First up, I know the contents of the below post are more cosmetic compared to many of the changes made with 7.0 right now, I wanted to take the time to post some thoughts, see if anyone else had similar ideas and if it would be something for the drawing board later down the line.
So essentially the way that Combat Styles works is fine (IMHO) however as these classes were originally designed to be "faction specific" in terms of visuals and descriptions, these feel somewhat inconsistent at times, particularly when it comes to the Tech classes.
To pick out a prime example - an Republic Sniper or Operative have the sub classes Virulence and Lethality respectively, which plays identically to the Gunslinger/Scoundrel Dirty Fighting specs. However, the Virulence and Lethality specs are out of place due to their heavy reliance on chemical weapons, which are banned by the Republic despite having some stockpiles of it's own (complete the Republic Hoth Bonus Series - General Ilic Nadab says this in the last conversation you have with him). Dark siders wouldn't care about this restriction, but light siders might.
Now, a way to adapt this would be to use PC variants of existing NPC/trash abilities - Tactical Accelerant in place of Corrosive Dart (both are fired from the wrist for minimal added animation, both already add a DOT and relevant visuals), or Incendiary Grenade in place of Corrosive Grenade (again, animations already exist and add DOTs/visuals) etc. This would give the classes a more consistent feel with a Fire themed set of animations for Republic Light siders or Imperial Light siders (who may not want to use the chemical weapons regardless of banned or otherwise).
This could provide the basis for a LS/DS tech switch (I'm sure there are other examples, but the above is a good one) in the same way you have the existing LS/DS switch for Force classes going forwards. From a lore stand point, the use of conventional weaponry and explosives (LS) over banned or indiscriminate weapons (DS) in much the same as we have here in the real world.