full hp) just to compare my biggest hit is death field for 3.1k which when he has 18k hp and can go invincible for 6/5s I die. As for mara's claiming they are no diff from before 1.2, check the patch notes, clear buffs are there. But actually the most important change is the one everyone is missing, expertise full set now gives +20% damage, okay it gives 17% reduction also but imo these don't balance each other out, I am being hit much harder then I was in 1.2 by quite a lot. In one game yesterday I died 15 times in a row (voidstar) being jumped by 2 sentinals as I came out of the door, just for comparison the next most deaths was 10 for a operative, and my total damage recieved was 400,000 next highest had 200,000 basically because most Mara players are flavour of the month ******* they focus on the class they know they can race roll without a fair fight so seem to focus on sorcs all day, even ignoring our healers most of the time.
  14. Legion of Lettow 3 hours queue, literally will do this tonight, and then I will just play at off peak times until launch as this is insane, lets hope servers are being ran under capacity to try them, or maybe they can move an extra shard and have two per server etc, as its needed.
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