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akisgood

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Posts posted by akisgood

  1. In PvE, operatives, PTs, and to some extent marauders (given that ravage is less of a part of their rotations than for vengeance) have a lot more mobility while maintaining their rotations than venge jug. There's a lot of great things about jug dps, and I find it tons of fun to play, but I think ravage should be usable on the move to bring it in closer to PTs in QoL terms, especially on fights like the walkers in ToS where you often have to choose between finishing your ravage (because you are a very very very very important dps), or avoiding taking most of your health from a red circle.

     

    In PvP also, if bioware DO change how immobilisation works, I think that vengeance might be pretty frustrating to play when your enemies are rooted less often and walk away from your ravage as they used to.

  2. Never made it to core, but keep in mind only one Veng Jugg killed Revan. Top players of their specs (Non-aim typically) barely met the checks pre-nerf and since Rage is about 300DPS behind Vengeance, if Vengeance barely scratches the check, it means there's no point in trying Rage, especially when it's bugged.

     

    Secondly, I fail to understand how Rage > Vengeance for the first 20 secs of Soft Enrage.

     

    *Shrug* I did it on 3 classes pre nerf, and an additional two since and I'm not sure about 'barely met the checks', but the main thing to say about the core is that even after the nerf you spend a lot of time not doing very much as a non BH so I felt like it might be worth seeing if rage would fit nicely with a bit of burst in the limited uptime that you get. Post nerf and especially if anyone has a 204 MH, you could probably meet the check with 3 dps, provided your tanks are alive, so I wouldn't worry about experimentation :)

     

    You're probably right about not using rage for commanders, I just thought it was worth considering. When my group was first doing it we had quite a few pull abilities one way or another so we tended to stack things up in the last phase, and a bit of up front damage might have been nice, but perhaps this is not a universal strategy.

     

    I guess we should really be talking about monolith, since hm rav and tos kinda ended months ago. Rage certainly sux for that :p

  3. Afraid not, all I used to look at on revan was how much damage was dealt to the core :p. I guess that burn is a bit less than 2 minutes or so long, or at least it was pre-nerf, so I guess you could work it out from that, although it'd depend on the group. As a side note, don't forget to use lots of lovely cooldowns before the higher stack heaves, or you will melt into a sorcerer colored vegetable...
  4. As the guy above says, don't go balance, not just because it'll pull lower numbers but because you want to burst the adds to make things easier for your group.

    -If you're dropping as low as this I feel like you must be losing a lot of GCDs. Have you bound 'target next enemy' to an easily accessible button so that you don't waste time click-targetting adds? What is your APM on this fight? and can you link a log?

    -When the adds come down they're there for about 16 or so seconds before the boss starts casting collapse, which is another 9 or so seconds, but you want the adds to die near the beginning of the collapse cast, if not before, so if you've killed your first add and you switch to one very low on health, you obviously don't want to waste time dotting it up.

    -Depending on your group composition, you might want to be targetting a different add to the melee or even try to assign who should attempt to attack which add if you're having real problems, so that you can get more out of your weaken mind.

    -During rage storm, once you are safely behind a rock and the boss has begun to channel his storm, you can pop in and out from behind you rock and use instant abilities without taking any damage.

     

    I'm not sure I can add anything else to what I see above, other than to strongly encourage you to post a video of yourself playing the fight, as this would make it very easy for people to give you feedback.

     

    p.s. If your tank puts underlurker near the back adds, it is possible to achieve high numbers by spamming force storm on them. This is rarely useful and I'm not suggesting that you do it, but it's worth bearing in mind that even after the force storm nerfs, some of the higher parses that you see for this fight online are probably aoeing.

  5. Which grenades do you recommend?

    Prototype farium pyro mate (or the artifact equivalent for cybertechs), you can use it while looking at an abberation if you target it on yourself, but it'll only be up once in the last phase so it's not a massive thing. It was more useful pre nerf when it was hard to dps while looking at the abberations :)

     

    Like i said, i wasn't in the last phase of revan so far, but i will try to prove you wrong. i don't know wich dps you need to do to get 500k-600k @ the core, maybe you got me some numbers?

     

    Well I hope you have fun with that :) . The easiest way to see how much damage you've done to the core is to download Starparse , click on the damage dealt tab and look at the number next to 'machine core'. It will be some number of hundreds of thousands.

  6. Sorry pal, this thread is about rage, not a spec comparison!

     

     

     

     

    (lol, sorry I just had to throw that in there. I don't really care. Have fun.)

    lol ye you're right! What I should have said was 'sustained damage is lower than it would be if it was higher'. Happy now?

  7. at the time you're not near the core, you still can up your dots on it. you don't do more dps as lightning when you need to stand away from the core. ofc he will start with its burst, but the madness sorc will also start with the dmg when he comes back to the core. he wont need to refresh the dots while he is near the core bc. you can do it a little earlier :rak_03:

     

    To play Madness for progress things, you need to think much more than as lightning to do the same amount of dmg like the others #Kappa

     

    I'm sorry to disappoint you, but you can't apply your dots on the core unless you're close to it. I'm not saying you can't do this fight as madness, especially now that it's been nerfed and is super easy in general, but as I said before I don't think somebody with a 192 MH could do 500-600k on the core as madness spec very easily.

     

    @theDuge 500-600k is certainly possible as lightning, especially pre nerf. I used my sorc on it a while ago with 192 MH and was in the low 500s, but it depends how much you strafe around the core to hold your uptime, and how late you leave moving out for pull ins. Don't forget to use a grenade as well.

     

    A lot of what you said was already covered in my post but I do agree with the bit about 204 MH making most things obsolete, especially after all the nerfs.

     

    I guess the real question for the original poster is, since HM ToS and Rav basically finished in 3.2 when they were nerfed, will madness be a good choice when there is content to do? Personally I hope it gets a 5-10% boost in sustained damage while we wait for operations to be released.

  8. That's a lot of words to essentially agree with what I was saying lol. When i said 'possibly revanite commanders' I was thinking about the 20 or so seconds at the beginning of the last phase... the main point in that fight where a group progressing on it might die.

     

    When you did revan in vengeance, how much damage did you pull on the core? and was this pre or post nerf? I guess it would be nice if someone had tried rage and vengeance on it pre nerf since that's the only part of the fight that mattered pre 3.2, but sadly it's too late now, and I guess questions of spec viability will have to wait until there is some content to test it on lol.

  9. If that's your first character, don't forget that taunting while you already have aggro multiplies your threat ( i think it's 30% although that could be the wrong number), so it's worthwhile to keep doing that, and at your level you probably want to hit your first AoE taunt on a trash pack straight after using some aoe burst :)
  10. as a madness sorc @ cora you're nearly everytime full bc. of your selfheal. this is one of the fights where madness is atm much stronger than lightning, just bc of the selfheal wich help the healers to keep yourself full. since i haven't seen the last phase of revan, i can't speak about the differents between lightning and madness but for my playstyle madness will be the right choice even for revan

    I should probably elaborate here. Aside from what I said above about madness on revan, I think one of the issues that you might have on the core, aside from lower burst, is that your dots won't deal damage when you're not in melee range inside the inner ring. Even if you do a good job of maximising uptime I feel like you're going to miss out on a significant chunk of their ticks, the saving grace perhaps being that you can use death field despite abberations if you target it on yourself.

     

    .. Just my opinions and i'm certainly no expert (my sorc is my 4th or 5th alt) but I'd love to hear about it if anyone hits high numbers on the machine core as MADNESS (500k+) because that would be very impressive indeed.

  11. I wouldn't say its main strength is AOE at all anymore actually. In fact while leveling, Immortal is probably the best AOE spec now with Crushing Blow and its own buffed Smash. And at max level, Vengeance has clearly better AOE with Vengeful slam, dot spread and increased crit and damage on Sweeping Slash.

     

    The main strength is single target burst, pure and simple. Which is nice in PvP, but doesn't matter a whole lot in PvE.

     

    Sorry pal, this thread is about rage, not a spec comparison. On a positive note though, I do agree that you probably wouldn't want to use it on many PvE fights. Other than possibly commanders if your healers were struggling with dtps in the burn, the main one that springs to mind would be hardmode revan, although I haven't used my jug on it yet so idk.

  12. Since you're gearing up now, I think it should also be pointed out that augmenting for power, while not particularly popular, does allow you to take more crit on your enhancements and mods and thus gear up more easily due to the relative abundance of crit on token and dropped gear.

     

    Another point on gear is that you want your (force) accuracy as close to 110% as possible. This means using one or two accuracy augments, depending on your stat budget. Whoever posted the picture above could also benefit from this.

     

    I'm not overly familiar with parsely, but are you applying the armor debuff to the dummy before you parse?

     

    P.S. If, after fiddling with your gear, you or anyone else on this thread are still not happy with your numbers, you might consider recording a video of yourself parsing. I'm sure lots of people, myself included, would be happy to take a quick look.

    P.P.S Bear in mind that lightning has recently been nerfed and is not very strong on sustained damage at the moment. It's still fine on every fight in SM and HM, but you're not going to parse enormously well regardless.

     

    Here is a picture of lightning gear with less stat wastage on endurance and accuracy, although the budget is low because i rarely use this toon http://postimg.org/image/qx0ad0ior/

  13. I've done hm revan in lightning with a 192 MH since the lightning nerf but I'm not sure I'd be able to justify choosing madness instead for that fight, not least because of its optimality relying on alacrity stacking which is poorly suited to short burn windows...

     

    ...Ruugar is another matter though and I'm sure you could easily do it with madness if you wanted, your main issue being avoiding death to mouse droids rather than your damage output (suppression is your friend), since the dps checks in the game at the moment aren't tight at all, but a sorc in general is a little fragile on that fight.

     

    I guess the question would be whether you and your team are okay with it, since you mention that you're progressing, and some would advocate using the strongest class and spec that you can play to give your team the highest chance of success :)

  14. Its main strength is still AoE, although it got an ability called raging bust which is a single target smash and can be swapped with smash depending on the number of targets, allowing you to play it as a single target burst spec. Sustained damage is still significantly lower than venge for single targets.
  15. How to pug as a tank:

    -Roll a juggernaut

    -Find endurance datacrons

    -Put 198 B mods and armorings in every possible slot, set bonus is for amateurs

    -Acquire 204 MH for extra health

    -Buy and apply Might augments

    -(Most important step) apply endure pain just before accepting the invitation to your pug.

    -Achieve victory

  16. If you're finding it hard, go grab yourself a free 204 MH on ziost, and you'll be laughing :p

    ..While you can fit things in between the explosions now, a lot of the time you also have time to rotate around the core and continue dpsing altogethor, although you need to be more wary about your survival if you're doing that.

  17. Noreik you'll be fine and it's a lot of fun to play.

     

    Madness pvp might take a little getting used to, because you have to kite around and try to be somewhat patient, for which purpose I would definitely recommend picking up the emersion utility.

     

    In PvE as it stands, madness can do plenty of damage for story mode, and for the first 4 bosses of Rav and ToS HM. You could certainly use it on the final bosses of those hardmodes too, and thus complete current content with the spec, but to do so you would need a 204 mainhand or a team making few mistakes.

     

    In the long term future if madness doesn't receive a sustained damage buff before new operations are released, you might find yourself overlooked for operations spots, but reading your post I'm not sure if this is a concern to you.

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