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Maveritchell

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  1. This is my first time playing an MMO, so it is of course the first time I've played a healer, but what I've noticed is that it feels very much like playing a goalie. You're the last line of defense and the easiest one to blame, but it's a team effort. It's really easy for me to tell when I'm going to have problems, though. If I spend the first 30 seconds of a battle having to heal everyone, I can tell it's going to be bad. Usually, the first couple battles in a group instance are easy enough, though, that we can power through it and I can course-correct.
  2. Your EXP bar, which is yellow and docked under your abilities icons at the bottom of the screen, will be green when you have bonus EXP active.
  3. Preface - new to MMOs and looking for build advice. Having played through the beta as a Consular/Sage, I only reinforced that this definitely fit my playstyle. I enjoy playing mage-type classes, and I always enjoy having some at-will healing abilities. However, I'll set up a build for a Seer-type sage and feel like I'm missing out on a whole lot - there look like there are some really fun abilities that I'm missing in the other trees (of course this is by design). I'm interested in a build that gives me a bit more of a taste of some of these other trees, but I don't want to gimp my healing too too much. What I originally had set up as a build was something that looked like this (planning PvE): http://www.torhead.com/skill-calc#600GGrRbd0dGzZf0oMZ0M.1 What I'm thinking about changing it too is something like this: http://www.torhead.com/skill-calc#600GGbRbdbdMZf0dMzzZ0M.1 I figure this gives me full access to the Rejuvenate/Conveyance/Resplendence/etc. loop and access to some useful TK, although at the expense of an AoE heal. I suppose my question is this - is the loss of the top-level AoE heal worth it? Am I jack-of-all-trading here at the expense of mastery-of-one?
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